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A Search and Destroy Gamemode for Battlegrounds

TheRealSniker
TheRealSniker
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So Battlegrounds are an amazing PvP alternative for the folk who hate Primetime Lag
I would love them even more if they were made CP so people would be discouraged from using Procs and Bleeds so much...

One thing I dont like about them although is that Deaths dont mean anything in most Gamemodes and Deathmatch Respawn timers are way too fast
It makes you go ham most of the time not caring about any tactics or surprise methods
I loved the concept of "if you die, you are dead" from CoD and Counter Strike SnD Games, it makes you think about what steps you take and the game automatically becomes high risk high reward
Especially if you would 1v4 an entire Team in that gamemode, the clip would be worth so much more than in any other Gamemodes

The Gamemode would work like this
There would be 2 Teams, Preferably 6v6 on a random already existing Battlegrounds map

1 Team would have a Relic near their Spawnpoint that they can pick up and Plant on the 2 other remaining Spawnpoints which would trigger a Timer of approx 1 minute (The Plantation of the Relic can be interruptable)
If the relic hasnt been defused in that time, the relic explodes and kills every single one on the enemy team.

The other team has the tools to defuse it(that can be interruptable aswell) and has to protect the 2 remaining Spawnpoints

If a player dies, it cannot respawn till the next round, it can move around freely and watch the game go on tho.

The whole Match would have 5-7 rounds deciding who wins and who would get the AP.

So what do you think about this idea? Maybe the Relic mechanic doesnt even have to exist!
Would the Tanks and survavibility of a Team make trouble?
If this gamemode would exist, what could be added to that gamemode to not allow unkillable tanks running around?
Edited by TheRealSniker on July 14, 2018 9:45PM

A Search and Destroy Gamemode for Battlegrounds 16 votes

Yes, thats a great idea
37%
TheRealSnikerAliyavanaDark_Shadycallen4492Phaiyte494Urvoth 6 votes
Yes, but without the RELIC mechanic
12%
allup8679Heresyall 2 votes
No, Heck off we have enough gamemodes
6%
Skinzz 1 vote
No, that gamemode wouldnt work very well in ESO
31%
WoodoochillFeanorlazerlazItsNebulaJXNwarrior 5 votes
I have a different idea...
12%
ZelosAverageJo3Gam3r 2 votes
  • idk
    idk
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    How does CP reduce the use of proc sets? It Does not make sense but I am sure you can enlighten me.

    Further, Zos already tested CP in BGs and did not like the results. We had CP for three months. I seriously doubt they will go back.

    As for your main points, of course deaths do not count as much in every type of BG. That much is normal and common when there are other objectives in play. The idea is so not every type of BG is a death match and those that choose to ignore the objectives are doing much less for their team.


    Last, we already have dearth matches. We do not need a different death match with a slight twist and that slight twist does not seem to add anything of significant value. If BattleRoyal is your interest then I can suggest a couple games to try out.
  • Master_Kas
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    Reminds me of both Counterstrike and CoD. Sounds fun :D
    EU | PC
  • TheRealSniker
    TheRealSniker
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    Yes, thats a great idea
    idk wrote: »
    How does CP reduce the use of proc sets? It Does not make sense but I am sure you can enlighten me.

    Further, Zos already tested CP in BGs and did not like the results. We had CP for three months. I seriously doubt they will go back.

    As for your main points, of course deaths do not count as much in every type of BG. That much is normal and common when there are other objectives in play. The idea is so not every type of BG is a death match and those that choose to ignore the objectives are doing much less for their team.


    Last, we already have dearth matches. We do not need a different death match with a slight twist and that slight twist does not seem to add anything of significant value. If BattleRoyal is your interest then I can suggest a couple games to try out.

    in CP campaigns Proc sets are alot weaker cause of the % resistances characters have

    no, even in deathmatch players dont care much about their deaths, im speaking from personal experience
    Im just running in killing players left and right without much thought behind it
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    I have a different idea...
    This has been a very successful game mode in other games, so it shouldn't be dismissed outright. I think it would potentially be disastrous in ESO due to zerg mentality. What prevents six players from the offensive team balling up in a mini zerg and just running the relic in? Watching 6v6 ball groups smash into each other constantly would get old quick. The fewer players you have, the harder this becomes. Maybe 3v3 instead?

    Also, it would be a lot harder to PUG an ESO SnD compared to CoD or CS. The TTK is so much shorter in those games a single player can carry a lot of PUGs. Not so in ESO. One good player in the Xv1 and it makes it very hard to succeed.

    To balance the game mode, at the start of the match players should be hit with a debuff that drains all their ultimate so that all players start at the same level. This will make round 3 or 4 very strategic because that's when players will start to get their ultimates. It would have a similar feel to trails in Destiny.
  • Urvoth
    Urvoth
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    Yes, thats a great idea
    I agree with pretty much all of that, but 1vX needs to be more potentially doable for a system like that to work. A two team BG has been needed for ages as well. I don't think it should have CP, though. Non CP allows newly leveled 160 players to have just as fair of a fight as 750 players, and while it doesn't take long to hit 160, it takes a very long time to hit max CP. Having CP in BGs discourages newer and lower leveled players to try them out, and the BGs population really needs to be growing, not dropping.

    PvP oriented players aren't even going to bother getting ESO in the first place if it takes a thousand hours just to be at a point where they're not at an inherent disadvantage in BGs, especially since Cyrodiil is a mess at the moment.
  • TheRealSniker
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    Yes, thats a great idea
    This has been a very successful game mode in other games, so it shouldn't be dismissed outright. I think it would potentially be disastrous in ESO due to zerg mentality. What prevents six players from the offensive team balling up in a mini zerg and just running the relic in? Watching 6v6 ball groups smash into each other constantly would get old quick. The fewer players you have, the harder this becomes. Maybe 3v3 instead?

    Also, it would be a lot harder to PUG an ESO SnD compared to CoD or CS. The TTK is so much shorter in those games a single player can carry a lot of PUGs. Not so in ESO. One good player in the Xv1 and it makes it very hard to succeed.

    To balance the game mode, at the start of the match players should be hit with a debuff that drains all their ultimate so that all players start at the same level. This will make round 3 or 4 very strategic because that's when players will start to get their ultimates. It would have a similar feel to trails in Destiny.

    As you said a Player in ESO can carry very hard, but making the teams bigger would reduce that

    A good player can easily take on 4 people but 4+ and it becomes tricky

    On the other side 6 players can just run for it but the other 6 players could bash the person planting it, therefor preventing it from happening
  • Zelos
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    I have a different idea...
    It would be fun, UNFORTUNATELY the maps that zos create cant sustain any kind of objective based game mode and makes it even worse that its 4v4v4 for whatever the *** reason. So the map would need 3 sides Instead of 2 making lanes and controlled access points impossible to keep in check, 4v4v4 ruins every strategic or objective based gameplay as while you are locked in combat with the other team the 3rd tean is just capping everything with no resistance making objectives just running around without even time to kill anyone because everything is being capped to fast to have time for it.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • callen4492
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    Yes, thats a great idea
    I like the thought a lot. I voted that it was a great idea. It would probably need quite a but of tweaking though as this game is totally different than CoD and CS. It would probably need its own maps where the two ‘planting sites’ are relatively far from each other and you’re not able to see the other plant site from the other because otherwise it would just be a 6v6 fight to the death every time. Maybe the defenders couldn’t tell who was holding the relic so you can try to to trick the defenders into who is trying to plant. I don’t know, it seems tricky for this game.
  • Woodoochill
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    No, that gamemode wouldnt work very well in ESO
    Explanation for vote:
    I go in BG for fast PVP action. In Cyrodiil you run for couple of minutes before you get into one sometimes just to be killed in matter of seconds. Therefore I would kinda hate to sit in front of screen unable to do anything until the round is over when BG is form of escaping from such thing happening in Cyrodiil for me. Exactly the same thing I hated in CS and played it only on deathmach mode
  • ItsNebula
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    No, that gamemode wouldnt work very well in ESO
    Master_Kas wrote: »
    Reminds me of both Counterstrike and CoD. Sounds fun :D

    "Search And Destroy" ............. ofc it would
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