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PvP vs PvE acquiring gear

mb14_ESO
mb14_ESO
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Some gear that is good for PvP is only obtainable by trials, but not all PvPers like trials. Im sure there are some PvE things that are only obtainable in Cyrodiil (Im guessing). Why not make a system so that Trial gear is obtainable by PvPing and some things in Cyrodiil are obtainable by PvEing??
Why should people be force to a play certain aspect to get the best gear for their play preference?
Wouldn't that be fair to all?
Thanks
  • FakeFox
    FakeFox
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    Zach2322 wrote: »
    You have to mean dungeons... there are zero sets from trials that I can think of that are even remotely useful pvp.

    There are a few that you see occasionally. Defending Warrior for example.
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  • Vietfox
    Vietfox
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    mb14_ESO wrote: »
    Some gear that is good for PvP is only obtainable by trials, but not all PvPers like trials.
    ^ that's me xD
    Zach2322 wrote: »
    You have to mean dungeons... there are zero sets from trials that I can think of that are even remotely useful pvp.
    You are right, but i could use this set for my heavy attack magblade/magDK: https://elderscrollsonline.wiki.fextralife.com/Infallible+Mage+Set
    Edited by Vietfox on July 14, 2018 2:32PM
  • FakeFox
    FakeFox
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    I like that you have to branch out into other aspects of the game if you want certain things occasionally.
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  • mb14_ESO
    mb14_ESO
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    Yes, I should have said dungeons. My bad.
  • Zach2322
    Zach2322
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    FakeFox wrote: »

    There are a few that you see occasionally. Defending Warrior for example.

    This is the first time I've ever heard about anyone running defending warrior in any content tbh... but why bother with a trail set when you can go with livewire that is an overland set from clockwork city which is loaded in traders, to get more group utility out of it? If your running a tank in pvp your more than likely running with a group with 1 or 2 dedicated healers. Why not give them the ability take advantage of off balance for the 8% extra damage plus dual wield if they are using it?
  • mb14_ESO
    mb14_ESO
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    Maybe the solution would be to not bind gear on pickup so any gear could be sold in guild traders?
  • Zach2322
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    mb14_ESO wrote: »
    Maybe the solution would be to not bind gear on pickup so any gear could be sold in guild traders?

    I do wish they would go back to that. It was understandable that trial specific sets like VO and moon dancer couldn't be traded. But once upon a time that existed for trials atleast. Sets like ebon and worm were tradable and some of the dungeon sets we have in dungeons now dropped as BOE from trials.

    Now we just have instance trading. It works well but it would be easier to just buy what your looking for and would inject a new source of income to the market
  • JobooAGS
    JobooAGS
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    What about venom and advancing yokeda from hrc? Could be decent sets.
  • Buddy_Cactus
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    Vicious serpent is good in pvp on some builds. The 5 piece bonus makes up for minor slayer
  • Zach2322
    Zach2322
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    JobooAGS wrote: »
    What about venom and advancing yokeda from hrc? Could be decent sets.

    Advancing is a bit useless in pvp because of crit resistance. Ophidian venom would be better if it's damage was higher. You looking at 1.5k poison damage before mitigations just from battle spirit halting damage. My personal opinion sets like these that require constant light and heavy attacking in pvp are not all that good. The only exception would be zaan because of it's damage is worth it's condition.
  • mb14_ESO
    mb14_ESO
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    Im not familiar with the sets above but in PvP you do constant light and heavy attacks between skills anyway. Ulti regen and to get resources back on heavy attacks. Plus its basically free damage in between skills.
  • FakeFox
    FakeFox
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    Zach2322 wrote: »
    FakeFox wrote: »

    There are a few that you see occasionally. Defending Warrior for example.

    This is the first time I've ever heard about anyone running defending warrior in any content tbh... but why bother with a trail set when you can go with livewire that is an overland set from clockwork city which is loaded in traders, to get more group utility out of it? If your running a tank in pvp your more than likely running with a group with 1 or 2 dedicated healers. Why not give them the ability take advantage of off balance for the 8% extra damage plus dual wield if they are using it?

    I know of solo players that use it for tanking if they get chased down by zergs.
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  • Zach2322
    Zach2322
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    mb14_ESO wrote: »
    Im not familiar with the sets above but in PvP you do constant light and heavy attacks between skills anyway. Ulti regen and to get resources back on heavy attacks. Plus its basically free damage in between skills.

    There is also much better sets from overland or that is craftable than those 2 listed. I do weave attacks in pvp for the extra damage but devoting a set that would do 1500 extra damage on a light attack is crazy when you can get more damage out of them AND abilities by using a different set.
  • Grimlok_S
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    Zach2322 wrote: »
    JobooAGS wrote: »
    What about venom and advancing yokeda from hrc? Could be decent sets.

    Advancing is a bit useless in pvp because of crit resistance. Ophidian venom would be better if it's damage was higher. You looking at 1.5k poison damage before mitigations just from battle spirit halting damage. My personal opinion sets like these that require constant light and heavy attacking in pvp are not all that good. The only exception would be zaan because of it's damage is worth it's condition.

    Joboo is on the money.
    Both have their niche use cases and are popular for good reason.

    Crit is especially valuable in pvp. Most folks run under 3k impen.. Which doesn't even cover the base 50% damage modifier.

    Extra lol @ anyone who doesn't use light/heavy attacks or bash weave in pvp... :/
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    MagDK
    StamMAGden
    Magplar
    Stamsorc
    Bow NB
    Bomb NB
  • Kiralyn2000
    Kiralyn2000
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    mb14_ESO wrote: »
    Maybe the solution would be to not bind gear on pickup so any gear could be sold in guild traders?

    Nah. If you want fancy gear from fancy content, do the fancy content.

    (and I say this as someone who will never have that gear, because I don't do that content. /shrug)


    Not everything in the game has to cater to the Big Trader Mogul types. They already dominate the economy more than enough.
  • Zach2322
    Zach2322
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    Grimlok_S wrote: »



    Joboo is on the money.
    Both have their niche use cases and are popular for good reason.

    Crit is especially valuable in pvp. Most folks run under 3k impen.. Which doesn't even cover the base 50% damage modifier.

    Extra lol @ anyone who doesn't use light/heavy attacks or bash weave in pvp... :/

    I never said ignore light/heavy attacks. The sets that require you to proc it off of those tend to not be as good as any other set that you can find anywhere else. Zaan is good because of it's damage it provides. Something that has a chance to proc low damage that will end up being mitigated even more from cp is not. That's also of those attacks even hit since tracking on light and heavy attacks is a bit wonky with in game factors like latency or your opponent making themselves harder to hit through jumping and kiting.

    The reason why I say advancing yokudin isn't that good for pvp is having to maintain that stack(listed reasons above) and it would be better to build for raw damage as shields cannot take crit damage. It's useless against any mag character with shield. Plus crit damage will do more damage when you build raw damage. If you build right you should have 40-50% crit in pvp which is enough. Your not fighting for the best time to kill all the time on a dps check, your fighting to beat the other guy whether through outlasting or bursting them down.

    Edit: side note, the majority of people on xbox can't seem to grasp the concept of weaving pve or pvp :/
    Edited by Zach2322 on July 14, 2018 5:10PM
  • Lucious90
    Lucious90
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    Id prefer if I could just pvp to get pvp gear....

    I hate the idea of grinding undaunted pledges, or a random guy that pops up once a week...

    Let Pvpers earn their gear through AP or tokens... Let Pvers earn theirs through trials.
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  • Grimlok_S
    Grimlok_S
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    Zach2322 wrote: »
    Grimlok_S wrote: »



    Joboo is on the money.
    Both have their niche use cases and are popular for good reason.

    Crit is especially valuable in pvp. Most folks run under 3k impen.. Which doesn't even cover the base 50% damage modifier.

    Extra lol @ anyone who doesn't use light/heavy attacks or bash weave in pvp... :/

    I never said ignore light/heavy attacks. The sets that require you to proc it off of those tend to not be as good as any other set that you can find anywhere else. Zaan is good because of it's damage it provides. Something that has a chance to proc low damage that will end up being mitigated even more from cp is not. That's also of those attacks even hit since tracking on light and heavy attacks is a bit wonky with in game factors like latency or your opponent making themselves harder to hit through jumping and kiting.

    The reason why I say advancing yokudin isn't that good for pvp is having to maintain that stack(listed reasons above) and it would be better to build for raw damage as shields cannot take crit damage. It's useless against any mag character with shield. Plus crit damage will do more damage when you build raw damage. If you build right you should have 40-50% crit in pvp which is enough. Your not fighting for the best time to kill all the time on a dps check, your fighting to beat the other guy whether through outlasting or bursting them down.

    Edit: side note, the majority of people on xbox can't seem to grasp the concept of weaving pve or pvp :/

    Zaan is only good if you're outnumbering your opponent.

    Crit is vital for group synergy, dropping ult bombs and such. But most importantly, your cross and self heals benefit from crit, more than any other stat.

    advancing is niche. stamplar or stamdk would make good use of it though, where the build revolves around mounting pressure on the opponent. Both kits have burst to pop a shield, and a followup ult crit is key in securing kills for these classes.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    MagDK
    StamMAGden
    Magplar
    Stamsorc
    Bow NB
    Bomb NB
  • starkerealm
    starkerealm
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    mb14_ESO wrote: »
    Im sure there are some PvE things that are only obtainable in Cyrodiil (Im guessing).

    Caltrops, Vigor, War Horn, and Barrier. That's what PvEers need from Cyrodiil. There are some edge cases where PvP sets are appealing in PvE, but they're rare. Off hand, Powerful Assault (if you're running Caltrops, Vigor, or War Horn), Alteration Mastery, and Hawk's Eye come to mind.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Gilvoth
    Gilvoth
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    mb14_ESO wrote: »
    Some gear that is good for PvP is only obtainable by trials, but not all PvPers like trials. Im sure there are some PvE things that are only obtainable in Cyrodiil (Im guessing). Why not make a system so that Trial gear is obtainable by PvPing and some things in Cyrodiil are obtainable by PvEing??
    Why should people be force to a play certain aspect to get the best gear for their play preference?
    Wouldn't that be fair to all?
    Thanks

    because eso makes money from you buying the chapter in order to get said gear.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • rfennell_ESO
    rfennell_ESO
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    mb14_ESO wrote: »
    Yes, I should have said dungeons. My bad.

    You can do any dungeon on normal with pug groups (dungeon finder matching).

    You might only get blues, but you can just upgrade them.
  • Septimus_Magna
    Septimus_Magna
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    The good pve trail gear thats also useful in pvp are mainly some DSA, vMA and Asylum weapons. Now that 2h weapons count as 2 item pieces master weapons are not so necessary anymore.
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  • kargen27
    kargen27
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    mb14_ESO wrote: »
    Some gear that is good for PvP is only obtainable by trials, but not all PvPers like trials. Im sure there are some PvE things that are only obtainable in Cyrodiil (Im guessing). Why not make a system so that Trial gear is obtainable by PvPing and some things in Cyrodiil are obtainable by PvEing??
    Why should people be force to a play certain aspect to get the best gear for their play preference?
    Wouldn't that be fair to all?
    Thanks

    MMOs survive by content being repeated and by players taking part in most the content that is provided. Having armor that is good for PvP drop only in PvE settings is by design. Gives us incentive to try content we might otherwise not try. Same with skills found only through PvP being good for PvE.
    It is actually good for the game to have this system in place. As example I know several players who refused to try PvP because the firs time they went to Cyrodiil all they did was die a lot. They then found out there were handy skills to be had by doing some PvP so they went back. After spending some time there they found out they actually enjoyed PvP. If the game wasn't designed to give them incentive to go to Cyrodiil they would have missed out on a part of the game they actually like playing.

    And I know there are some players that really dislike one aspect of the game or another. For those players they must decide is going after the gear worth the grind or not.

    As an aside, the need for content to be repeated is why some drops are bind on pick-up and why drops are random. As frustrating as these things can be if they were not in the game most of us probably would have moved on to another game long ago.
  • LittlePinkDot
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    Does the golden vendor ever sell master axes or master bow?
    I dont want to do dragon star arena for them.
  • Juhasow
    Juhasow
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    Zach2322 wrote: »
    You have to mean dungeons... there are zero sets from trials that I can think of that are even remotely useful pvp.

    The golden vendor covers monster sets as well as gold jewelry from overworld and dungeon content.

    Advancing Yokeda (more usefull then people think) , Unfathomable Darkness , Vicious Ophidian , some Asylum weapons.
    Edited by Juhasow on July 15, 2018 8:54PM
  • Juhasow
    Juhasow
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    Zach2322 wrote: »
    JobooAGS wrote: »
    What about venom and advancing yokeda from hrc? Could be decent sets.

    Advancing is a bit useless in pvp because of crit resistance. Ophidian venom would be better if it's damage was higher. You looking at 1.5k poison damage before mitigations just from battle spirit halting damage. My personal opinion sets like these that require constant light and heavy attacking in pvp are not all that good. The only exception would be zaan because of it's damage is worth it's condition.

    Advancing Yokeda is very good set for certain builds in PvP especially stamsorcs and stam dk's which can get 40-50% crit chance while running in heavy armor. People also dont realize that heal ticks of momentum are proccing this set so you can have high uptime even when You kite enemies. Crit chance is usefull not only for offense but also for defense. Fact that people have crit resistances doesnt take away a fact that additional 17% crit chance this set gives overall is very usefull asset for heavy armor build which helps with heals and damage because despite the fact people have crit resistances if You burst someone most of the time it happends because You got some portion of Your dmg with crit.

    Edited by Juhasow on July 15, 2018 9:00PM
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