Crescent sweek needs a LOT less ultimate though. That's my main reasoning to slot it.In my opinion, if pve:
- Power of the light isn't good enough to waste a skill slot for it (maybe just for the bosses on dungeons).
- I'd change Rearming Trap for Lightweight Beast Trap, use it from distance than charge with 2H for immobilized mob.
- Crescent sweep isn't better than Dawnbreaker, so I'd pick on both bars Flawless Dawnbreaker for extra 5% weap.dmg on both 2H and bow.
- I'd change Spriggans for Sword-Singer Set, for up to 400 weap.dmg. for your Two Handed abilities.
- Caltrops is indeed very effective and powerful aoe skill for stamina, but I use it mainly as opening skill on stamblade with DW and in pair with Shrouded Daggers.
- if you have empty slots, you can slot eg. Rune Focus - Channeled Focus morph (low magicka cost but gives more resistance), or Expert Hunter for constant Major Savagery (if the Biting Jabs aren't so often) or Blinding Javelin if things get ugly.
- Almost forgot about Vigor - Resolving Vigor, you need to have it just like the Caltrops, so yes, you have to go fight in Cyrodiil. If you don't like pvp because you are bad in melee (like I am), respec your templar to magicka healer and heal your zerg for maximum AP increase untill you get what you need.
@Lightspeedflashb14_ESO
I do use Brawler, but only for solo where I find that damage shield pretty useful.
I was previously looking at Velidreth (well, that's what Alcast puts into his builds), but I don't like the disease damage on it.
I might just get both Selene and Kragh for different situations.
I always thought the dot was way too weak to be used in groups, where trash dies almost instantly anyway.Lightspeedflashb14_ESO wrote: »You use brawler for the dot, since it is the only one two-hander has. And I really do not like most of @Gargath has written there, so I wouldn't listen to him.
I always thought the dot was way too weak to be used in groups, where trash dies almost instantly anyway.Lightspeedflashb14_ESO wrote: »You use brawler for the dot, since it is the only one two-hander has. And I really do not like most of @Gargath has written there, so I wouldn't listen to him.
@Wraithlyn
OMG, Automaton! You are absolutely correct. Most of the dmg IS physical.
The question is, shall I replace Hunding or Spriggan? I'd say Spriggan. If I was to get Leviathan as well, I'd probably have a *** of a time finding exactly the type of weapon I'd want though.
Ok, point taken.
Veiled Heritance is heavy armour though. I don't wear that.
It's a nice bonus on it though.
Any CP distribution tips for pvp? I have to make use of the festival.
In my opinion, if pve:
- Power of the light isn't good enough to waste a skill slot for it (maybe just for the bosses on dungeons).
- I'd change Rearming Trap for Lightweight Beast Trap, use it from distance than charge with 2H for immobilized mob.
- Crescent sweep isn't better than Dawnbreaker, so I'd pick on both bars Flawless Dawnbreaker for extra 5% weap.dmg on both 2H and bow.
- I'd change Spriggans for Sword-Singer Set, for up to 400 weap.dmg. for your Two Handed abilities.
- Caltrops is indeed very effective and powerful aoe skill for stamina, but I use it mainly as opening skill on stamblade with DW and in pair with Shrouded Daggers.
- if you have empty slots, you can slot eg. Rune Focus - Channeled Focus morph (low magicka cost but gives more resistance), or Expert Hunter for constant Major Savagery (if the Biting Jabs aren't so often) or Blinding Javelin if things get ugly.
- Almost forgot about Vigor - Resolving Vigor, you need to have it just like the Caltrops, so yes, you have to go fight in Cyrodiil. If you don't like pvp because you are bad in melee (like I am), respec your templar to magicka healer and heal your zerg for maximum AP increase untill you get what you need.
What about those special pvp sets? I noticed one that adds 8% bow dmg vs players. Considering Poison Injection is the only attack I am able to land, this might be of some use.
I am refreshing my templar after not giving his gear many thoughts for the past several months.
I'm playing fairly casually, mostly solo with an occasional vet dungeon or normal trial (that I do really rarely). I don't PvP.
He's got a mixture of Hunding's Rage and Spriggans sets. I'm generally fine with that, but at the same time, I have no idea if there are any newer, relatively easily obtainable sets that would give me a bit of a boost. So... any tips?
I also noticed he has one set piece too many, so I can fit a monster set in. That's a mystery though. What could I get?
I also decided to take a look at the skills, specifically the profile I use for grouping purposes.
I've got Jabs, Power of the light, Executioner, free slot, Rally (I use that because I don't use potions - I mean those potions), and Dawnbreaker on bar 1, and Endless hail, Poison injection, Rearming trap, free slot, Repentance, and Crescent sweep on bar 2.
Not sure what to fill the empty slot on bar1 with. I might force myself into some Cyrodiil grind and get Caltrops on bar2.
I can't quite figure any somewhat optimal skill setup.
Any opinions on that?
Thanks.
What's a good trait on 2H sword? I have mine sharpened, but I have no idea what's good, considering the recent changes.
What's a good trait on 2H sword? I have mine sharpened, but I have no idea what's good, considering the recent changes.
hedna123b14_ESO wrote: »In any decent trial group maces are utter trash, because their penetration is applied after the other debuffs
Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »In any decent trial group maces are utter trash, because their penetration is applied after the other debuffs
debuffs like what? major and minor fracture or breach (5280 and 1320, respectively)? roar of alkosh (3010)? crusher weapon enchantment (which is amplifiable with torug's pact and infused and yields 1622, 2108 and 2741, respectively)? all these add up to 12,261, if you some how get alkosh AND TP on the boss at the same time. this is never going to happen, so the best you can get is 11718 debuffs, with just alkosh and non TP crusher, which is meta, which is going to leave you with 20% pen of 6482. in the absolute best case. 1296.4 pen is equal to 2.5% increase in damage. in the absolute worse, or optimistic, case. so best possiable increase in damge from a 2 hander mace is 7.2% increase in damge, with no debuffs, and 2.5% at worst.
then you have to remember that swords damage increase is additive with all other type of percentage increase, meaning that from the jump, they are doing less then advertised, so take a basic cp, like the one the holy alkast has on his site, with just the 12% from mighty, 22% from master at arms and that 5% from swords, you get 134% without swords and 139% with, so right off the bat, you are only getting 3.7% increase with using a sword, add in 8% from minor berserk, something surely every "decent trial group" will have up most of the time, it gets even worse, you see how this can lead to maces being better, most of the time. swords are at best 5% increase and at worse, around 2.5% as well.
and all this is a moo point anyways to a "decent trial group", they wouldnt let you use a two hander to begin with.
hedna123b14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »In any decent trial group maces are utter trash, because their penetration is applied after the other debuffs
debuffs like what? major and minor fracture or breach (5280 and 1320, respectively)? roar of alkosh (3010)? crusher weapon enchantment (which is amplifiable with torug's pact and infused and yields 1622, 2108 and 2741, respectively)? all these add up to 12,261, if you some how get alkosh AND TP on the boss at the same time. this is never going to happen, so the best you can get is 11718 debuffs, with just alkosh and non TP crusher, which is meta, which is going to leave you with 20% pen of 6482. in the absolute best case. 1296.4 pen is equal to 2.5% increase in damage. in the absolute worse, or optimistic, case. so best possiable increase in damge from a 2 hander mace is 7.2% increase in damge, with no debuffs, and 2.5% at worst.
then you have to remember that swords damage increase is additive with all other type of percentage increase, meaning that from the jump, they are doing less then advertised, so take a basic cp, like the one the holy alkast has on his site, with just the 12% from mighty, 22% from master at arms and that 5% from swords, you get 134% without swords and 139% with, so right off the bat, you are only getting 3.7% increase with using a sword, add in 8% from minor berserk, something surely every "decent trial group" will have up most of the time, it gets even worse, you see how this can lead to maces being better, most of the time. swords are at best 5% increase and at worse, around 2.5% as well.
and all this is a moo point anyways to a "decent trial group", they wouldnt let you use a two hander to begin with.
....
1. As a stam user you are running lover, so between your cp and debuffs axes are trash.
2. Not sure why you mentioned swords...i didnt mention them in my comment...they are better than maces in a good group though.
3. None of this matters, because if you do run 2h I'd run axe.
Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »In any decent trial group maces are utter trash, because their penetration is applied after the other debuffs
debuffs like what? major and minor fracture or breach (5280 and 1320, respectively)? roar of alkosh (3010)? crusher weapon enchantment (which is amplifiable with torug's pact and infused and yields 1622, 2108 and 2741, respectively)? all these add up to 12,261, if you some how get alkosh AND TP on the boss at the same time. this is never going to happen, so the best you can get is 11718 debuffs, with just alkosh and non TP crusher, which is meta, which is going to leave you with 20% pen of 6482. in the absolute best case. 1296.4 pen is equal to 2.5% increase in damage. in the absolute worse, or optimistic, case. so best possiable increase in damge from a 2 hander mace is 7.2% increase in damge, with no debuffs, and 2.5% at worst.
then you have to remember that swords damage increase is additive with all other type of percentage increase, meaning that from the jump, they are doing less then advertised, so take a basic cp, like the one the holy alkast has on his site, with just the 12% from mighty, 22% from master at arms and that 5% from swords, you get 134% without swords and 139% with, so right off the bat, you are only getting 3.7% increase with using a sword, add in 8% from minor berserk, something surely every "decent trial group" will have up most of the time, it gets even worse, you see how this can lead to maces being better, most of the time. swords are at best 5% increase and at worse, around 2.5% as well.
and all this is a moo point anyways to a "decent trial group", they wouldnt let you use a two hander to begin with.
....
1. As a stam user you are running lover, so between your cp and debuffs axes are trash.
2. Not sure why you mentioned swords...i didnt mention them in my comment...they are better than maces in a good group though.
3. None of this matters, because if you do run 2h I'd run axe.
I am not going to respond in numbered format, that seems like you can't put paragraphs together in a coherent structure.
If you would read the post I was responding to, that person is using a sword, you said nothing about axes in your post that I quoted. So simply stated that maces were "trash". They are not. If you use a maul, you will get more DPS then a sword and more then an axe in AOE situations. I also showed you that you will have, in a best case real word scenario, 6482 armor left on a boss, after debuffs, this will get lowered a further 1296.4, leaving you will 5185 to self pen, now I am sure you know that the lower is only 4197 with full gold divines. That still leaves 1k pen on the table. Also axes are random, they could hypothetically not proc that much and you get very little from them.
hedna123b14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »In any decent trial group maces are utter trash, because their penetration is applied after the other debuffs
debuffs like what? major and minor fracture or breach (5280 and 1320, respectively)? roar of alkosh (3010)? crusher weapon enchantment (which is amplifiable with torug's pact and infused and yields 1622, 2108 and 2741, respectively)? all these add up to 12,261, if you some how get alkosh AND TP on the boss at the same time. this is never going to happen, so the best you can get is 11718 debuffs, with just alkosh and non TP crusher, which is meta, which is going to leave you with 20% pen of 6482. in the absolute best case. 1296.4 pen is equal to 2.5% increase in damage. in the absolute worse, or optimistic, case. so best possiable increase in damge from a 2 hander mace is 7.2% increase in damge, with no debuffs, and 2.5% at worst.
then you have to remember that swords damage increase is additive with all other type of percentage increase, meaning that from the jump, they are doing less then advertised, so take a basic cp, like the one the holy alkast has on his site, with just the 12% from mighty, 22% from master at arms and that 5% from swords, you get 134% without swords and 139% with, so right off the bat, you are only getting 3.7% increase with using a sword, add in 8% from minor berserk, something surely every "decent trial group" will have up most of the time, it gets even worse, you see how this can lead to maces being better, most of the time. swords are at best 5% increase and at worse, around 2.5% as well.
and all this is a moo point anyways to a "decent trial group", they wouldnt let you use a two hander to begin with.
....
1. As a stam user you are running lover, so between your cp and debuffs axes are trash.
2. Not sure why you mentioned swords...i didnt mention them in my comment...they are better than maces in a good group though.
3. None of this matters, because if you do run 2h I'd run axe.
I am not going to respond in numbered format, that seems like you can't put paragraphs together in a coherent structure.
If you would read the post I was responding to, that person is using a sword, you said nothing about axes in your post that I quoted. So simply stated that maces were "trash". They are not. If you use a maul, you will get more DPS then a sword and more then an axe in AOE situations. I also showed you that you will have, in a best case real word scenario, 6482 armor left on a boss, after debuffs, this will get lowered a further 1296.4, leaving you will 5185 to self pen, now I am sure you know that the lower is only 4197 with full gold divines. That still leaves 1k pen on the table. Also axes are random, they could hypothetically not proc that much and you get very little from them.
Yes...please teach me about pve...lol...in anticipation of your numbers response I did a simple test:) no debuffs on target what so ever (best scenario for a maul)
https://youtu.be/9I0XE-2gsi0