This post is not meant to bash but meant to be a suggestion in terms of making Cyrodill more player friendly. First off, when you siege a keep wall and destroy it, the rubble on the ground causes players to get stuck, and if you have a speed buff such as major expedition, the player will launch into the air preventing movement out of the enemy siege line set up to defend the breach. All of this combined with the updates to the siege engines wipes groups, I find this to be very counterproductive. This eliminates any kind of player interaction, and deems skills useless. If a player can put every debuff in the game on a player with a siege engine rather then use skills then the development team is wasting time on developing skills it seems. I would really like zenimax to polish out the rubble to help make the fluidity of sieging a keep more enjoyable. At this point in the game, Battlegrounds grants 12k Alliance points per game won, meanwhile if you siege a keep in cyrodill it grants 12k alliance points, however a game of battlegrounds is more fluent, and takes less time then going to Cyrodill, so the way of the game to earn alliance points is leaning more towards doing battlegrounds games rather then open world Cyrodill. These are just my opinions aside from the rubble on the ground.