Deathmatch used to be my favorite gametype but right now it’s broken due to the magsorc skill Endless Fury. It’s way too easy to steal kills with that ability because it’s ranged and it is programmed to go off as soon as the opponent hits execute range. Two-thirds of players in deathmatch are magsorcs and it’s tough to compete as any other class (especially my main, a mag dk). I think anyone who has played deathmatch lately know that magsorcs are dominating big-time. I don’t think the developers or the community want magsorcs to dominate this beloved gametype as they are. No need to go on further. However, I don’t think the endless fury skill needs a nerf. It is a class defining skill which is essential to the identity of magsorc high-burst killers. The dodge nerf the execute is getting is enough. (I was astonished to discover that the execute was ever undodgeable.) MY PROPOSITION.
To put it shortly, three “Enemy Stole your Kill’s” should count toward your team’s score the same as one kill. This means that you’re rewarded more for getting the final damage on an enemy but you’re not left totally empty-handed by all those dirty magsorcs. However, since I have no idea how the “Enemy Stole Your Kill” mechanic works, I propose that you should only get a “Stolen Kill” tally if on the death recap, you did 50% or more of the damage to your opponent but somehow, somebody else got the final hit. That way, two people could not get a “Stolen Kill” from one enemy’s death, yet, you would still be rewarded, if less, for dealing most of the damage to an enemy.
This mechanic should not be difficult for Zenimax to implement sice they already have a function for indicating stolen kills. It may just need to be adjusted. Also, the final score to win would also probably need to be adjusted upward slightly to account for the extra scores.
What do you think? By the way, if you main a magsorc, you’re opinion isn’t welcome here...Unless you agree with me.