So I read through the patch notes and at first I thought it seemed good but the more I look at it the less happy I get with some things.
1) Jewelry Crafting still uses the current upgrade system. Why Is this a problem? It means that jewelry crafting is still largely unusable, most players cant upgrade to purple, much less gold. Zos has stated they want it to be harder to not devalue the jewelry from trials, dungeons and pvp. My 2 questions are, do they need to make crafting jewelry harder to preserve the reward of trials, dungeons and pvp? If so do they need to do it by this much? From my perspective, not really. Trials are fun, challenging and have enough rewards for them to stand on their own. For those who are good enough to have smooth runs at them the jewelry doesnt hold much value anyway. Dungeons, personally I hate these things. However zos still wants players to run them, problem being, at least for me is I dont. noone wants blue jewelry so running normal is out and running vets is just to annoying with pugs for me. Interesting enough tho I think improved jewelry crafting would actually encourage me to run dungeons. Why? Because if I can make my main set jewelry and staffs then i would be more open to farming at least the normals to try new and different second sets out. Pvp, the only way to get gold jewelry. If jewelry crafting was better, would it hurt this. Well yes and no. On my server (ps4 na) the bind on equip up sell between 90-150k, so if the price of golding out a piece of jewelry dips below that, yes it will hurt the value. This leads to my second question tho, did jewelry crafting need to be this hard. Again on my server 1 gold plating costs 120k so to gold out a piece of jewelry is cost 960k, 6.4 times the price. Imo it does not need to be that much more to preserve the value. As for bind on pick up, this will always be easier and less expensive ad 500k ap easy really easy to get within 9 hrs of gameplay.
2) Welkynar Motif: This is glass motifs but worse, i think thats enough reason why this is stupid. Noone wants fragments of things, especially when the weekly earn able thing to bind them together can spit out ones you already have purely based on rng
Also when are we getting fabricate motifs from hof? It been a year and nothing, I would be much more excited to see these than the god awful Welkynar wings.
3) Traitors vault nerf. What is content? Its anything that the player can do to keep engaged with your game. Alot of the time early mornings or super late at night i log on to the game and noones on, so rather than log off I will go to traitors fault and farm for goodies until my friends get on. Why remove that? Its something for players to occupy themselves with and keep them engaged with your game opposed to logging of and doing something else. Its a nice and rewarding thing to do, just chill out, drink coffee, wake up, listen to some music and have a change to get something nice. It boarders on fun which is alot more than many aspects of this game I am forced to do just to get nice things
4) Sload’s Semblance, Great, you helped out the nb's yey. What about sorcs? This still can stack, reduced it by 15%, thats only 130 dmg less per tic, it still can proc back to back but oh yey at least it cant trigger itself anymore -_- doesnt give time for healing ward to go off.
5) Rune Cage, Reduced the damage by 20% This is a change NOONE asked for. Players are mad because of the awful stun, not the damage. Sorcs are even mad at this because compared to cfrag stunning its boring and is effective at any skill lvl. Revert rune cage, give cfrag the stun back. Ty
6
Balorgh (Monster Mask)
1: Weapon Damage
1: Spell Damage
2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
This set is 100% for nightblades, they are already pulling over 10k higher numbers than their nearest dps competitors. Its also Great for pvp bomber builds that can now run a 2pc monster set thanks to staff updates Dont get me wrong, I like this set alot. Dont want it changed in the slightest. Can some other dps classes get some love tho? Zaan getting its range reduced leaves sorcs with illambris for pve and skoria for pvp. Those are very old sets. Make the other dungeon monster set that people already dont like something cool for the other dps classes.