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Addressing the Dragonknight Passives

Vercingetorix
Vercingetorix
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There are some flaws with some of the Dragonknight passives and abilities that should be addressed. Listed below are my suggestions on how to address them:
World in Ruin (Max Rank)
Now reads: "Increases your Flame and Poison Damage by 6%."
I removed the ridiculous AoE requirement. The Sorcerer and Warden damage passives don't have a restriction on their buffs, so why is the Dragonknight's passive being singled out?
Hardened Armor (Spiked Armor Morph)
Now reads: "Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, the armor increases your healing received by 12% and returns 343 Magic Damage to any enemy that uses a direct damage attack against you."
Basically I added the Burning Heart passive to this morph as an incentive for players who wish to use the armor defensively since the paltry shield it used to grant was completely useless. Burning Heart is getting a new effect as a result.
Burning Heart (Max Rank)
Now replaced with the following effect: "Enemies below 25% health take up to 50% additional damage from your damage over time abilities."
This passive grants a scaling 50% damage buff to every tick of every DoT the Dragonknight has on an enemy at low health, effectively granting the Dragonknight a built-in execute effect that seamlessly allows the Dragonknight to continue their normal rotation. You're welcome.
Elder Dragon (Max Rank)
Now replaced with the following effect: "Reduce the magicka and stamina costs of your abilities by 2% for each Dragonknight ability slotted."
The old effect was laughably useless and this passive aims to reward players who dedicate themselves more closely to the Akaviri War Arts. The more "dragon" you are, the easier it is to draw on your draconic strength. The vast majority of Dragonknight abilities cost a metric ton of resources to cast and this passive helps address that.
Edited by Vercingetorix on July 9, 2018 7:48PM
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • ak_pvp
    ak_pvp
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    Pretty cool aye. WOR and elder dragon especially puts DK passives comparable with other classes. It helps the much needed sustain, though I don't know why they just don't unnerf battle roar.

    Not sure about the execute, nop needed in PvE, both DKs deal decent damage, and stam already kind of has a passive one, mag is fine. For PvP whip used to be a solid finisher, (until they made it idiot proof to dodge, now it never hits :/) and stam can use 2h.
    Edited by ak_pvp on July 9, 2018 7:15PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vercingetorix
    Vercingetorix
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    ak_pvp wrote: »
    Pretty cool aye. WOR and elder dragon especially puts DK passives comparable with other classes. It helps the much needed sustain, though I don't know why they just don't unnerf battle roar.

    Not sure about the execute, nop needed in PvE, both DKs deal decent damage, and stam already kind of has a passive one, mag is fine. For PvP whip used to be a solid finisher, (until they made it idiot proof to dodge, now it never hits :/) and stam can use 2h.

    I know that the stamDK has some available executes, but it's the magDK that doesn't. I agree that in most cases the execute passive I added won't matter much, but in the endgame situation (trial bosses), the execute phase is longer and this passive will show a noticeable benefit there. Fights in PvP are fast enough that the passive's scaling damage won't really affect combat too much. Battle Roar's nerf is unfortunate, but ZoS' aim was to limit how strong its resource return was in PvP - because of that, the nerf will likely remain.
    Edited by Vercingetorix on July 9, 2018 7:44PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
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