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Should pre-made groups be disabled in Battlegrounds?

my_accountsb14_ESO
my_accountsb14_ESO
Soul Shriven
If you want to balance play, make battlegrounds more enjoyable for everyone and possibly increase participation I think you should disable pre-made groups. 60% or more of the BG's I enter are dominated by one pre-made group, whether it be another team or mine. I have joined several in a row and ended up facing the same group which just continued to roll over everyone else or got frustrated and quit. Eventually a couple players dropped and the rest made comments along the lines of this being the reason they hardly ever play in them.

If one or two teams are constantly having to play with people they don't know and try to work together to win why should anyone else constantly be able to play only with people they know, often with voice chat involved and make it miserable for everyone else. It usually only takes the first two minutes to realize you might as well stay in your spawn and practice emotes.

If everyone, every time, has to play with random people then it makes it just that, RANDOM. This would provide everyone with a better chance of feeling like they accomplished something. It might also spur participation from many players who have become frustrated with the system and given up.

Before the trolls fail to contain their true nature and start acting like children, I run with pre-made groups often enough and it makes the wins just as hollow. I am not complaining because I always am on a losing team. The issue applies to both the winners and losers in issue.

Should pre-made groups be disabled in Battlegrounds? 72 votes

Disable pre-made groups in Battlegrounds
44% 32 votes
Keep pre-made groups for Battlegrounds
55% 40 votes
  • Solariken
    Solariken
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    It would probably be best to only allow solo, duo, and group of 4 queuing, where groups of 4 can only ever play against other groups of 4.

    Admittedly this would annihilate premade viability for the most part except for when players like @Thogard put together special events.
    Edited by Solariken on July 8, 2018 4:54PM
  • EvilCroc
    EvilCroc
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    Not disabled, separated.
  • Artim_X
    Artim_X
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    Players should be allowed to play with their friends/guildmates. However, I understand the frustration, since I mostly queue solo. Perhaps there should be a separate pure random queue, but I do not think the battlegrounds population is high enough for that (maybe a queue like this would make battlegrounds more popular).

    I'm fairly certain ZOS recently made it so that a solo player is less likely to be matched up against pre-mades, but if there isn't much activity in battlegrounds you'll still end up facing off against pre-made groups even if you're solo.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • getemshauna
    getemshauna
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    Premades vs premades, lone wolves vs lone wolves.
    Founder of Call of the Undaunted
    Youtube Channel
  • VaranisArano
    VaranisArano
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    No, because the promise of getting to play with small groups of friends in small scale PVP, no zergs, is pretty much why Battlegrounds was designed in the first place.

    Its suffered in large part because it turns out that the population of "No CP small scale PVP, no zergs" players isn't all that big or at least not big enough that premades can consistently face other premades.

    My ideal solution would be a pre made queue, a randoms only queue, and for solo, maybe duo, players to have the option to queue for both. Players willing to face both premades and randoms would get the fastest queue, and everyone else can wait for what they want.

    But that assumes that there's a high enough population of players that actually wants regular No CP small group PVP in Battlegrounds. Low population has always been BGs Achilles heel and I don't see that changing even once Sload's is dealt with.
  • redspecter23
    redspecter23
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    I might be able to get on board with separate queues for premades and solos, but excluding premade altogether? It seems backwards. If anything, solos are at the disadvantage and should be encouraged to group up to make a more effective group. I get there are many reasons that one might prefer solo play, but it is a group format. 4 v 4 v 4. Perhaps an adjustment to the format or a new format completely would be something solo players might enjoy. A battle royale perhaps? Every player in that format is essentially solo, no need to alter grouping formations that way.
  • Skayaq
    Skayaq
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    If I couldn't play with friends I would never play Bgs.
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • Kel
    Kel
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    I never understood the "can't play with friends" argument in the separating queues topic. No one has said, now or ever, that you can't play with your group of friends. It's just that, ideally, your group of friends/guildies would face other groups of friends/guildies.

    With that said, no I don't think premades should be disabled in battlegrounds. While it happens from time to time, I've found Summerset has done a pretty good job keeping premades with premades, while keeping the queue fast as ever. At least on ps4
  • ak_pvp
    ak_pvp
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    Either disable them, or separate them. If you have a high MMR, you will be put with premades MORE.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Reverb
    Reverb
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    Pre-made groups shouldn't be denied the ability to play together, but I do agree that they aren't fun to play against and seem to be turning people away from Battlegrounds completely. Maybe the middle ground is to make random BG queue for solo players only, and pre-mades can queue for specific game modes.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Katahdin
    Katahdin
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    Keep pre made groups but give them a seperate que than random groups
    Beta tester November 2013
  • Troneon
    Troneon
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    Disable them until there is ranked/group only modes.

    Keep duo only.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Thogard
    Thogard
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    Solariken wrote: »
    It would probably be best to only allow solo, duo, and group of 4 queuing, where groups of 4 can only ever play against other groups of 4.

    Admittedly this would annihilate premade viability for the most part except for when players like @Thogard put together special events.

    It’s ok. The new MMR system has obliterated those events anyway
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Vizier
    Vizier
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    I think maybe people should just stop complaining about encountering teams in a team sport. If folks gonna pug out they need to recognize forming their own team will likely meet with more success...just sayin.
  • Aliyavana
    Aliyavana
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    Premades shouldn't be disabled completely, just put against other premades
  • Aliyavana
    Aliyavana
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    EvilCroc wrote: »
    Not disabled, separated.

    This
  • Thogard
    Thogard
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    Vizier wrote: »
    I think maybe people should just stop complaining about encountering teams in a team sport. If folks gonna pug out they need to recognize forming their own team will likely meet with more success...just sayin.

    Yeah I agree with this. It’s really not hard to make friends and make teams. It’s a team match.

    If i queue in a group, I don’t necessarily need to be on the same team as my group... but I want to be in the same match. They should have group queues and solo queues, but allow groups to queue into the solo queue to speed up queue times. If a group goes into the solo queue, the members of the group are split onto the different teams. That way they can play together but it won’t be extremely unfair.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Sharee
    Sharee
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    Vizier wrote: »
    I think maybe people should just stop complaining about encountering teams in a team sport.

    In what sport do you commonly see professional teams face-off against bunch of street kids?

  • NinchiTV
    NinchiTV
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    If im solo i want to play against other solos or at least teams of 2s. Going in solo and getting booty plundered by 2 teams of pre made is not fun at all.
  • DeadlyPhoenix
    DeadlyPhoenix
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    Premades should be allowed, however they shouldn't be allowed to queue up with random groups. It's always been a problem in MMO's and I'm BGs it's horrible running into a premade.

    They should separate the queues between the two but then you would have full premades running against two groups of two. or what happens when you have only three people? You won't get a 4th random if the queues are separated.
  • Kuwhar
    Kuwhar
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    I am going against the grain here to say no.

    It will only help you as a player get better to play against a well organized team.

    When i'm on a team that's struggling it almost always boils down to 2 reasons:

    1. Nobody stays together
    2. Nobody talks

    They're either going off on their own from the start, or when coming up to another group they split off for no reason and leave it a 2v4 or even 1v4

    Or, sure lets get slaughtered for 5 mins straight and not say a word to my teammates, because....?


    Never have I felt like being on a losing team was because another team was that much better

    If you want to make the argument that them being pre-made helps with both 1 and 2, that's true, but i've also been in a lot of PUGS where people actually work together without needing to be told. So it's less of a function of them being better than just bad PUG practices.

    I will say though, when i'm on a team that's struggling and I say: "Let's try to stay together" it almost always improves. Sometimes people just need a little poke.

    Edited by Kuwhar on July 8, 2018 6:38PM
  • Aliyavana
    Aliyavana
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    Thogard wrote: »
    Vizier wrote: »
    I think maybe people should just stop complaining about encountering teams in a team sport. If folks gonna pug out they need to recognize forming their own team will likely meet with more success...just sayin.

    Yeah I agree with this. It’s really not hard to make friends and make teams. It’s a team match.

    If i queue in a group, I don’t necessarily need to be on the same team as my group... but I want to be in the same match. They should have group queues and solo queues, but allow groups to queue into the solo queue to speed up queue times. If a group goes into the solo queue, the members of the group are split onto the different teams. That way they can play together but it won’t be extremely unfair.

    That is actually an idea I can get behind. Plus you can see if your friends function well outside your group
  • Cpt_Teemo
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    They should have a separate que for premades and randoms tbh, or atleast have a part of 2 max for randoms as well
  • Khaleesi8688
    Khaleesi8688
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    Sharee wrote: »
    Vizier wrote: »
    I think maybe people should just stop complaining about encountering teams in a team sport.

    In what sport do you commonly see professional teams face-off against bunch of street kids?

    ....in what sport are random solo people lining up to play against teams?
  • Cpt_Teemo
    Cpt_Teemo
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    Sharee wrote: »
    Vizier wrote: »
    I think maybe people should just stop complaining about encountering teams in a team sport.

    In what sport do you commonly see professional teams face-off against bunch of street kids?

    ....in what sport are random solo people lining up to play against teams?

    LoL
  • Shadow_Akula
    Shadow_Akula
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    No thanks. If I couldn’t battleground with my PvP guild leader and mates - I would never enter battlegrounds. I play BGs to have fun, going in with my guild leader and guild mates is fun for me. Though I do agree with the suggestion of separating it so it’s groups vs groups and randoms vs randoms
  • dennissomb16_ESO
    dennissomb16_ESO
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    They need to have a premade que and solo ques. Unfortunately not as simple as it sounds. You need a very significant BG population at all hours of the day for seperate ques. From what I have seen there simply is not enough players queing for both types and wait times could get to long
  • Toc de Malsvi
    Toc de Malsvi
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    Separate que for premades and random is the best solution. Asking a team of 3 to find a 4th player is more reasonable than asking a solo player to build a team. Consider PVE grouping in area chat:
    "LF one dps VDSA"
    is much more likely to succeed than:
    "LF 3 more tank, healer and dps VDSA".

    Queing with 2 players in a group only que could/would ensure being matched with another group of two. Group que could retain separate rankings and have its own leaderboard rewards with slightly better rewards than solo que.

    Solo que would have less, entirely unbalanced matches. Unbalanced matches would still occur but with less frequency than when an elite group of players are farming BGs in a stacked group.

    Asking players to just "make friends" is disingenuous, it does not account for the extreme variability of the player base. Players that are not good will not be sought after and will not be invited even if they seek to find a group. Unsocial players will not want to invite or join groups. Player's availability do not always line up to play at the same time. Just because a good player is able to regularly find groups, or even a decent to average player, does not mean that another equally good or decent to average player will be able to find the same success.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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    Templar's are evil..
  • AlienatedGoat
    AlienatedGoat
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    No, but PUGs should be prioritized to match against other PUGs, premades against other premades.

    We don't need separated queues. We need prioritized queues.
    PC-NA Goat
  • Thogard
    Thogard
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    Separate que for premades and random is the best solution. Asking a team of 3 to find a 4th player is more reasonable than asking a solo player to build a team. Consider PVE grouping in area chat:
    "LF one dps VDSA"
    is much more likely to succeed than:
    "LF 3 more tank, healer and dps VDSA".

    Queing with 2 players in a group only que could/would ensure being matched with another group of two. Group que could retain separate rankings and have its own leaderboard rewards with slightly better rewards than solo que.

    Solo que would have less, entirely unbalanced matches. Unbalanced matches would still occur but with less frequency than when an elite group of players are farming BGs in a stacked group.

    Asking players to just "make friends" is disingenuous, it does not account for the extreme variability of the player base. Players that are not good will not be sought after and will not be invited even if they seek to find a group. Unsocial players will not want to invite or join groups. Player's availability do not always line up to play at the same time. Just because a good player is able to regularly find groups, or even a decent to average player, does not mean that another equally good or decent to average player will be able to find the same success.

    Players that don’t work well on teams should learn to either adjust or lose in a team-based match.

    This is team PvP. There’s no groupfinder for trials or DSA but we don’t see pug groups whining about leaderboard score differences between their pug and the top PvE guilds.

    If you can’t play on a team you don’t deserve to win. If you don’t get along well with others and are disliked by the small scale / BG community, then you have only yourself to blame for your inability to get a group.

    I’m not talking about you - you’re cool.... but there are some good players out there that are extremely toxic and are stuck solo queueing or grouping with less-than-the-best for a reason.

    And it bothers me a little that their toxicity could be used as a reason to prevent friends from playing with each other.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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