You can’t block bleeds i thought? And it would say if it was blocked on my combat log. I’m using the FTC log at the moment. I understand that it adds to base damage but any way you look at it, it shouldn’t be hitting for 600s
You should do some test parses on a dummy with different levels of penetration. Then you should do some test parses against an actual player and watch your damage.
I think that perhaps these mechanics don’t work quite the way they’re advertised. @Liam12548 has mentioned that Rending isn’t a “true” bleed, unlike the TBaB and Heavy Weapons bleeds and given the quality of player he is I’m quite confident that he’s correct.
So I actually had tested if pen affected all things classified as bleeds when bloodrinker was released (I think hOtR?), and at that point in time rending and cleave both increased in damage with points in pen/sharp weapons, where axe passive bleeds did not (hence my classification of then as "true" bleeds). However, in summerset this does not appear to be the case. Penetration now appears to have no affect on anything classified as a bleed, which is supposedly how it should be. It is unclear at which point this changed or why, but that is how it appears to be.
Edit: No, you cannot block bleeds.