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A New Take on Classes

FoolishOptimist
FoolishOptimist
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I’d like to touch upon a concept that has be discussed casually as a side-note on previous posts. It’s possible to entertain an idea without accepting it; so I’m asking you to consider this perspective and reply with a measured response. I'm grateful to hear that Class Reps have been assigned and feedback has been cultivated to enhance and improve outdated mechanics. This concept only enhances that further.

The Idea
Classes still exist, however they are now in the form of 'Aspects’. The Aspect of a class is the breakdown of their three skill lines. Eg: Aspect of the Nightblade: Assassination, Shadow and Siphoning.
At the creation of a new character, and at designated shrines (similar to skill point and attribute shrines), you can assign three Aspects to your character.
For instance, if, for roleplay purposes, you were inspired to create a ‘Lich’ style character, you could combine:
  • Warden’s Aspect: Winter’s Embrace
  • Sorcerer’s Aspect: Dark Magic
  • Nightblade’s Aspect: Siphoning

If you are loyal to one particular class, you can align all three Aspects to that one class, so you can keep your DragonKnight Classic with less likelihood of creating a character with overlapping Active/Passive skills.
If a new class is to be introduced, you can temporarily play with each dedicated Aspect, and then dissect the class to incorporate it into your play style, without having to grind a new character all over again. This also means there’s less likelihood of the devs redesigning great skills to fit the mould of a role that the class is currently underperforming in.

The Critique
While this opens build diversity, especially for PvP, it may also cause a limitation for BiS roles for Vet Dungeons and Trials. BiS is BiS for a reason, but customising your character specifically for trials does not mean it cannot later be altered for other forms of play.

What aspects would you combine for a trials Primary and Secondary Tank? Would they be different?
The Primary and Secondary Healer? Again, would there be different Aspects utilised?
Mag DPS (Ranged vs Melee)?
Stam DPS (Ranged vs Melee)?

How would you build a solid PvP character? Would this make PvP more exciting because it wouldn’t necessarily be the same class combos; Aspects could be aligned to cover any potential weaknesses based on your personal playstyle. Would everyone be running cookie-cutter builds? Are they currently? Would racial skill importance play a greater role in character design than it currently does?

How would this affect Zenimax?
Because I am an altaholic, I have 15 toons. 1 Mag DPS 1 Stam DPS and 1 Argonian Healer/Tank for each class. I like to try different playstyles and understand how each class works. I also love building new character concepts and designing rich backgrounds. If this were to be introduced, would sales in additional character slots and associated utility purchases increase or be reduced?
While it's easy for us to sit back and feel personally attacked with each new update, the devs work hard to produce a game that we as a community respond positively to. Regardless of its flaws, I personally love this game, and I want to support the developers in their ever-thankless quest in trying to improve it.

TLDR
Classes still exist, only now in the form of 'Aspects'.
You create a character and chose three exisiting skill lines from any class you wish. These can later be reformatted at shrines, similar to the mechanics of resetting attributes and skill points.

What do you think the pros and cons of this concept - How would this effect PvP and PvE?
What unique builds would you put together and why?
  • LeHarrt91
    LeHarrt91
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    Aspect of Templar: Restoring Light
    Aspect of Sorcerer: Daedric Summoning
    Aspect of Nightblade: Shadow

    = BoL/ Purge, Cloak and Hardened Ward all on one character.

    I get what your saying as i have 12 characters lol
    PS NA
    Have played all classes.
    Warden Main
  • Zeromaz
    Zeromaz
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    First... this will *** diversity. Everyone will become even more of a clone of a clone of a clone. Second, ZOS would NEVER be capable of doing this. They don’t know the code their game was made with. They didn’t write the code. Everyone who initially created the game has been let go.... this is why they struggle with fixing simple bugs and balance issues.
  • FoolishOptimist
    FoolishOptimist
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    I'll admit I don't have enough tech knowledge to understand the difficulty behind coding challenges, but if they're able to implement and change active and passive abilities , then I'm sure a concept such as this is doable.

    While I agree that diversity in end game trials may suffer, diversity in non-trial content (95% of the game) will likely flourish. Everyone has a unique play style that attracts them to particular abilities. I'm shite with glass-cannon ganks, but I do a decent job with my tanky mag melee DK.
  • RavenSworn
    RavenSworn
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    A previous mmo that I played had the same concept; play a character but gain access to all the skills in the game. It was the Secret World. The problem with having such a system is that players will indefinitely choose the easier route to bis and most efficient build. It was a nightmare in pvp since players will choose the most op builds that one can do. It's not fun either if everyone is doing it too.

    In pve, builds were so similar to each other that you can usually know what a player has on his bar just by looking at the weapons they were using.

    I like where the heart is for this concept because this is really what the ES single player games were. But unfortunately, mmos are a whole new scene altogether.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • RaptorRodeoGod
    RaptorRodeoGod
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    No lie, this is an idea I've been wanting for a while. Personally, I don't have the heart to drop my main for long enough to enjoy another character. I'm too attached to him. But running the same build is mega boring, especially because I only use 2-3 class active abilities (StamSorc main). This would give me a way to play my beloved character as more or less a different class.

    As for my skill lines, I would choose:

    1) Storm Calling
    2) Ardent Flame
    3) Shadow... Probably...

    The last skill line is up in the air for me. Definitely would do the first two together though.

    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Dracan_Fontom
    Dracan_Fontom
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    For something like this to be possible, and not be horribly broken I feel like ZoS would need to make it so that skill lines would be branched into different categories and you may only choose one of each category. For example, a dps line, healer line, and dps line. This would prevent players from having, let's say Warden, Templar, and Nightblade's respect healer trees - Siphoning, Restoring Light and Green Balance (sorry if warden is wrong, cant remember name off the top of my head) and make the most op healer possible.

    Do this would probably make it easier to balance such a system, but even then I'm sure people will find some sort of combinations that excell more than the others.

    Personally, I doubt I would want any other skill lines on my nightblade than the one's we have already.
  • FoolishOptimist
    FoolishOptimist
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    For something like this to be possible, and not be horribly broken I feel like ZoS would need to make it so that skill lines would be branched into different categories and you may only choose one of each category. For example, a dps line, healer line, and dps line.

    Did you mean a Tank/Heal/DPS combo? How would that look?

    Tank/Support
    • Nightblade - Shadow
    • Sorcerer - Daedric Summoning/Dark Magic: DM has AoE CC, DS has tanking passives: self-healing Clannfear, Bound Aegis
    • Dragonknight - Draconic Power
    • Templar - Aedric Spear
    • Warden - Winter's Embrace

    Healing/Support
    • Nightblade - Siphoning
    • Sorcerer - Dark Magic/Daedric Summoning? This is difficult as the sorc burst heal is the Matriarch. DM has healing ulti
    • Dragonknight - Earthen Heart
    • Templar - Restoring Light
    • Warden - Green Balance

    DPS
    • Nightblade - Assassination
    • Sorcerer - Storm Calling
    • Dragonknight - Ardent Flame
    • Templar - Dawn's Wrath
    • Warden - Animal Companions

    I feel like Sorc is the only class that doesn't have an absolutely clear healing lines.
    I appreciate the feedback everyone. I feel this concept truly does channel the sandbox-style gameplay that we love the Elder Scrolls for, but there are good points being made as to how it poses a challenge in the setting of an MMO.
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