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Magicka Melee option

notyuu
notyuu
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When I was going over weapon load-out possibilities two rather notable gaps, the first of which being a lack of a stamina healing option with the second one [and title of the topic is about]
A magicka melee option [reason i'm going with this over stamina healing is that stam has three melee sets and one ranged option...magicka gets a stick that looks stupid and a stick that looks stupid]
So wiuthout further delay, I present Rune and blade [none of the skills have names, due to the fact I suck at naming things]

Main weapon slot: dagger, sword, mace, axe
Off-hand slot: Rune
Light attack damage: Scales off max magicka
Heavy attack: restore magicka

Skill 1: 3 meter range, 90 degree cone, deals three ticks of damage [one fire, one frost and one shock]
Morph 1: adds a fourth damage tick of magic damage, which deals 10% more
Morph 2: changed to single target, increased range to 30 meters

Skill 2: melee attack, hits twice per cast
Morph 1: each cast of the ability grants you a buff increasing the damage by 10% and power cost by 15% for 5 seconds, has no stack limit
Morph 2: adds a thrid damage tick at 50% strength, reduces the cost

Skill 3: teleport towards your target, intrupting them for 0.5 seconds [gap closer, deals no damage, thus costs very little, visual effect would basically be a light trail on the teleport]
Morph 1: Teleports your target to you intrupting them for 0.5 seconds, if that fails, teleports you to them [like blink]
Morph 2: Stuns the target you tepeort into for X seconds [varied by rank]

Skill 4: slam your wepaon into the ground sneding out an arcane shockwave in every direction
morph 1: the shockwave creates a lingering arcane flames, dealing damage every 0.5 seconds for X seconds dealing Y damage per tick
morph 2: fincreases the damage by X%

Skill 5: channel with infinte duration, drains magicka per 0.5 and stops movement while channeled, while active nullifies all ranged attacks
morph 1: changes to a toggle, allows movement while toggled on
morph 2: changes nullify to a reflection of ranged attacks back at the attacker.

Ulitmate: medium cost, hits a single target, deals X arcane damage on impact
Morph 1: now also increase the damage that the target takes from you and your allies by Y%
Morph 2: reduces the ult cost

Passive 1: Reduces ability cost
Passive 2: Deals effetcs based weapon, sword +dam, dag +crit, axe +magic dot, mace +resist pen
Passive 3: Heavy attacks now restore X stamina too
Passive 4: Killing an enemy with a run & balde abiltity increase magicka recovery for 15 seconds
Passive 5: When you crit with a rune & blade abiltity you apply a magic dot effect

So, there you have it...what do you think?

Magicka Melee option 30 votes

Yes we should have this
40%
adriant1978DanteYodamr_wazzabiOfficerOfDeathgraphictTyrobaggeneralmyricknotyuuhuschdeguddzjeJobooAGSFiedelstrichrexagamemnon 12 votes
Yes we should have this but I would do it like this [explain in comments]
6%
Malthornecolossalvoids 2 votes
No we shouldn't have this and here's why [explain in the comments]
6%
xcalibur007Shezzarrine 2 votes
No we shouldn't have this because I think we should have stamina healing options first
3%
OutLaw_Nynx 1 vote
I'm a cabbage
43%
Belegnoleidksrfrogg23ChrlynschDefiltedvonScuzzmanInarreAcadianPaladincasparianBigBadVolkSparr0wHamish999nemvar 13 votes
  • casparian
    casparian
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    I'm a cabbage
    leaves tremble gently
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Sparr0w
    Sparr0w
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    I'm a cabbage
    201512_2028_fiafc.jpg
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • DanteYoda
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    Yes we should have this
    A good game gives customers choices.. Sadly ESO does not.. Far too cookie cutter.
  • nemvar
    nemvar
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    I'm a cabbage
    TL:DR cabbage confirmed to be next magicka weapon
  • srfrogg23
    srfrogg23
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    I'm a cabbage
    I see leaves of green... red roses too... oh! What a wonderful world....
  • Inarre
    Inarre
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    I'm a cabbage
    I mean, theoretically we have melee mag classes already (dk and Templar) I guess just the weapons you want more variety?
  • generalmyrick
    generalmyrick
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    Yes we should have this
    DanteYoda wrote: »
    A good game gives customers choices.. Sadly ESO does not.. Far too cookie cutter.

    this is why!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • srfrogg23
    srfrogg23
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    I'm a cabbage
    DanteYoda wrote: »
    A good game gives customers choices.. Sadly ESO does not.. Far too cookie cutter.

    Have you met MMO players? It doesn’t matter how many options there are or how well balanced they are - it’s always “too cookie-cutter”, lol.

    People see some YouTuber espouse the greatness of some build and suddenly it becomes “the only choice”, the “meta”. This game has so many customization options available, but nobody wants to use them because they’re not endorsed by some theorycrafter.
  • AcadianPaladin
    AcadianPaladin
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    I'm a cabbage
    My magplar uses melee just fine. Mighty spears of aedric light sweeping and jabbing all in her path. ;)
    PC NA(no Steam), PvE, mostly solo
  • idk
    idk
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    I'm a cabbage
    No offense but why? You are still required to have a good ranged build in PvE is you are interested in tackling the hardest content.

    It has been discussed in threads where players have complained about stam not doing well in the newer trials when it is really that melee do no so well in the newer trials.

    In other words, this seems backwards thinking since it offers nothing beneficial in that regards. It is also not an advantage in PvP either.

    Edit: any range magicka build works just fine within melee ranged as well. Best of both worlds.
    Edited by idk on July 4, 2018 4:03PM
  • Tyrobag
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    Yes we should have this
    We definitely should get a 1h & Rune skill line, although I don't really agree with your choice of abilities. Hopefully ZoS would come up with something cool and viable.

    As for stamina healers: seriously? No.
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