i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
I think mDK is in the best spot it's been in in a long time. It's just the permadefiles and superiority of ranged magicka that is making mDK relatively weak. 1v1 it's very strong. Stand your ground group v group is dead with a cheap spammable aoe stun, but our toolkit for healing is very weak at range. Both magsorc and magblade are superior with ranged builds.i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
Try using Clench instead of Stone Giant. It's a hair more expensive, but has a DoT.
I think mDK is in the best spot it's been in in a long time. It's just the permadefiles and superiority of ranged magicka that is making mDK relatively weak. 1v1 it's very strong. Stand your ground group v group is dead with a cheap spammable aoe stun, but our toolkit for healing is very weak at range. Both magsorc and magblade are superior with ranged builds.i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
Try using Clench instead of Stone Giant. It's a hair more expensive, but has a DoT.
you know that stone giant does more than twice the initial damage? i dont need a dot if the enemy is finished with two whips afterwards
I think mDK is in the best spot it's been in in a long time. It's just the permadefiles and superiority of ranged magicka that is making mDK relatively weak. 1v1 it's very strong. Stand your ground group v group is dead with a cheap spammable aoe stun, but our toolkit for healing is very weak at range. Both magsorc and magblade are superior with ranged builds.i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
Try using Clench instead of Stone Giant. It's a hair more expensive, but has a DoT.
IZZEFlameLash wrote: »I think mDK is in the best spot it's been in in a long time. It's just the permadefiles and superiority of ranged magicka that is making mDK relatively weak. 1v1 it's very strong. Stand your ground group v group is dead with a cheap spammable aoe stun, but our toolkit for healing is very weak at range. Both magsorc and magblade are superior with ranged builds.i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
Try using Clench instead of Stone Giant. It's a hair more expensive, but has a DoT.
Except the game doesn't revolve around 1v1 balance. And it's strong 1v1 but that is like really irrelevant in this game. DKs have their identity stripped with all the direct and indirect nerfs on top of useless buffs over the course of few patches. If they only made buffs like Flame Lash buffs every patch, we'd be in good place but passives are still ***, no mobility without Mist Form and etc.
not extinct yet tough
i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
offbalance immunity is only a thing in pve mate, only trial and dungeon bosses know what it means to be immune against offbalance, but this doesnt apply to enemy players. thats why you can set enemies offbalance all few seconds with flame lash on stunned/rooted targets or with shockdamage and lightning blockade. right the effect of offbalance is consumed by powerlash, but can be reapplied very fast (just remember, that powerlash has a 3 second cooldown). therefore the build with lightning blockade looks for me the best for getting off those powerlashes, since atm dks struggle to hit enemies with powerlash after rooting or petrifying (since rooted enemies normally dodge at some point, especially the powerlash proc). so lightning blockade has the best chance to get a powerlash off, since enemies wont dodge it.
but in the end, you are right. i havent seen much different builds on dks lately. mostly they play a shield (-stacking) style or go for the light armor permablock builds...
not extinct yet tough
i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
offbalance immunity is only a thing in pve mate, only trial and dungeon bosses know what it means to be immune against offbalance, but this doesnt apply to enemy players. thats why you can set enemies offbalance all few seconds with flame lash on stunned/rooted targets or with shockdamage and lightning blockade. right the effect of offbalance is consumed by powerlash, but can be reapplied very fast (just remember, that powerlash has a 3 second cooldown). therefore the build with lightning blockade looks for me the best for getting off those powerlashes, since atm dks struggle to hit enemies with powerlash after rooting or petrifying (since rooted enemies normally dodge at some point, especially the powerlash proc). so lightning blockade has the best chance to get a powerlash off, since enemies wont dodge it.
but in the end, you are right. i havent seen much different builds on dks lately. mostly they play a shield (-stacking) style or go for the light armor permablock builds...
MagDks shouldn't have to rely on lightning abilities. There's a real disconnect going on with magDks and what they are actually supposed to be. I don't know why anyone would slot lightning blockade in PVP.
not extinct yet tough
i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
offbalance immunity is only a thing in pve mate, only trial and dungeon bosses know what it means to be immune against offbalance, but this doesnt apply to enemy players. thats why you can set enemies offbalance all few seconds with flame lash on stunned/rooted targets or with shockdamage and lightning blockade. right the effect of offbalance is consumed by powerlash, but can be reapplied very fast (just remember, that powerlash has a 3 second cooldown). therefore the build with lightning blockade looks for me the best for getting off those powerlashes, since atm dks struggle to hit enemies with powerlash after rooting or petrifying (since rooted enemies normally dodge at some point, especially the powerlash proc). so lightning blockade has the best chance to get a powerlash off, since enemies wont dodge it.
but in the end, you are right. i havent seen much different builds on dks lately. mostly they play a shield (-stacking) style or go for the light armor permablock builds...
MagDks shouldn't have to rely on lightning abilities. There's a real disconnect going on with magDks and what they are actually supposed to be. I don't know why anyone would slot lightning blockade in PVP.
IZZEFlameLash wrote: »I think mDK is in the best spot it's been in in a long time. It's just the permadefiles and superiority of ranged magicka that is making mDK relatively weak. 1v1 it's very strong. Stand your ground group v group is dead with a cheap spammable aoe stun, but our toolkit for healing is very weak at range. Both magsorc and magblade are superior with ranged builds.i myself always open a fight with heavy flame staff attack plus stone giant. this mostly rips away half of the enemies health. surely afterwards its a more generic dk playstyle with whip, burning embers and stone giant as the stun.
Try using Clench instead of Stone Giant. It's a hair more expensive, but has a DoT.
Except the game doesn't revolve around 1v1 balance. And it's strong 1v1 but that is like really irrelevant in this game. DKs have their identity stripped with all the direct and indirect nerfs on top of useless buffs over the course of few patches. If they only made buffs like Flame Lash buffs every patch, we'd be in good place but passives are still ***, no mobility without Mist Form and etc.
At this point I have no idea what they balance around. The 1v1 comment was more to forestall the inevitable QQ about mag DKs dueling.