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[Build] "Swifty" - Stamina Sorcerer - 75% Base Speed Boost (and Procs!) - Summerset

raasdal
raasdal
✭✭✭✭✭
Disclaimer; This is a cancerous proctard build, and i know it. Not ashamed either.

Good News Everyone!

Are you tired of wasting Stamina on sprinting all the time? Is everything just not going fast enough for ya? I have the cure right here! But fair warning. Once you go Swift, you never go back. It is super addictive.

In the below video is some gameplay clips and a quick run-through of the gear and choices. I am not at all used to using video-editors, so if it seems like i just took some random clips, and added a music track, that is because that is pretty much what i did ;). Hope it does the job of showing how i play the build though.

https://youtu.be/SwaM8C9OXNs

Besides from crutching heavily on proc sets, this build is all about speed. Base speed that is. This build has a total of 75% increase to base speed. To put that in perspective, the most common "fast" speed, is Major Expedition + Sprinting, which is 70% increase. We are boasting;
  • Minor Expedition from Hurricane (10%)
  • Major Expedition from Potion (30%)
  • 3 x Swift Jewlery (30%)
  • Steed Mundus (5%)

They all stack additively and gives a combined increase of 75% to your base non-sprinting speed.

Having this base speed, allows you to take LoS to a whole new level, and provides immense survivability. Combine it with dodgeroll, FM and Streak = See Yah!

In my opinion, Swift is not just viable, for alot of PvP builds, it will be the absolute best choice.

On the pure defensive side, having a high base Health Regen of 1400, with TK putting it up just below 4000, directly counters all the Bleeds, Sloads etc. that will otherwise widdle you down. Not even Defile will really cause any issues in that department. Burst / Execution is avoided using the extreme speed, combined with Dodgeroll and Streak.

Gear
  • 5 x Curse of Doylemish (most overlooked procset in the game. Any stamina user with a decently broken Stun available should be using this)
  • 5 x Red Mountain
  • 2 x Troll King
  • 1 x vMA 2H Axe

Major Choices
  • Nord Race - No, Orc is not BiS for this, as the Sprinting passive is now useless. Also the 6% mitigation is worth more than the extra healing.
  • Lingering Health + Speed Potion - Juice for Troll King proc guarantee
  • Steed Mundus - 5% Speed and Health Regen. Signature mundus for this build.
  • Orzorgas Bear Haunch - Don't use the new food. The magicka regen is truly needed.
  • 3 x Stamina Recovery Enchants
  • 7 x TriStat (Hakeijo) Body (Don't be a cheapskate)

Others
  • DW / 2H - 5H / 1M / 1L
  • Poison + Stam Regen Enchant on DW, Nirn Front / Infused off, Sword / Axe
  • Dual Dot Poison on 2H, Defending
  • Werewolf (only for frontbar sustain)

Attributes / Stats

As you want. I prefer to have 26K HP min, with 12k Magicka. Rest into Stam.

Skills

Frontbar
  • Bloodthisrt - Bread and Butter spammable for proccing Red Mountain and Disintegrate passive.
  • Rune Cage - Main CC. Use to set set up full heavy into Bloodthirst.
  • Deadly Cloak - This is the Flexspot. You can use Vigor or Blood Craze here.
  • Bound Aegis - Primarily for the Stam/Health Regen passive. More Magicka and Resistances, beats the other morph IMO. But either is fine.
  • Hurricane - No explanation needed.
  • Werewolf - For the sustain. No need for DB, as it will only mess up the burst window with Doylemish.

Backbar
  • Forward Momentum - Mobility!
  • Stampede - Gapcloser + DoT Pressure from 2H Bleed, Poisons and vMA Set.
  • Dark Deal - No explanation needed.
  • Bound Aegis - Double slot for the passives.
  • Ball of Lighting - Yes, the other morph. When not used offensively or in group, the defensive morph is gold.
  • Berserker Rage - 8 Seconds immunity = 8 seconds to burst your target when outnumbered.

———————

Hate it or love it? Let me know!

Edited by raasdal on July 2, 2018 2:07PM
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • Torbschka
    Torbschka
    ✭✭✭✭
    Haha, u just copied my stam sorc build I did copy of ur stam DK build ... xD I run exavtly the same, although im orc cuz I played it even before Swift :neutral:
  • mursie
    mursie
    ✭✭✭✭✭
    interesting. do you think you would prefer dw set and vMA 2h'er or masters DW and set 2h'er?

    kind of want to do this build and thinking about flipping the vMA to masters DW. not sure which would be stronger. sux that you get penalized for doing both.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • WildWilbur
    WildWilbur
    ✭✭✭✭
    Oh, now that you mention it: NERF DOYLEMISH!!11 OMG OP and stuff!!!!

    Sorry, but it's a lovely forum tradition. You make a vid killing peeps with it so it has do be nerfed!
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • Aznox
    Aznox
    ✭✭✭✭✭
    Never tried Curse of Doylemish because i though any competitive opponent would have CC break before i have time to land the HA most of the time. What's your experience about this ?


    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • raasdal
    raasdal
    ✭✭✭✭✭
    mursie wrote: »
    interesting. do you think you would prefer dw set and vMA 2h'er or masters DW and set 2h'er?

    kind of want to do this build and thinking about flipping the vMA to masters DW. not sure which would be stronger. sux that you get penalized for doing both.

    Well, i have been wanting to try something like that out, but i have not been able to, since i just don't have the Masters DW Weapons. Or any Master Weapons at all actually. I am terrible at grinding anything not Soloable / queueable.

    But i think it would require a more extensive rework, to avoid simply loosing the 5pc bonus. Neither Doylemish nor Red Mountain will work on backbar. What could work, would maybe be Sloads on backbar, and then Masters DW on front. But not sure.
    Aznox wrote: »
    Never tried Curse of Doylemish because i though any competitive opponent would have CC break before i have time to land the HA most of the time. What's your experience about this ?


    Well, as the video shows, it is not an issue at all, on potatoes and average players at least. But my experience is, that it will also land on a competitive opponent, simply due to how laggy and buggy the CC is. You should try it out :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • glavius
    glavius
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    How do you make doylemish proc against players that are fast at cc breaking?
  • Jaxaxo
    Jaxaxo
    ✭✭✭✭
    glavius wrote: »
    How do you make doylemish proc against players that are fast at cc breaking?

    I think it's better on sorc than dk (fossilize) due to delay with rune cage. Shorter time to respond for enemy
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

    DC - Frostitute magden
    AD - Pees-under-Trees magden
    DC - Lemme Dark Deal stamsorc
    EP - Lemme Dark Déal stamsorc
    Youtube
  • raasdal
    raasdal
    ✭✭✭✭✭
    glavius wrote: »
    How do you make doylemish proc against players that are fast at cc breaking?

    In my experience, no one is fast at breaking Rune Cage. In many cases, i will hit the opponent with my Heavy, even just as the CC animation starts on the opponent.

    My biggest problem with hitting, is more to do with the actual heavy attack somehow missing the opponent. I am not sure what it is, but it is not related to the CC.

    I will upload a new video with a hit analysis so you can see how easy it actually is to hit with, due to Rune Cage being to "slow".
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Jaxaxo
    Jaxaxo
    ✭✭✭✭
    raasdal wrote: »
    glavius wrote: »
    How do you make doylemish proc against players that are fast at cc breaking?

    In my experience, no one is fast at breaking Rune Cage. In many cases, i will hit the opponent with my Heavy, even just as the CC animation starts on the opponent.

    My biggest problem with hitting, is more to do with the actual heavy attack somehow missing the opponent. I am not sure what it is, but it is not related to the CC.

    I will upload a new video with a hit analysis so you can see how easy it actually is to hit with, due to Rune Cage being to "slow".

    @raasdal , had u problems with heavy attacks not firing actually? I remember this was pissing me af on nb...
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

    DC - Frostitute magden
    AD - Pees-under-Trees magden
    DC - Lemme Dark Deal stamsorc
    EP - Lemme Dark Déal stamsorc
    Youtube
  • mursie
    mursie
    ✭✭✭✭✭
    raasdal wrote: »
    But i think it would require a more extensive rework, to avoid simply loosing the 5pc bonus. Neither Doylemish nor Red Mountain will work on backbar. What could work, would maybe be Sloads on backbar, and then Masters DW on front. But not sure.

    guess i'm confused. if you're using a monster set (TK) and a vMA axe then you have to be back-barring something. ( I assumed dolymesh).

    twitch.tv/mursieftw
    twitter: @mursieftw
  • raasdal
    raasdal
    ✭✭✭✭✭
    mursie wrote: »
    raasdal wrote: »
    But i think it would require a more extensive rework, to avoid simply loosing the 5pc bonus. Neither Doylemish nor Red Mountain will work on backbar. What could work, would maybe be Sloads on backbar, and then Masters DW on front. But not sure.

    guess i'm confused. if you're using a monster set (TK) and a vMA axe then you have to be back-barring something. ( I assumed dolymesh).

    I am backbarring something - the vMSA 2H. I am frontbarring Red Mountain. If i COULD, i would be frontbarring Doylemish ofc. But that would require RNG to grant me a Sword and an Axe, or just any two pieces of 1H weps.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
    ✭✭✭✭✭
    @Aznox @glavius

    Allright, here it is. Will also update the original post, just for forms sake.

    https://youtu.be/nTV6HsR6k1M

    I just finished this match right now, and clipped this section for review. Doylemish has a VERY distinct audio queue, i invite you to see it through and count.

    Total 15 attempted Doylemish Procs.

    11/15 Doylemish attempts succesfull.
    2/15 Doylemish attempts failed due to wrong hit target
    1/15 Doylemish attempts failed due to miss of heavy (see FTC)
    1/15 Doylemish attempts failed due to cooldown
    0/15 Doylemish attempts failed due to person breaking free before heavy hit.

    But judge for yourselves :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • glavius
    glavius
    ✭✭✭✭✭
    Reason I asked was because I though about using the set on my nb. But that would mean using a heavy attack after fear or incap. I didn't know there was a delayed stun on rune cage though. Not sure the same would work after fear or incap.
  • mursie
    mursie
    ✭✭✭✭✭
    appreciate the update. will say this though - dolymesh appears to hit for around 4.5K in the clips.. seems like a skoria proc would be the same dmg.. but not tied to condition of HA on hard stun. thoughts?
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    You'd lose out on troll king for that.
    Adenoma-Badenoma-Sadenoma
  • raasdal
    raasdal
    ✭✭✭✭✭
    glavius wrote: »
    Reason I asked was because I though about using the set on my nb. But that would mean using a heavy attack after fear or incap. I didn't know there was a delayed stun on rune cage though. Not sure the same would work after fear or incap.

    Ah right. Well, only one way to really find out ;). But no, i would not think it would work with fear or incap. But then again. Fear can be very clunky as well. I would recommend to try it!
    mursie wrote: »
    appreciate the update. will say this though - dolymesh appears to hit for around 4.5K in the clips.. seems like a skoria proc would be the same dmg.. but not tied to condition of HA on hard stun. thoughts?

    In theory you are right. And Skoria would fit in really well with Flurry and Red Mountain.

    I tried to replace Doylemish with Green Pact and swap in Skoria.

    1. You loose Troll King. No other 5pc or 2pc is as strong on the defensive side.
    2. Skoria cannot be controlled. I can line up Doylemish when i want. Skoria will almost never hit when i need it.

    What you CAN do is to simply also use Skoria, to maximize the procs. If you have a pocket healer with Troll King and Transmutation, you are good to go.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aznox wrote: »
    Never tried Curse of Doylemish because i though any competitive opponent would have CC break before i have time to land the HA most of the time. What's your experience about this ?


    A player can CC break quicker than the heavy attack animation. Tried that set and had mixed results. Then again I did not have Rune Cage, which is totally obnoxious.
  • Aznox
    Aznox
    ✭✭✭✭✭
    Second video is more interesting.

    I feel unless you can squeeze a bit more instant burst, it's looks viable but not worth choosing over until-nerf-Sload.

    Maybe with Selene but that Troll King is really fitting the playstyle ... maybe switch to Lover mundus to boost those procs ?

    I did have noticed Rune Cage often feels "delayed", like a projectile, would explain why this works better than expected.



    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cage is delayed.

    Good use of Doyle!

    Cool idea
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • raasdal
    raasdal
    ✭✭✭✭✭
    Aznox wrote: »
    Second video is more interesting.

    I feel unless you can squeeze a bit more instant burst, it's looks viable but not worth choosing over until-nerf-Sload.

    Maybe with Selene but that Troll King is really fitting the playstyle ... maybe switch to Lover mundus to boost those procs ?

    I did have noticed Rune Cage often feels "delayed", like a projectile, would explain why this works better than expected.



    I did actually try out Sloads. If you don't want to use Doylemish, you can switch to either Sloads or Way Of Fire, and do the exact same build, just not do the mandatory heavy attack. It hurts the sustain pretty bad though, so you need to be heavy attacking anyway...

    But imo, Sloads is heavily underperforming, in comparison to Doylemish, especially on a StamSorc. I tried it, and i found;

    1. Impossible to control in 1vX who i apply it to. My Hurricane will put it on random people.
    2. I already have Hurricane - the games best counter to Cloak. So that mechanic is useless for me, mostly.
    3. Damage is still a regular DoT. Only time it really helps, is agains Magicka Sorc with huge healing ward at 5% health.

    In general i am not on the whole "Sloads OP" bandwagon. It is still just a DoT like everything else.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Mohegan_Sneak
    It’s true, once you roll swift rings it’s hard to play without it. It’s hard to play anything but my warden because after rolling Swift+bird of prey even my other characters with swift seem slow.
  • raasdal
    raasdal
    ✭✭✭✭✭
    It’s true, once you roll swift rings it’s hard to play without it. It’s hard to play anything but my warden because after rolling Swift+bird of prey even my other characters with swift seem slow.

    I know right?

    For me, it is even worse. I have been addicted to Speed Potions for the last year at least. Seriously. I have not played a single build for the last full year, that did not have permanent major expedition from either regular Immov + Speed Potion or from the Lingering Health + Speed (usually the latter, as it works for Magicka as well, and is just so friggin OP, especially in no cp).

    Now, i just added Swift to my addiction, making all my other characters seem slow, even with permanent major expedition. Sigh.

    Tried the other day, to play my Magicka DK without any speed buffs whatsoever (Permablock build). I almost fell asleep walking from one objective to the other. How anyone can handle that i don't know.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • montjie
    montjie
    ✭✭✭
    Doylemish is so underwhelming imo. Might change my mind if I saw it being effectively used against people who can actually do a bit of PvP.
    Tried the set and scrapped it immediatly after seeing the results lol. 3,5 - 4,5k damage depending on enemy armor weight and buffs. Will dip even lower with people running stuff as protection or putting main on you.

    The 2h heavy attack takes too long to proc the set before your enemy breaks free given lag isnt an issue (tested on reverb stun and fossilize), unless hes out of stam.

    I do like the speed that comes with this build. Seems like hella fun based on ur vids.

    But nah, Doylemish = a big no for me
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Doyle transmuted jewelry

    Either Bone Pirate Tatters or Automaton

    Selene or Craw

    Cage, Heavy

    Also Entrapping Poisons, roots + Doyle

    I gonna do this

    Medium 7 DW
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Aznox
    Aznox
    ✭✭✭✭✭
    raasdal wrote: »
    Aznox wrote: »
    Second video is more interesting.

    I feel unless you can squeeze a bit more instant burst, it's looks viable but not worth choosing over until-nerf-Sload.

    Maybe with Selene but that Troll King is really fitting the playstyle ... maybe switch to Lover mundus to boost those procs ?

    I did have noticed Rune Cage often feels "delayed", like a projectile, would explain why this works better than expected.



    I did actually try out Sloads. If you don't want to use Doylemish, you can switch to either Sloads or Way Of Fire, and do the exact same build, just not do the mandatory heavy attack. It hurts the sustain pretty bad though, so you need to be heavy attacking anyway...

    But imo, Sloads is heavily underperforming, in comparison to Doylemish, especially on a StamSorc. I tried it, and i found;

    1. Impossible to control in 1vX who i apply it to. My Hurricane will put it on random people.
    2. I already have Hurricane - the games best counter to Cloak. So that mechanic is useless for me, mostly.
    3. Damage is still a regular DoT. Only time it really helps, is agains Magicka Sorc with huge healing ward at 5% health.

    In general i am not on the whole "Sloads OP" bandwagon. It is still just a DoT like everything else.

    I forgot 1. and 2. because i'm not using Sload, but that's true.

    About 3. however, i wouldn't call it a DoT "like everything else" :
    https://forums.elderscrollsonline.com/en/discussion/421134/math-sloads-vs-masters-dual-wield-a-perspective-on-balance/p1

    :)
    Edited by Aznox on July 4, 2018 9:14AM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • raasdal
    raasdal
    ✭✭✭✭✭
    montjie wrote: »
    Doylemish is so underwhelming imo. Might change my mind if I saw it being effectively used against people who can actually do a bit of PvP.
    Tried the set and scrapped it immediatly after seeing the results lol. 3,5 - 4,5k damage depending on enemy armor weight and buffs. Will dip even lower with people running stuff as protection or putting main on you.

    The 2h heavy attack takes too long to proc the set before your enemy breaks free given lag isnt an issue (tested on reverb stun and fossilize), unless hes out of stam.

    I do like the speed that comes with this build. Seems like hella fun based on ur vids.

    But nah, Doylemish = a big no for me

    In No CP, 4.5k is a nuke. As reference, most frags hit me for about that amount.

    And yeah, 2H heavy is unfortunately too slow, even when using Fossilize, which is even better than Cage for this. DW is required. SnB can work also, but not as good.
    Doyle transmuted jewelry

    Either Bone Pirate Tatters or Automaton

    Selene or Craw

    Cage, Heavy

    Also Entrapping Poisons, roots + Doyle

    I gonna do this

    Medium 7 DW

    Definetely Selene. But would then recommend using Blood Craze, as it has two counts towards the proc. With Enchants it is 3-4 counts (you can proc both at the same time). With fully charged heavy, you have 5-6 counts. Thats about 50-70% chance to proc Selene on the Cage - Heavy combo. Flurry has 0.

    Good luck :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @raasdal great thinking! Absolutely love your idea. I'm calling it "get Swifty 2"

    AztJkSR.jpg

    But now I gotta grind lol.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • montjie
    montjie
    ✭✭✭
    @raasdal
    The roughly 4.5k is under ideal conditions against light armor targets without armor buff. Against a heavy armor target using with the 5280 resistance buff that number gets turned down to around 3.5k. If the target has minor/major protection that number gets reduced to even less. The set can't crit and its damage isn't influenced by max stam or wep dmg. Under some conditions spammables (ransack/heroic slash) hit/crit for higher.

    Regarding the frags you're kinda right and kinda wrong. True, frags do hit hard but you use frags in combination with at least 2 other high damage abilities. Its the combo that makes it so dangerous. Count in the factor they all can crit and you have a very lethal combination. But a frag on its own doesnt really pose a real threat in non-cp.

    I find the sets damage not impressive at all considering the conditions youre forced to run it in. Youre just losing too much burst damage not being able to reliably run it on 2h which make it a waste of a 5piece in my opinion.
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
  • Rudyard
    Rudyard
    ✭✭✭
    The swift jewelry part is almost begging for someone to make a video trolling zergs with Benny Hill theme song playing in the background.
    Deacon Grim
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    montjie wrote: »
    @raasdal
    The roughly 4.5k is under ideal conditions against light armor targets without armor buff. Against a heavy armor target using with the 5280 resistance buff that number gets turned down to around 3.5k. If the target has minor/major protection that number gets reduced to even less. The set can't crit and its damage isn't influenced by max stam or wep dmg. Under some conditions spammables (ransack/heroic slash) hit/crit for higher.

    Regarding the frags you're kinda right and kinda wrong. True, frags do hit hard but you use frags in combination with at least 2 other high damage abilities. Its the combo that makes it so dangerous. Count in the factor they all can crit and you have a very lethal combination. But a frag on its own doesnt really pose a real threat in non-cp.

    I find the sets damage not impressive at all considering the conditions youre forced to run it in. Youre just losing too much burst damage not being able to reliably run it on 2h which make it a waste of a 5piece in my opinion.

    I find it funny people still use 2h as their offensive bar.

    You're losing insane amount of awesomeness without spin2win

    My goal:. Crit rush, la, swap, cage, heavy, Rending, la, spin2win.

    Doyle is Db on demand

    Combine with entrapment poison you got the CC opportunity and the roots opportunity - this is also accounting for CC break

    Got bleeds going for it, got Doyle - also was kinda doing the opportunity cost. The cost is approximately... 500 wpn dmg in value, which after my rotation is like.... Not a whole lot in 4 GCD can't be more than 6k not factoring in any variables.

    The health isn't a loss on Doyle either.

    I like it, I really do, just need me transmutation crystals, jewelry and a 2H backbar weapon
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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