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The jewellery crafting upgrade system is poorly designed

Saturn
Saturn
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Compared to all other crafting skills, Jewellery Crafting (or rather, Jewelry Crafting) is the only skill that requires 10x the amount of materials to upgrade. For example, making a legendary upgrade, would take 10 grains 8 times, meaning 80 grains, which at least on PC NA, is between 720.000 to 800.000 gold for One Single Piece of Jewellery. Imagine if any of the other crafting skills required that much. Another comparison is that, if you had 100% chance to retrieve one grain from deconstructing a legendary jewellery piece (which you don't, as it's closer to 50% or 75%) it would take 80 unique legendary jewellery pieces to have enough grains to upgrade a jewellery piece once. The refining of raw materials also seems to rarely give grains, compared to other crafting skills.

So, the question I have, is why on earth would ZOS ever design something so moronically? It's not as if golding out a piece of gear buffs much besides traits, so you can hardly argue that it's worth upgrading jewellery to legendary for the exorbitant cost required. Is this just meant to artificially inflate the content, to ensure players grind until they grow tired of the game? If someone at ZOS could honestly explain what the thought-process behind this was, that'd be appreciated.
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • Cazzy
    Cazzy
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    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.
  • Linaleah
    Linaleah
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    in my experience, they are lower. in addition to not having a hireling, and the fact that you get grains rather then full upgrade mats... i see a lot fewer gold mat things per capita than I do for other upgrade mats, including alloys. moreover, i personaly have yet to see a single grain as a reward from doing daily writs at max level. (as in engraver 5/5 with the only passive not maxed being keen eye)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • imnotanother
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    It definitely needs to be reassessed. Glad it is finally in the game though.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • TheCyberDruid
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    It's about the same, but you need 10 times as much. A legendary upgrade mat drop every 200 raw mats on average, so you'll need to harvest 16000 raw mats (on average) to get enough to upgrade *one* jewelry item to legendary.
  • randomkeyhits
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    Honestly I have absolutely no idea what ZoS were thinking when they set this up.

    Compared to the rest of the crafting stuff the cost is just ludicrous and trying to achieve anything in JC is simply not fun at all.

    It has to be deliberate however. I cannot believe they'd make a mistake with JC this bad.

    If someone's idea of progress is to add a zero to the end of the crafting numbers then please, please make them use their design. In fact if they are in line for a bonus make it contingent on them crafting one set of gold neck and rings within a week.

    EU PS4
  • Waffennacht
    Waffennacht
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    From my experience exactly the same.

    - I read the article on the main site about jewelry crafting, they specifically mention how it's purposely designed to keep value in gold jewelry drops. Both to incentivize trials and to retain some value on golden jewelry already acquired.

    After I thought about it, it does make a lot of sense.

    I can solo almost half of fanglair, I have all the jewelry drops without having to complete the dungeon. Seems kinda unfair that I could do that and then upgrade them to everyone whom completes(d) the dungeon. There would be 0 reason to complete dungeons if jewelry upgrade and creation was very easy
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • adriant1978
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    Saturn wrote: »
    So, the question I have, is why on earth would ZOS ever design something so moronically?

    To make crafting or upgrading gold jewellery equivalently "difficult" compared to running trials for it or buying it from special vendor in Cyrodiil.

    Problem is they didn't really stop to think about how this also screws over people who just want to make some blue or purple jewellery for their favorite crafted sets.
  • Colecovision
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    Doing 7 writs a day and gathering all the jewelry nodes I find, it will take me 3 years for a set of gold. So let's adjust to reality.

    Eso jewelry crafting = Transmute, testing sets with blue and occasionally crafting purple. You also get master writs to practice destroying inventory.

    Fwiw, white fort brass is op while leveling a new toon. Don't bother blocking, it's not worth it.
  • kargen27
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    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.
    and then the parrot said, "must be the water mines green too."
  • redspecter23
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    kargen27 wrote: »
    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.

    And wood isn't used on every build. On those that do use it, it's a maximum of 2 pieces. Should Rosin require 15 "Rosin Grains" to upgrade to full Rosin because we use fewer wood pieces?
  • TheCyberDruid
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    And wood isn't used on every build. On those that do use it, it's a maximum of 2 pieces. Should Rosin require 15 "Rosin Grains" to upgrade to full Rosin because we use fewer wood pieces?

    tenor.gif?itemid=7248435
  • mikecrci
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    We need more types of jewelry.

    Like bracelets, cufflinks, earrings, and wristwatches. Make the belt buckles a jewelry piece, too.

    Make it happen, Zenimax.
  • redspecter23
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    mikecrci wrote: »
    We need more types of jewelry.

    Like bracelets, cufflinks, earrings, and wristwatches. Make the belt buckles a jewelry piece, too.

    Make it happen, Zenimax.

    Yes. My orc requires... piercings in... places.
  • dem0n1k
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    I am also hoping that ZOS will decide to tone the JC grind down a bit. I'm a bit of a casual player & I've been grabbing every seam I see & doing daily crafting writs since Summerset & I've got 2 x gold GRAINS! TWO ! GRAINS! LOL! At this rate I'll be able to improve one purple ring in about 3 years time!.

    PLEEZ ZOS! Make the jewelry crafting a bit faster! :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • radiostar
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    Hmmm, don't know if this was brought up on the PTS or not. LOL :smiley:
    "Billions upon Billions of Stars"
  • S1ipperyJim
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    Not only does jewellery require a ludicrous amount of upgrade materials, we have no hireling to give us a chance of getting them
  • Fur_like_snow
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    I’ve made a small fortune since the patch on refined materials for jewelry so I can’t complain to much I will say master jewelry writs are pointless and should be adjusted.
  • Aarlur
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    Cazzy wrote: »
    I'd like to know how the 'drop rates' for legendary mats compare to, say, alloys.

    Its the same for me. About 1gold grain/200 raw material.
  • weedgenius
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    Just wait!!! Jewelry mat upgrade packs coming to a Crown Store near you.
    PS4 NA
    Better Homes & Gardens
  • PlagueSD
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    kargen27 wrote: »
    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.

    Yeah, but they need to do something about THIS...

    2Bzr9oU.jpg
  • kargen27
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    PlagueSD wrote: »
    kargen27 wrote: »
    You have to take into account three pieces of jewelry compared to maybe nine pieces of armor/weapons. So upgrading jewelry should be harder. I do believe they went to far though. Drop rates need to be increased some.

    Yeah, but they need to do something about THIS...

    2Bzr9oU.jpg

    Yes they do. That is just plain silly to even be in the game.
    and then the parrot said, "must be the water mines green too."
  • Saturn
    Saturn
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    dem0n1k wrote: »
    I am also hoping that ZOS will decide to tone the JC grind down a bit. I'm a bit of a casual player & I've been grabbing every seam I see & doing daily crafting writs since Summerset & I've got 2 x gold GRAINS! TWO ! GRAINS! LOL! At this rate I'll be able to improve one purple ring in about 3 years time!.

    PLEEZ ZOS! Make the jewelry crafting a bit faster! :D

    Yeah if you don't hardcore farm this stuff you'll literally spend months to gold out one freaking piece <.< I've got 8 grains so far, 1 from refining and 7 from deconstructing 13 pieces of legendary jewellery dropped in trials.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Lightspeedflashb14_ESO
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    If you don't think it is worth upgrading, don't do it.
  • redspecter23
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    If you don't think it is worth upgrading, don't do it.

    That makes that aspect of the system rather pointless. Which is the point of this thread. To bring an unbalanced system into balance.
  • Lylith
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    The jewellery crafting upgrade system is poorly designed

    i'd say it's downright abusive.
  • Lykanus
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    Yep they clearly missed the point of where "make trials/other gold jewelry" not worthless and over value them by far. I mean its fine if you dont devalue trials/golden vendor and such, but that, that really missed the point and got much to far.

    Jewelry crafting should be still a nice addition to the game, not a plain ineffective ability to waste your gold and time (you get easier&much faster in trials your jewels). Lastly it should somehow make fun to create something too, at least you play a game to have fun, JC misses that all.

    Getting rid of all grains (except the gold ones) and make the Gold plates require 4 grains to create one. Still expensive, still much longer to come by then any other craft, but at least somewhat reasonable then compared to the difficulty of others.
  • Waffennacht
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    I've received 1/2 gold grains per stack of 200 materials refined.

    I have not received any gold mats via writs yet
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    If you don't think it is worth upgrading, don't do it.

    That makes that aspect of the system rather pointless. Which is the point of this thread. To bring an unbalanced system into balance.

    *You* don't think it is worth doing with the current system but there are plenty of end game players, who have either the time to farm or the gold to spend for the absolute best, which gold jewelry is for. Not your causal who only plays for like 3 hours a week. Those types of players are fine with green or blues.
  • Kimba_Do
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    *You* don't think it is worth doing with the current system but there are plenty of end game players, who have either the time to farm or the gold to spend for the absolute best, which gold jewelry is for. Not your causal who only plays for like 3 hours a week. Those types of players are fine with green or blues.

    I'm sorry, but I don't understand what you are saying. Are you implying that because I don't spend 24/7 at jewelry crafting, that somehow my money is worth less than yours? *You* may think you are special, but no, not so much. I bought the game. I bought both chapters and several of the DLCs, and I paid cash - my own, not my parent's. But you imply that because I do other things with my life besides play this game I don't count.

    That's like saying because you have a 5 minute commute to work vs. an hour for someone else, you should pay a higher percentage of your wage for gas, license and insurance, as $10.00 a gallon for fuel, $200.00 Driver's licensing fees and $10,000.00 a year insurance costs are fine for those types of drivers.

    Do you really not see how silly and degrading your remarks are? The simple point is that the current system needs adjustment, and just because you don't have to work, sleep, or have any outside activities does not mean the vast majority of the player base is so 'lucky'.
    Never meddle in the affairs of dragons, for you are crunchy, and good with catsup.
    You're all just a bunch of pixels. Turn off the power and you cease to exist.
    White Lions. Bringing the jungle fame for over 50 years.
  • mocap
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    jewellery gold upgrades more for elite players, who actually grind for gold hard and long time. Look at this "problem" like crafting endgame.

    True endgame content may not always just a killing some big-ass tower-size boss.
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