BrokenGameMechanics wrote: »
The reason why no one runs Rapid Strikes in PVP is because damage calculation code logic is broken.
Waffennacht wrote: »No, not all strikes happen in .6 seconds. It's each strike occurs .6 seconds apart
Edit: I guarantee you the cast time is 3 secs total. Just use it and watch the animation occur for 3 sec - without any animation canceling
Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »No, not all strikes happen in .6 seconds. It's each strike occurs .6 seconds apart
Edit: I guarantee you the cast time is 3 secs total. Just use it and watch the animation occur for 3 sec - without any animation canceling
This is flat out wrong. All five hits of damage are within .6 seconds.
To the op, instead of long ranty posts, how about some screenshots or a video. A picture is worth a thousand words and all that. I know you are on the Xbox, there are those functions there.
Waffennacht wrote: »Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »No, not all strikes happen in .6 seconds. It's each strike occurs .6 seconds apart
Edit: I guarantee you the cast time is 3 secs total. Just use it and watch the animation occur for 3 sec - without any animation canceling
This is flat out wrong. All five hits of damage are within .6 seconds.
To the op, instead of long ranty posts, how about some screenshots or a video. A picture is worth a thousand words and all that. I know you are on the Xbox, there are those functions there.
I just watched you tube videos.
That animation is sure as @#$& far longer than .6 sec
And according to the video I just watched (not on ATM) the listed tooltip said 1.3 channel time not .6
Reference:
And while I'm still originally wrong, I know that thing doesn't feel any shorter than 2 sec
Edit: I also can't help but think you can't bypass GCDs, meaning that excess time after it's odd channel cannot be used to cast an ability, so even though the channel may not last a full 2 GCDs, you're still locked out until the 3rd GCD
Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »No, not all strikes happen in .6 seconds. It's each strike occurs .6 seconds apart
Edit: I guarantee you the cast time is 3 secs total. Just use it and watch the animation occur for 3 sec - without any animation canceling
This is flat out wrong. All five hits of damage are within .6 seconds.
To the op, instead of long ranty posts, how about some screenshots or a video. A picture is worth a thousand words and all that. I know you are on the Xbox, there are those functions there.
I just watched you tube videos.
That animation is sure as @#$& far longer than .6 sec
And according to the video I just watched (not on ATM) the listed tooltip said 1.3 channel time not .6
Reference:
And while I'm still originally wrong, I know that thing doesn't feel any shorter than 2 sec
Edit: I also can't help but think you can't bypass GCDs, meaning that excess time after it's odd channel cannot be used to cast an ability, so even though the channel may not last a full 2 GCDs, you're still locked out until the 3rd GCD
That video you conveniently screenshoted instead of just linking, is from 2 years ago. Flurry and it's morphs got a buff after that video, from 1.3 second channel to .6. go look at the tooltip in game or here, http://en.m.uesp.net/wiki/Special:EsoSkills?&id=40582&level=66&health=8744&magicka=7958&stamina=7958&spelldamage=1037&weapondamage=1037&showall=1
Waffennacht wrote: »Lightspeedflashb14_ESO wrote: ». Figured you would have just started with what I was saying is just out dated rather than "completely wrong" because it's not
It's not?No, not all strikes happen in .6 seconds.
Wrong.It's each strike occurs .6 seconds apart
Wrong.Edit: I guarantee you the cast time is 3 secs total.
Wrong.Just use it and watch the animation occur for 3 sec - without any animation canceling
Wrong.
So which part of what you said was right? And it is not just wrong right now. It was always wrong, the worst it was was 1.3 seconds. Not 3.
That it wasn't.6 and clearly took more than 1 GCD?
Lol I even admitted to being wrong lmfao. You're just pretty committed to being a D+&# huh? That's cool.
Ya got me bud, I was completely totally entirely absolutely emphatically torrentially wrong! Oh my whatever will I do? I hope my ESO career isn't over?!
Please PLEASE forgive me!
Now hopefully you can stop being a way that would definitely get me banned if I typed what I thought lmfao.
OR no one runs it because direct damage skills do more base damage, have a better CP multiplier, AND can be spammed just as easily with better secondary effects. I've used that skill on a DK and I can honestly say, without maximum penetration and weapon damage it's worthless in PvP unless you have a proc set on that can use it or are fighting a permablocker. The damage on it definitely terribly scaled for targets as their resistance goes higher.
IZZEFlameLash wrote: »Maybe Battlespirit affects each tick and then double dips with total? ZOS works in mysterious ways.
BrokenGameMechanics wrote: »@Sharee Thx for taking the time for the quick test. Worth noting that in earlier thread posts I mentioned that it appears that the relative damage is fine for all PVE content. It is fine against skeletons and target dummies. It is fine against NPC combat in Cyrodiil. Here I'm assuming the "Dominion Honor Guard" is an NPC target.
Rapid relative damage to Rending and Daggers appears to be skewed only against PVP opponents. Which is why one plausible explanation would be Battle Spirit is incorrectly applied twice or something along that line.
has anyone made calculations with Master-at-Arms? I don't because I know poop about calculations