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QoL Changes and buffs that would be helpful.

CaliMade
CaliMade
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Theres a few thing i want to mention that aren't getting as much attention IMO. These problems are as follows.

Warden Bear ult-I think pets in general. shouldn't need to be double barred, especially an ultimate. making this ult a single bar requirement would be amazing.

Class ults-Not many pvp builds run thier class ults. I Mostly play Mag DK, And largely because they are one of thew few specs that can reasonably do so. I gravitate away frome stam builds because the thought of having to use DBoS disgusts me. this is NOT a call to nerf it, but to rather buff class ults. Crescent sweep, nova, atro, and warden bear all need buffs imo to contend for a ult slot over any wapon or guild ult. whats worse is that the new Pijic ult is lookin alot better than one of my all time favorites, Soul siphon, on my stamblade.


Snare immunity-their needs to be either more acess to it, or less snares in general. I think most classes should have in class access to at minimum 2 seconds of snare IMMUNITY. For insstance, templars cant be snared on thier purified ground, Dks cant be snared in Thier standard, streak should give 3 seconds of snare immunity, or wharden being immune to snares in thier healing thicket.


Character inventory-Im sure im not the only on with 5 mag builds and only one set of lich. There needs to be a way to access each of your toons inventory without having to hit two loading screens to swap characters, got forbid said toons aren't near a bank or banker atm.

resource nodes- am I the only on who gets thier mat farming spots ruined by rtk132, rtk133, rtk134, and rtk135?(tell me some of you understand what im getting at.) I think all resource nodes should be how they are in surveys, each player having thier own nodes that dont appear for others, or simply have them work like dungeon heavy sacks where each player in the instance can tap it.

console guild trader search engines- i mean...is this too much for the game to handle?


Undaunted solos-Ive leveled up Alot of toons recently, my friends aren't always down to grind undaunted, and finding a decent group is nigh impossible thru group finder. Maybe tie world bosses and thier achievements to undaunted leveling to make it possible to get this tedious grind done independently.

skill respecs- PLEASE PLEASE allow single skill or single skill line respecs, I KNOW Im not the only one to accidentally select
power extraction and have to waste time and gold to respec all my morphs for one small mistake.


Bulk crafting for console- 200 bugloss+200 columbine+ 200 mountain flower= 20 mins of my life ill never get back.

Mount speed- I understand. yaw got a business to run, but this is not dey wey. make mount speed and stamina account wide, mount capacity could remain per characer.

outfits slots- idk why anyone would spend money on these, make them accout wide, including the ones that were already purchased.

uncracked geode staking- please

thats all i got for now, all of these may not be reasonable for ZOS, but changing. even a few of these is going to be healthy for the game.
XB1 GT- Cali Made


Praetorian Stam DK Redguard

Brigadier Stam/magblade (whatever i feel like running) Redguard

Major Mag DK Dark Elf

lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • redspecter23
    redspecter23
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    A few comments.

    The only people I've heard of that have bought outfit slots have done it by mistake, thinking it was account wide. They come to the forums and complain (with some justification) that the cost it outrageous. I'm sure there are some people buying these things, but they stand out to me as something that is overpriced for most people compared to the functionality gained.

    Uncracked geode stacking is likely intended and is a side effect of the limitation placed on transmute crystals. I'd rather they just do away with the limit on crystals. It's a much more elegant solution to a perceived problem that ZOS believes exists. Any transmute crystal limit is already broken by the fact that you can store geodes. It's a poorly designed limit to say the least.

    Bulk crafting would be a nice addition. I'd even spend skill points on it as a passive.

    I've leveled up 3 toons in undaunted with just the daily delve. Yes, it's insanely slow, but I do it while on my daily writ rotation. If you have a few friends to share quests, you can do up to 15 of these every day on each toon. Definitely not as fast as actually running dungeons, but it does add up over time and gives a solo option.

    A guild trader search is basic functionality in most games. The fact that it isn't available without addons (and even with addons it's not fully functional) is poor design.

    I don't see the same issues with nodes that you're seeing, but I'm on PC. Maybe it's a console thing. I do believe that if nodes are ever instanced to the player we will see some sort of nerf added alongside that change to compensate. Either slower respawn times or fewer resources per node. Sometimes, be careful what you wish for.
  • CaliMade
    CaliMade
    ✭✭✭✭
    A few comments.

    The only people I've heard of that have bought outfit slots have done it by mistake, thinking it was account wide. They come to the forums and complain (with some justification) that the cost it outrageous. I'm sure there are some people buying these things, but they stand out to me as something that is overpriced for most people compared to the functionality gained.

    Uncracked geode stacking is likely intended and is a side effect of the limitation placed on transmute crystals. I'd rather they just do away with the limit on crystals. It's a much more elegant solution to a perceived problem that ZOS believes exists. Any transmute crystal limit is already broken by the fact that you can store geodes. It's a poorly designed limit to say the least.

    Bulk crafting would be a nice addition. I'd even spend skill points on it as a passive.

    I've leveled up 3 toons in undaunted with just the daily delve. Yes, it's insanely slow, but I do it while on my daily writ rotation. If you have a few friends to share quests, you can do up to 15 of these every day on each toon. Definitely not as fast as actually running dungeons, but it does add up over time and gives a solo option.

    A guild trader search is basic functionality in most games. The fact that it isn't available without addons (and even with addons it's not fully functional) is poor design.

    I don't see the same issues with nodes that you're seeing, but I'm on PC. Maybe it's a console thing. I do believe that if nodes are ever instanced to the player we will see some sort of nerf added alongside that change to compensate. Either slower respawn times or fewer resources per node. Sometimes, be careful what you wish for.

    Its the single reason i dont farm, just 1 extra person can make 1500 ore take twice as long to obtain, tbh i doubt ZOS Could do anything about the farm accounts, its just weird. They make an account, buy eso, get it to lvl 10, farm a bunch of nodes, then make another account. why tho...

    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
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