They just need to improve the server performance.
TheRealSniker wrote: »The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
The combat is just fine nowadays, you find yourself dead because you arent the very best player.
A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes
They just need to improve the server performance.
It will not fix the issue, because you are just inviting the cheaters to make use of it.TheRealSniker wrote: »The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
The combat is just fine nowadays, you find yourself dead because you arent the very best player.
A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes
Its not and it has never been.
Maybe you have some other definition of the "best player" but for me it doesnt mean you have to put your whole life on the waste in order to get a perfect build and rotation. This is putting of a whole majority of players away from pvp, because its unbalanced and too fast paced.
They just need to improve the server performance.
It will not fix the issue, because you are just inviting the cheaters to make use of it.TheRealSniker wrote: »The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
The combat is just fine nowadays, you find yourself dead because you arent the very best player.
A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes
Its not and it has never been.
Maybe you have some other definition of the "best player" but for me it doesnt mean you have to put your whole life on the waste in order to get a perfect build and rotation. This is putting of a whole majority of players away from pvp, because its unbalanced and too fast paced.
There will be always someone who plays it, and someone who could master it, and someone who could fight 20 minutes battle between each other, but it doesnt change the fact 99% of the newcomer pvp will find themselves being killed in few skills.
This is a bad designed pvp.
Damage is too high, skills are doing waay to much damage, players shields are too big and heals are as well, and that mixing up with the really bad and laggy servers is killing the pvp in this game.
Its really not funny to find yourself dead in second because one of your shielding skills or CC didnt work in time, the pvp in this game is unbalanced if we look at it from the third person perspective, because it requires a really good reaction times which cannot be provides with the current servers status.
Some people will say if the server will be okay then the pvp will be okay, no simply no.
Because other thing will come in this place which are macros and other addons that almost killed pvp in other game called Blade and souls, which the servers were capable but some players had a giant advantage over other because of the cheats they used.
The cheats are capable of doing real-time calculations of when and to who do what combo of skills in order to kill someone, and this is a problem in the games where pvp is real fast.
The only thing that could fix this game pvp is to slow it down, reduce damage, shields and heals, reduce some effects that apply damage over time and other stuff that decreases the deffense of the foe, then this will fix this game pvp.
The pvp is damn too fast, and even the cc-immunity mechanics doesnt work properly as it is supposed to work, game mechanics are breaking itself in this game because how fast paced the combat pvp is. And the no cooldowns on abilities just intensifies the speed of the combat, which could be fun if done right and damage would be low enough so player would not kill themselves so fast.
Slow - it - down, its too fast.
Slowing combat and reducing damage and healing (again) would kill this game faster than anything I can imagine. We have dealt with th r baggy servers and spotty connectivity for years because of the fluid, fast paced combat,not in spite of it.
TheRealSniker wrote: »please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.
Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
A good player can tank up to 7 players on ANY class and sometimes come out a winner.
Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
You are dying within seconds because you dont know how to react to certain combos
A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.
Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
it was like that in every game it will stay that way. Veterans come with skill
https://pics.me.me/git-gud-19321388.png
The game was heavily advertised as fast paced combat large scale battles and it delivered that to an extent for a while without as much performance issues as now. That is when many who have been playing long term jumped in and fell in love with this combat system. If they changed combat drastically most of those long term players, including me, will leave.
Edit: As stated before we are here because of the pacing of the combat system.
TheRealSniker wrote: »please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.
Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
A good player can tank up to 7 players on ANY class and sometimes come out a winner.
Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
You are dying within seconds because you dont know how to react to certain combos
A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.
Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
it was like that in every game it will stay that way. Veterans come with skill
https://pics.me.me/git-gud-19321388.png
Im not denying it some people could be so good they could dominate the pvp, which is what happens in the game, there are pvp elite players who mock around the newbies thats true.
But it does not make the pvp any fair or balanced if you literally have to use parser in order to pull out the weight in pvp, this is bad and makes pvp fun only for extreme audience that has the entire game wikipedia in their heads.
The game working fast in pvp has a backlash of the server not being able to keep up with it. There is a mountain big amount of effort to do in order to make web-code work with it, which is virtually almost impossible in an open world scale mmorpg, even blizzard has problems to make server working synchronising the movement and actions between players in pvp, and they have experience doing it, yet WoW is not free from the server and delay hassle even with the GCD of 1 sec.
You want a mmorpg with open world to work like a single player beat game with a reaction times counting in 0.5-1 second which is just impossible, because in this game because of skills animation cancelling and other stuff a player could throw many abilities in 1-2 seconds.
You will not able to defend against it if you are at 100 ms ping and the tickrate of the server is 100 ms, there is no option it could work well with all those abilities being thrown at you for high damage.
So is pvp broken and new players cant find themselves in it.
Lowering the skill cap and slowing down will do many good things to this game pvp, it will make pvp for newbies more appealing and it should help with overall feeling of the combat in the game. Right now its "OHS SHT click click click click or i will die", this is bad to the point the reaction is like playing a dice game, it will work or not. There is no time of tactical thinking just pure muscle memory play from the sudden death from overpowered abilities and sets.
Will it make some extreme pvp enthusiasts mad? Well sure, but a good player will always find a way to be better either way, at least it will make pvp somewhat more fair and new options would be available to use like sets that uses dodge roll and gives stats etc.
The pvp in this game today is bad and it needs fundamental and deep changes, 90% of my guild dont even play it, because they dont feel like it to be killed in a half of second after 5 minutes of march in cyrodil, me neither.
Damage is too high, no wonder why putting anything in health or building up for it is considered troll.
Elder Scrolls Online is a game based off of talented players who deploy strategical skills to outplay their opponent. I never find pvp to be "too fast" but rather boring. I'm just simply too good for pvp, I'm currently a Sorc with zaans, clever alch, and spinner. I'm an argonian, and i use sword and board. when zaan proc i pot up, drop meteor, runecage, execute, and frag. I can outplay anyone and still sustain well because I'm an argonian.
I really can beat anyone i'm not trying to brag but i've never lost to anyone, i am cp 165 and i can beat cp 750 very very very easily. i go to stormhaven and fight people like joshlenoir, pelican, kena, i win all because the talent isn't what ur skills are on the screen, it's what your brain thinks behind the fingers.
i will say that my biggest struggle for the game so far is that my dark cloak isn't very reliable on my sorc, i am always spotted which led me to the point i broke my keyboard so i am using laptop now to tell everyone that this game has a lot of terrible players.
TheRealSniker wrote: »TheRealSniker wrote: »please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.
Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
A good player can tank up to 7 players on ANY class and sometimes come out a winner.
Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
You are dying within seconds because you dont know how to react to certain combos
A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.
Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
it was like that in every game it will stay that way. Veterans come with skill
https://pics.me.me/git-gud-19321388.png
Im not denying it some people could be so good they could dominate the pvp, which is what happens in the game, there are pvp elite players who mock around the newbies thats true.
But it does not make the pvp any fair or balanced if you literally have to use parser in order to pull out the weight in pvp, this is bad and makes pvp fun only for extreme audience that has the entire game wikipedia in their heads.
The game working fast in pvp has a backlash of the server not being able to keep up with it. There is a mountain big amount of effort to do in order to make web-code work with it, which is virtually almost impossible in an open world scale mmorpg, even blizzard has problems to make server working synchronising the movement and actions between players in pvp, and they have experience doing it, yet WoW is not free from the server and delay hassle even with the GCD of 1 sec.
You want a mmorpg with open world to work like a single player beat game with a reaction times counting in 0.5-1 second which is just impossible, because in this game because of skills animation cancelling and other stuff a player could throw many abilities in 1-2 seconds.
You will not able to defend against it if you are at 100 ms ping and the tickrate of the server is 100 ms, there is no option it could work well with all those abilities being thrown at you for high damage.
So is pvp broken and new players cant find themselves in it.
Lowering the skill cap and slowing down will do many good things to this game pvp, it will make pvp for newbies more appealing and it should help with overall feeling of the combat in the game. Right now its "OHS SHT click click click click or i will die", this is bad to the point the reaction is like playing a dice game, it will work or not. There is no time of tactical thinking just pure muscle memory play from the sudden death from overpowered abilities and sets.
Will it make some extreme pvp enthusiasts mad? Well sure, but a good player will always find a way to be better either way, at least it will make pvp somewhat more fair and new options would be available to use like sets that uses dodge roll and gives stats etc.
The pvp in this game today is bad and it needs fundamental and deep changes, 90% of my guild dont even play it, because they dont feel like it to be killed in a half of second after 5 minutes of march in cyrodil, me neither.
Damage is too high, no wonder why putting anything in health or building up for it is considered troll.
please read again if you think that damage is too high.
The Games skillcap is VERY low placed in comparison to any other PvP based game. You literally have builds and classes that specify in making bad players strong.
if you think that ESO combat pace is too fast for the servers then please educate yourself in how netcode works and try to figure out how that could work out on ESO skills cause all of ESO skills are very lazy made.
Also the most you can do in this game in one second is throw a skill and ani cancel a light attack in terms of outgoing damage, thats nothing for the technology we have in our hands nowadays.
There are far FASTER and far more complex games that can handle 100v100 combat easily.
I am losing IQ trying to argue with you.
All youre doing is making a stupid post whining about how you get killed in cyro.
Im telling you again. Gitgud
The average cpu can handle 2 billion calculations per second, now imagine what a server cpu specified for only one task can do.
disintegr8 wrote: »All that animation cancelling and light attack weaving is causing the lag. Ban the cheats
This begs the question whether you only play in CP, because what you are advocating for is literally how no CP is, relative to CP.Damage is too high, skills are doing waay to much damage, players shields are too big and heals are as well, and that mixing up with the really bad and laggy servers is killing the pvp in this game.
I agree. I do not find PvP in Vivec on PC EU viable, at prime-time, for this reason. My workaround is to play at other times or go to Shor or IC.Its really not funny to find yourself dead in second because one of your shielding skills or CC didnt work in time
Sorry, that's BS. Skills are subject to global cooldown and cannot be executed any faster than one per second. I have looked at my FTC combat log countless times when I thought players were cheating. Everything always turned out above board and explainable. I don't doubt that cheat engine exists, because I've seen the YouTube videos, but have not actually encountered such players. If you are hit by multiple abilities seemingly at once, this can be due to lag, but mostly it's legitimate burst from DOTS, light attack / bash cancelling, delayed burst skills, and so on.Because other thing will come in this place which are macros
Well, Miat's addon makes a ding sound when a new enemy player attacks me, but that's about it these days. I do not consider that cheating.and other addons that almost killed pvp in other game called Blade and souls, which the servers were capable but some players had a giant advantage over other because of the cheats they used.
Nope. 99% of the time they are just better players than you. I am not one of those better players, by the way.The cheats are capable of doing real-time calculations of when and to who do what combo of skills in order to kill someone, and this is a problem in the games where pvp is real fast.