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Combat is too fast for these servers

Honghua
Honghua
✭✭✭
Damage is too high, skills are doing waay to much damage, players shields are too big and heals are as well, and that mixing up with the really bad and laggy servers is killing the pvp in this game.

Its really not funny to find yourself dead in second because one of your shielding skills or CC didnt work in time, the pvp in this game is unbalanced if we look at it from the third person perspective, because it requires a really good reaction times which cannot be provides with the current servers status.
Some people will say if the server will be okay then the pvp will be okay, no simply no.
Because other thing will come in this place which are macros and other addons that almost killed pvp in other game called Blade and souls, which the servers were capable but some players had a giant advantage over other because of the cheats they used.
The cheats are capable of doing real-time calculations of when and to who do what combo of skills in order to kill someone, and this is a problem in the games where pvp is real fast.

The only thing that could fix this game pvp is to slow it down, reduce damage, shields and heals, reduce some effects that apply damage over time and other stuff that decreases the deffense of the foe, then this will fix this game pvp.
The pvp is damn too fast, and even the cc-immunity mechanics doesnt work properly as it is supposed to work, game mechanics are breaking itself in this game because how fast paced the combat pvp is. And the no cooldowns on abilities just intensifies the speed of the combat, which could be fun if done right and damage would be low enough so player would not kill themselves so fast.

Slow - it - down, its too fast.
  • Urvoth
    Urvoth
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    They just need to improve the server performance.
  • TheRealSniker
    TheRealSniker
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    The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
    The combat is just fine nowadays, you find yourself dead because you are bad.
    A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes
    Hell, some classes cannot kill eachother when theres two good players behind the screen just because the damage isnt high enough in the game.


    You cannot use macros successfully in ESO because you just meet yourself with too many decisions in seconds and a macro just slows down all that process.
    I just hear people whine about macros when they get killed by me, the truth is nobody is using them
    Edited by TheRealSniker on July 1, 2018 2:09PM
  • Honghua
    Honghua
    ✭✭✭
    Urvoth wrote: »
    They just need to improve the server performance.

    It will not fix the issue, because you are just inviting the cheaters to make use of it.

    The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
    The combat is just fine nowadays, you find yourself dead because you arent the very best player.
    A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes

    Its not and it has never been.
    Maybe you have some other definition of the "best player" but for me it doesnt mean you have to put your whole life on the waste in order to get a perfect build and rotation. This is putting of a whole majority of players away from pvp, because its unbalanced and too fast paced.
    There will be always someone who plays it, and someone who could master it, and someone who could fight 20 minutes battle between each other, but it doesnt change the fact 99% of the newcomer pvp will find themselves being killed in few skills.
    This is a bad designed pvp.
    Edited by Honghua on July 1, 2018 2:12PM
  • TheRealSniker
    TheRealSniker
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    Honghua wrote: »
    Urvoth wrote: »
    They just need to improve the server performance.

    It will not fix the issue, because you are just inviting the cheaters to make use of it.

    The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
    The combat is just fine nowadays, you find yourself dead because you arent the very best player.
    A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes

    Its not and it has never been.
    Maybe you have some other definition of the "best player" but for me it doesnt mean you have to put your whole life on the waste in order to get a perfect build and rotation. This is putting of a whole majority of players away from pvp, because its unbalanced and too fast paced.

    please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.

    Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
    A good player can tank up to 7 players on ANY class and sometimes come out a winner.
    Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
    You are dying within seconds because you dont know how to react to certain combos


    A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.

    Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
    it was like that in every game it will stay that way. Veterans come with skill
    https://pics.me.me/git-gud-19321388.png
    Edited by TheRealSniker on July 1, 2018 2:18PM
  • TheMystid
    TheMystid
    ✭✭✭
    Honghua wrote: »
    Urvoth wrote: »
    They just need to improve the server performance.

    It will not fix the issue, because you are just inviting the cheaters to make use of it.

    The servers are slow because of all the anti Cheat technology data has to go through slowing down the process by tons.
    The combat is just fine nowadays, you find yourself dead because you arent the very best player.
    A duel between good players, 2v2, 3v3 or whateverv5 is usually a fight that lasts all the way from 1 minute to 10-20 minutes

    Its not and it has never been.
    Maybe you have some other definition of the "best player" but for me it doesnt mean you have to put your whole life on the waste in order to get a perfect build and rotation. This is putting of a whole majority of players away from pvp, because its unbalanced and too fast paced.
    There will be always someone who plays it, and someone who could master it, and someone who could fight 20 minutes battle between each other, but it doesnt change the fact 99% of the newcomer pvp will find themselves being killed in few skills.
    This is a bad designed pvp.

    If there is one good thing about ESO, that is its combat mechanics, which allows players that put effort and time into it to have better and funnier fights day by day.
    You just sound like a lazy guy that doesn't want to improve, and calls for lowering the overall skill cap because cant stand being killed by most experienced or just kore determined players.
    Sadly, seems like ZOS is embracing your lacklustre way of thinking.


    PC EU

    Nostalgic StamDk
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Slowing combat and reducing damage and healing (again) would kill this game faster than anything I can imagine. We have dealt with the laggy servers and spotty connectivity for years because of the fluid, fast paced combat,not in spite of it.
    Edited by Reverb on July 1, 2018 5:48PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kaysha
    Kaysha
    ✭✭✭✭
    And the lag is probably not caused by the servers most of the time
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honghua wrote: »
    Damage is too high, skills are doing waay to much damage, players shields are too big and heals are as well, and that mixing up with the really bad and laggy servers is killing the pvp in this game.

    Its really not funny to find yourself dead in second because one of your shielding skills or CC didnt work in time, the pvp in this game is unbalanced if we look at it from the third person perspective, because it requires a really good reaction times which cannot be provides with the current servers status.
    Some people will say if the server will be okay then the pvp will be okay, no simply no.
    Because other thing will come in this place which are macros and other addons that almost killed pvp in other game called Blade and souls, which the servers were capable but some players had a giant advantage over other because of the cheats they used.
    The cheats are capable of doing real-time calculations of when and to who do what combo of skills in order to kill someone, and this is a problem in the games where pvp is real fast.

    The only thing that could fix this game pvp is to slow it down, reduce damage, shields and heals, reduce some effects that apply damage over time and other stuff that decreases the deffense of the foe, then this will fix this game pvp.
    The pvp is damn too fast, and even the cc-immunity mechanics doesnt work properly as it is supposed to work, game mechanics are breaking itself in this game because how fast paced the combat pvp is. And the no cooldowns on abilities just intensifies the speed of the combat, which could be fun if done right and damage would be low enough so player would not kill themselves so fast.

    Slow - it - down, its too fast.

    well said, all truth.
  • VaranisArano
    VaranisArano
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    Combat is too fast for the servers.

    But the answer isn't to fix the servers.

    No, see, cheaters use the servers and we mustn't encourage cheaters.

    So we must slow down the combat instead.


    tumblr_inline_p8n64dSYKY1qafrh6_400.gif

    ZOS needs to address PVP performance so that more players can play PVP, whether that means not disconnecting in Cyrodiil, having crowd control immunity work properly, not crashing during heavily contested keep takes/defenses, not dealing with constant freezing, oh, and prompt action on ZOS' part when it comes to dealing with known bugs and exploits.

    Slowing down the combat because you think the servers can't handle it is treating the symptom, not the disease. If ZOS doesn't fundamentally fix PVP performance, changing how combat works is not going to solve our issues.
  • Thogard
    Thogard
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    ✭✭✭✭✭
    Lag is extremely beneficial for classes with “first strike” advantage. Stam NBs and mag NBs due to cloak are the biggest benefactors of poor server performance.. it’s lIke starting a chess match and letting them make three moves before you get to make your first move.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • the_broo11
    the_broo11
    ✭✭✭
    Reverb wrote: »
    Slowing combat and reducing damage and healing (again) would kill this game faster than anything I can imagine. We have dealt with th r baggy servers and spotty connectivity for years because of the fluid, fast paced combat,not in spite of it.

    QFT

    The pace of this game is its defining factor. That's why I'm still here
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • CyrusArya
    CyrusArya
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    ✭✭✭
    I don’t find myself dying that fast on any class I play. Sounds like a personal problem to me. I will always be against dumbing the game down and making it more forgiving or slower paced. They done enough of that already. The intensity and fast pace is what makes it fun.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Honghua
    Honghua
    ✭✭✭
    please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.

    Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
    A good player can tank up to 7 players on ANY class and sometimes come out a winner.
    Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
    You are dying within seconds because you dont know how to react to certain combos


    A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.

    Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
    it was like that in every game it will stay that way. Veterans come with skill
    https://pics.me.me/git-gud-19321388.png

    Im not denying it some people could be so good they could dominate the pvp, which is what happens in the game, there are pvp elite players who mock around the newbies thats true.
    But it does not make the pvp any fair or balanced if you literally have to use parser in order to pull out the weight in pvp, this is bad and makes pvp fun only for extreme audience that has the entire game wikipedia in their heads.
    The game working fast in pvp has a backlash of the server not being able to keep up with it. There is a mountain big amount of effort to do in order to make web-code work with it, which is virtually almost impossible in an open world scale mmorpg, even blizzard has problems to make server working synchronising the movement and actions between players in pvp, and they have experience doing it, yet WoW is not free from the server and delay hassle even with the GCD of 1 sec.
    You want a mmorpg with open world to work like a single player beat game with a reaction times counting in 0.5-1 second which is just impossible, because in this game because of skills animation cancelling and other stuff a player could throw many abilities in 1-2 seconds.
    You will not able to defend against it if you are at 100 ms ping and the tickrate of the server is 100 ms, there is no option it could work well with all those abilities being thrown at you for high damage.
    So is pvp broken and new players cant find themselves in it.

    Lowering the skill cap and slowing down will do many good things to this game pvp, it will make pvp for newbies more appealing and it should help with overall feeling of the combat in the game. Right now its "OHS SHT click click click click or i will die", this is bad to the point the reaction is like playing a dice game, it will work or not. There is no time of tactical thinking just pure muscle memory play from the sudden death from overpowered abilities and sets.
    Will it make some extreme pvp enthusiasts mad? Well sure, but a good player will always find a way to be better either way, at least it will make pvp somewhat more fair and new options would be available to use like sets that uses dodge roll and gives stats etc.
    The pvp in this game today is bad and it needs fundamental and deep changes, 90% of my guild dont even play it, because they dont feel like it to be killed in a half of second after 5 minutes of march in cyrodil, me neither.

    Damage is too high, no wonder why putting anything in health or building up for it is considered troll.
    Edited by Honghua on July 1, 2018 6:09PM
  • TBois
    TBois
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    The game was heavily advertised as fast paced combat large scale battles and it delivered that to an extent for a while without as much performance issues as now. That is when many who have been playing long term jumped in and fell in love with this combat system. If they changed combat drastically most of those long term players, including me, will leave.

    Edit: As stated before we are here because of the pacing of the combat system.
    Edited by TBois on July 1, 2018 6:20PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Honghua
    Honghua
    ✭✭✭
    TBois wrote: »
    The game was heavily advertised as fast paced combat large scale battles and it delivered that to an extent for a while without as much performance issues as now. That is when many who have been playing long term jumped in and fell in love with this combat system. If they changed combat drastically most of those long term players, including me, will leave.

    Edit: As stated before we are here because of the pacing of the combat system.

    With healing, damage and other effect being decreased you will still be able to play fast, because it would not change the game mechanics. The thing is, the EQ, the skills, the CP and other things are balanced well in PVE, while the same numbers in pvp just wrecks everything and are extreme overkill. You need that damage in PVE against bosses and stuff, but 30k dps in pvp is just a disease.
    Rreducing those numbers will just take longer to kill someone or harder to burst down 100-1, there should be more tactical thinking involved.
    Right now its cluster fak fiesta, some things are overpowered now (like sloads) in order to cater this assassin-like combat (because it does not provide a straight good stats its passive has to do tons of damage in order to make it cool), and some thing dont work because you die before they will work.
    Game like this not only limits the amountof builds being viable, but also pushes burst damage to be must have or go away, look dawnbreaker.
    It is just bad, pve numbers doesnt work well for pvp in this game.
    Edited by Honghua on July 1, 2018 6:48PM
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    Honghua wrote: »
    please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.

    Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
    A good player can tank up to 7 players on ANY class and sometimes come out a winner.
    Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
    You are dying within seconds because you dont know how to react to certain combos


    A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.

    Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
    it was like that in every game it will stay that way. Veterans come with skill
    https://pics.me.me/git-gud-19321388.png

    Im not denying it some people could be so good they could dominate the pvp, which is what happens in the game, there are pvp elite players who mock around the newbies thats true.
    But it does not make the pvp any fair or balanced if you literally have to use parser in order to pull out the weight in pvp, this is bad and makes pvp fun only for extreme audience that has the entire game wikipedia in their heads.
    The game working fast in pvp has a backlash of the server not being able to keep up with it. There is a mountain big amount of effort to do in order to make web-code work with it, which is virtually almost impossible in an open world scale mmorpg, even blizzard has problems to make server working synchronising the movement and actions between players in pvp, and they have experience doing it, yet WoW is not free from the server and delay hassle even with the GCD of 1 sec.
    You want a mmorpg with open world to work like a single player beat game with a reaction times counting in 0.5-1 second which is just impossible, because in this game because of skills animation cancelling and other stuff a player could throw many abilities in 1-2 seconds.
    You will not able to defend against it if you are at 100 ms ping and the tickrate of the server is 100 ms, there is no option it could work well with all those abilities being thrown at you for high damage.
    So is pvp broken and new players cant find themselves in it.

    Lowering the skill cap and slowing down will do many good things to this game pvp, it will make pvp for newbies more appealing and it should help with overall feeling of the combat in the game. Right now its "OHS SHT click click click click or i will die", this is bad to the point the reaction is like playing a dice game, it will work or not. There is no time of tactical thinking just pure muscle memory play from the sudden death from overpowered abilities and sets.
    Will it make some extreme pvp enthusiasts mad? Well sure, but a good player will always find a way to be better either way, at least it will make pvp somewhat more fair and new options would be available to use like sets that uses dodge roll and gives stats etc.
    The pvp in this game today is bad and it needs fundamental and deep changes, 90% of my guild dont even play it, because they dont feel like it to be killed in a half of second after 5 minutes of march in cyrodil, me neither.

    Damage is too high, no wonder why putting anything in health or building up for it is considered troll.

    please read again if you think that damage is too high.

    The Games skillcap is VERY low placed in comparison to any other PvP based game. You literally have builds and classes that specify in making bad players strong.

    if you think that ESO combat pace is too fast for the servers then please educate yourself in how netcode works and try to figure out how that could work out on ESO skills cause all of ESO skills are very lazy made.
    Also the most you can do in this game in one second is throw a skill and ani cancel a light attack in terms of outgoing damage, thats nothing for the technology we have in our hands nowadays.

    There are far FASTER and far more complex games that can handle 100v100 combat easily.

    I am losing IQ trying to argue with you.
    All youre doing is making a stupid post whining about how you get killed in cyro.

    Im telling you again. Gitgud
    vex8xc.jpg

    The average cpu can handle 2 billion calculations per second, now imagine what a server cpu specified for only one task can do.
    Edited by TheRealSniker on July 1, 2018 6:54PM
  • Torbschka
    Torbschka
    ✭✭✭✭
    The last part sounds like a guy who told me in cyro PC EU today that I use macros cuz I ha - DB - la - finisher - bashed im in a second lol.

    But y, Servers are trash, I agree
  • Expert
    Expert
    ✭✭✭✭
    Elder Scrolls Online is a game based off of talented players who deploy strategical skills to outplay their opponent. I never find pvp to be "too fast" but rather boring. I'm just simply too good for pvp, I'm currently a Sorc with zaans, clever alch, and spinner. I'm an argonian, and i use sword and board. when zaan proc i pot up, drop meteor, runecage, execute, and frag. I can outplay anyone and still sustain well because I'm an argonian.

    I really can beat anyone i'm not trying to brag but i've never lost to anyone, i am cp 165 and i can beat cp 750 very very very easily. i go to stormhaven and fight people like joshlenoir, pelican, kena, i win all because the talent isn't what ur skills are on the screen, it's what your brain thinks behind the fingers.

    i will say that my biggest struggle for the game so far is that my dark cloak isn't very reliable on my sorc, i am always spotted which led me to the point i broke my keyboard so i am using laptop now to tell everyone that this game has a lot of terrible players.
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    Expert wrote: »
    Elder Scrolls Online is a game based off of talented players who deploy strategical skills to outplay their opponent. I never find pvp to be "too fast" but rather boring. I'm just simply too good for pvp, I'm currently a Sorc with zaans, clever alch, and spinner. I'm an argonian, and i use sword and board. when zaan proc i pot up, drop meteor, runecage, execute, and frag. I can outplay anyone and still sustain well because I'm an argonian.

    I really can beat anyone i'm not trying to brag but i've never lost to anyone, i am cp 165 and i can beat cp 750 very very very easily. i go to stormhaven and fight people like joshlenoir, pelican, kena, i win all because the talent isn't what ur skills are on the screen, it's what your brain thinks behind the fingers.

    i will say that my biggest struggle for the game so far is that my dark cloak isn't very reliable on my sorc, i am always spotted which led me to the point i broke my keyboard so i am using laptop now to tell everyone that this game has a lot of terrible players.

    :trollface:
  • jaime1982
    jaime1982
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    I loled at (perfect rotation). This isn't the pve forum.
  • Edziu
    Edziu
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    Urvoth wrote: »
    They just need to improve the server performance.

    they will never do it as they have nonstop problem with it by last years and with every next patch is worse lol
    dont think and even dont have hope they will finally do anything with this
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Honghua wrote: »
    please quote my whole comment that I updated recently, and no the combat in ESO is pretty slow compared to other MMOs specifically Korean ones, and I hate it sometimes.

    Being a good player means you can keep yourself alive and get kills in cyrodiil while not riding a Zerg down a hill.
    A good player can tank up to 7 players on ANY class and sometimes come out a winner.
    Those things come with experience and training which makes ESO pvp so fun is that not every player can do that and you need some serious experience to pull things like these off because everyone is equal with stats.
    You are dying within seconds because you dont know how to react to certain combos


    A good player doesnt need a perfect build, and a perfect "rotation" doesnt exist in pvp.

    Im sorry to disappoint you but PvP is about experience and newcomers will find it out pretty fast, thats why they need to gitgud
    it was like that in every game it will stay that way. Veterans come with skill
    https://pics.me.me/git-gud-19321388.png

    Im not denying it some people could be so good they could dominate the pvp, which is what happens in the game, there are pvp elite players who mock around the newbies thats true.
    But it does not make the pvp any fair or balanced if you literally have to use parser in order to pull out the weight in pvp, this is bad and makes pvp fun only for extreme audience that has the entire game wikipedia in their heads.
    The game working fast in pvp has a backlash of the server not being able to keep up with it. There is a mountain big amount of effort to do in order to make web-code work with it, which is virtually almost impossible in an open world scale mmorpg, even blizzard has problems to make server working synchronising the movement and actions between players in pvp, and they have experience doing it, yet WoW is not free from the server and delay hassle even with the GCD of 1 sec.
    You want a mmorpg with open world to work like a single player beat game with a reaction times counting in 0.5-1 second which is just impossible, because in this game because of skills animation cancelling and other stuff a player could throw many abilities in 1-2 seconds.
    You will not able to defend against it if you are at 100 ms ping and the tickrate of the server is 100 ms, there is no option it could work well with all those abilities being thrown at you for high damage.
    So is pvp broken and new players cant find themselves in it.

    Lowering the skill cap and slowing down will do many good things to this game pvp, it will make pvp for newbies more appealing and it should help with overall feeling of the combat in the game. Right now its "OHS SHT click click click click or i will die", this is bad to the point the reaction is like playing a dice game, it will work or not. There is no time of tactical thinking just pure muscle memory play from the sudden death from overpowered abilities and sets.
    Will it make some extreme pvp enthusiasts mad? Well sure, but a good player will always find a way to be better either way, at least it will make pvp somewhat more fair and new options would be available to use like sets that uses dodge roll and gives stats etc.
    The pvp in this game today is bad and it needs fundamental and deep changes, 90% of my guild dont even play it, because they dont feel like it to be killed in a half of second after 5 minutes of march in cyrodil, me neither.

    Damage is too high, no wonder why putting anything in health or building up for it is considered troll.

    please read again if you think that damage is too high.

    The Games skillcap is VERY low placed in comparison to any other PvP based game. You literally have builds and classes that specify in making bad players strong.

    if you think that ESO combat pace is too fast for the servers then please educate yourself in how netcode works and try to figure out how that could work out on ESO skills cause all of ESO skills are very lazy made.
    Also the most you can do in this game in one second is throw a skill and ani cancel a light attack in terms of outgoing damage, thats nothing for the technology we have in our hands nowadays.

    There are far FASTER and far more complex games that can handle 100v100 combat easily.

    I am losing IQ trying to argue with you.
    All youre doing is making a stupid post whining about how you get killed in cyro.

    Im telling you again. Gitgud
    vex8xc.jpg

    The average cpu can handle 2 billion calculations per second, now imagine what a server cpu specified for only one task can do.

    This is like the funniest post I've seen in years.

    (no it's not laughing with you bro, it's laughing at you)
  • disintegr8
    disintegr8
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    ✭✭
    All that animation cancelling and light attack weaving is causing the lag. Ban the cheats >:)
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Minalan
    Minalan
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    disintegr8 wrote: »
    All that animation cancelling and light attack weaving is causing the lag. Ban the cheats >:)

    So.. light attack weaving is CHEATING now? A legitimate game mechanic?

    How in the world? Where are all of these kind of people coming from? How are they finding their way here?
  • fred4
    fred4
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    Honghua wrote: »
    Damage is too high, skills are doing waay to much damage, players shields are too big and heals are as well, and that mixing up with the really bad and laggy servers is killing the pvp in this game.
    This begs the question whether you only play in CP, because what you are advocating for is literally how no CP is, relative to CP.
    Its really not funny to find yourself dead in second because one of your shielding skills or CC didnt work in time
    I agree. I do not find PvP in Vivec on PC EU viable, at prime-time, for this reason. My workaround is to play at other times or go to Shor or IC.
    Because other thing will come in this place which are macros
    Sorry, that's BS. Skills are subject to global cooldown and cannot be executed any faster than one per second. I have looked at my FTC combat log countless times when I thought players were cheating. Everything always turned out above board and explainable. I don't doubt that cheat engine exists, because I've seen the YouTube videos, but have not actually encountered such players. If you are hit by multiple abilities seemingly at once, this can be due to lag, but mostly it's legitimate burst from DOTS, light attack / bash cancelling, delayed burst skills, and so on.
    and other addons that almost killed pvp in other game called Blade and souls, which the servers were capable but some players had a giant advantage over other because of the cheats they used.
    Well, Miat's addon makes a ding sound when a new enemy player attacks me, but that's about it these days. I do not consider that cheating.
    The cheats are capable of doing real-time calculations of when and to who do what combo of skills in order to kill someone, and this is a problem in the games where pvp is real fast.
    Nope. 99% of the time they are just better players than you. I am not one of those better players, by the way.

    What bothers me about your post is that you are mixing up two different phenomena. One is lag. I can understand why you might want to slow combat down to deal with that, although it would not be my preferred solution. The other is that you accuse your opponents of cheating. In my experience that just isn't common, nor do I see how slowing the game will help deal with people who truly cheat, e.g. people who use exploits or cheat engine. But then, you are not talking about that, are you? You think keyboard macros give others an advantage over you, but that is basically just not true.
  • olesmo
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    Tbh, OP sounds like he has been influenced by big boss or something. Like sinker said, GIT GUD :P you are dying in cyro because of *** positioning and lack of knowledge about the game...
    The macro argument is just *** voiced by bad players that dont know how do animation cancel properly.
  • olesmo
    olesmo
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    Apparently I cant write B U L L S H I T here
  • biminirwb17_ESO
    biminirwb17_ESO
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    I am deaf (no audio cues) have only one functioning arm ( use a razer naga hex ) and have great fun killing folk in pvp. Its all about how you play.

    If I jump into a group I will die, so I don't. I average a 10:1 K/D ratio playing to my abilities/limitations.

  • Mohegan_Sneak
    Damage and ttk is fine. What ZOS really needs is to fix their game before adding more content. Just fix what you have already instead of piling on more problems with yet another crap dlc.
  • Ragnaroek93
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    Slowing down the combat would cause major balance issues, what about classes which are burst dependent (mag sorc, stam nb)? And what is about players who enjoy fast paced combat? Why don't you play a MMO which actually is slow paced (there are enough out there) instead of demanding a major rework for ESO?

    The macro argument is nonsense as well. I won't argue that it gives you advantages but they aren't as huge as you are trying to make them. They aren't anywhere comparable to aimbots or wallhacks for example.
    Edited by Ragnaroek93 on July 2, 2018 12:34PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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