Dear ZOS, @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Wrobel
myself and probably every other PVP'er in this game is begging you right now, literally begging you,
please lord can you guys fix the performance issues in cyrodiil, stop making proc sets, and make the alliance war cap back to 500v500v500 (fix perfromance, then make it 500 cap in cyrodiil
please please please please, cyrodiil most of the time feels dead unless you are at the same keeps with the same zergs, back in the day there was mid to decently large fights in multiple spots around the map, the whole map was filled with joy and pvp, sadly that has gone
this is what we want, no more proc sets, and fix cyrodiil performance so we can have 500 player cap in cyrodiil again
SkysOutThizeOut wrote: »@Durham they only have 1 employee maintaining and working on cyro...
Do not speak for all of us about no proc sets. Get out of my sight. You do realize almost every good set is a proc set right? Riposte, Ravager, truth, legion, lich, etc etc. You want everyone to run just Max stat sets like hundings? Get out of here kid.
Do not speak for all of us about no proc sets. Get out of my sight. You do realize almost every good set is a proc set right? Riposte, Ravager, truth, legion, lich, etc etc. You want everyone to run just Max stat sets like hundings? Get out of here kid.
Stratforge wrote: »Whether those sets have any effect on performance is a separate questions and I'd guess they don't effect it too much. Still shut up though.
Stratforge wrote: »Whether those sets have any effect on performance is a separate questions and I'd guess they don't effect it too much. Still shut up though.
Around the time of the AvA performance test of 2017, Brian Wheeler specifically wrote that all proc sets contribute to server performance issues by adding RNG calcs/evaluations to their relevant triggers -- whether they be heals, attacks, etc.. And if those procs trigger an AE or multiple AEs -- as is the case with VD -- that's even more processing.
Stratforge wrote: »I hear you and I'm not a programmer so I have no framework for evaluating whether this explanation is right or not. My layperson view is that any action in this game requires a large amount of calculations to occur at once, for instance a person using impulse on a group of people. Many different calculations are invoked by that one skill. I don't understand why a proc set would be vastly different from that. I really don't know much about how computers work but I feel like doing lots of calculations per second is their raison d'etre.
Pretty please Zo$
Fix cyrodill
Pretty please Zo$
Fix cyrodill
Don’t you think if it were just that easy to “fix Cyrodiil” that they would have already?
No. It takes a lot of time and money to fix the things in need of fixing. And clearly the amount of money this community throws at them isn’t enough to get the job done.
So you have two options:
1. Give them even more money in hopes they’ll put some of it back into AvA.
2. Stop giving them money at all because they’ll they’re not going to put any of it back into AvA.
Pretty please Zo$
Fix cyrodill
Don’t you think if it were just that easy to “fix Cyrodiil” that they would have already?
No. It takes a lot of time and money to fix the things in need of fixing. And clearly the amount of money this community throws at them isn’t enough to get the job done.
So you have two options:
1. Give them even more money in hopes they’ll put some of it back into AvA.
2. Stop giving them money at all because they’ll they’re not going to put any of it back into AvA.
500v500v500 will never work again because when it did barely work it was all staff and bow light attack noobs not using any skills yet.
Now with a vast amount of skills and immense amount of buffs and debuffs to track with animations for all its too much for their current servers to handle on top of talking with players from other regions.
Stratforge wrote: »I hear you and I'm not a programmer so I have no framework for evaluating whether this explanation is right or not. My layperson view is that any action in this game requires a large amount of calculations to occur at once, for instance a person using impulse on a group of people. Many different calculations are invoked by that one skill. I don't understand why a proc set would be vastly different from that. I really don't know much about how computers work but I feel like doing lots of calculations per second is their raison d'etre.
That doesn't mean servers can process an infinite number of calculations. There are different types of finite limits. When they are reached, everyone in the area -- and on some cases everyone on the server -- experiences server processing lag.
That one player using impulse on a group of players does indeed involve many calculations. Now imagine there are 16 players balled together. Each are using an AE of some sort either in the form of damage, healing or utility. They converge on a group of 20-30 other players which triggers even more calculations. Before the huge influx of proc sets in the game, that scenario was already too much for the server to handle.
Proc sets make it worse. To simplify it, they add to the number of calculations per player. The procs from VD in the form of an AE each time an opponent dies, the proc from Earthgore each time someone healed by one of the healers drops below 50% health, the Transmutation buff every time there is a critical heal. They all contribute to what was already an untenable amount of calculations. Each function whether in the form of proc set, ability or passive probably involves a lot more operations than you realize.
The above is a basic example. There are up to dozens of other proc sets present in any given large scale fight.
Pretty please Zo$
Fix cyrodill
Don’t you think if it were just that easy to “fix Cyrodiil” that they would have already?
No. It takes a lot of time and money to fix the things in need of fixing. And clearly the amount of money this community throws at them isn’t enough to get the job done.
So you have two options:
1. Give them even more money in hopes they’ll put some of it back into AvA.
2. Stop giving them money at all because they’ll they’re not going to put any of it back into AvA.
im assuming you have no idea how much money ZOS really makes...
its alot, btw
Pretty please Zo$
Fix cyrodill
Don’t you think if it were just that easy to “fix Cyrodiil” that they would have already?
No. It takes a lot of time and money to fix the things in need of fixing. And clearly the amount of money this community throws at them isn’t enough to get the job done.
So you have two options:
1. Give them even more money in hopes they’ll put some of it back into AvA.
2. Stop giving them money at all because they’ll they’re not going to put any of it back into AvA.
im assuming you have no idea how much money ZOS really makes...
its alot, btw
I’m assuming you missed my point completely...
You did, btw.
Pretty please Zo$
Fix cyrodill
Don’t you think if it were just that easy to “fix Cyrodiil” that they would have already?
No. It takes a lot of time and money to fix the things in need of fixing. And clearly the amount of money this community throws at them isn’t enough to get the job done.
So you have two options:
1. Give them even more money in hopes they’ll put some of it back into AvA.
2. Stop giving them money at all because they’ll they’re not going to put any of it back into AvA.
im assuming you have no idea how much money ZOS really makes...
its alot, btw
I’m assuming you missed my point completely...
You did, btw.
i get the feeling you havent been in the game for a long time.. no offense, but ZOS is known for having clear knowledge on what an issue is and avoiding fixing it, for example, lighting patch