Dunno, maybe some characters acquire immunity to the disease during the first infection, so it doesn't infect them again. Bosses are often immune to the effects of abilities, so why not player characters, too?We Have been trying to do the "have all party members having 2 infections at the same time" achievement but he never gives 2 infections to everyone. Usually the second debuff is only applied on 2 players, seemingly chosen randomly (we use the games own buff tracker to check the infection status. symbol is green, red and blue "poison injection arrows").
Anyone know how to bypass this bug or what causes it? I have done the achi with my tank by accident.
Shadowshire wrote: »Dunno, maybe some characters acquire immunity to the disease during the first infection, so it doesn't infect them again. Bosses are often immune to the effects of abilities, so why not player characters, too?We Have been trying to do the "have all party members having 2 infections at the same time" achievement but he never gives 2 infections to everyone. Usually the second debuff is only applied on 2 players, seemingly chosen randomly (we use the games own buff tracker to check the infection status. symbol is green, red and blue "poison injection arrows").
Anyone know how to bypass this bug or what causes it? I have done the achi with my tank by accident.
On the face of it, the "second debuff" is indeed applied randomly. Which means that a party must continue the battle until the Plague Concoctor gives each member the second infection before they kill him. I would guess that if a PC dies during the fight, they must be resurrected and re-infected with the first one, before they can acquire the second one. At least, such a challenge seems to be the concept for the Achievement.
Given the attributes of the Pseudorandom Number Generator, who knows how long the battle will continue? Then again, given the attributes of the software that the ZOS development team produces, maybe the Plague Concoctor will never infect all group members twice at the same time. Only ZOS can know whether this is a bug, and they won't know until and unless they investigate to determine whether their algorithim is functioning correctly. Perhaps all they should do is make the second infection more likely to occur sooner than it is likely to occur now.
For what it is worth, there is a rather similar Achievement in Blizzard Entertainment's World of Warcraft v. 5.4 (perhaps introduced with version 5.0 if not previoulsy). Such a coincidence, no?