Make scroll keeps: Fort Glademist, Arrius Keep and Castle Farragut harder to take, since these are the most important territorial structures in Cyrodiil. Once they are ransacked the gates will be opened and leave the weaker territories behind it vulnerable to a scroll invasion. Now that the elder scrolls are worth more points, how about in 2019 we introduce faction lieges to come defend these home keeps I mentioned. High King Emeric will defend Glademist, King Jorunn will defend Arrius and Queen Ayreen will defend Farragut. This will make it harder to take the flags and players can not just bring their zerg force in and take a keep easily in the later hours. In certain hours, when the majority of the player base sleeps, it leaves our scrolls vulnerable to ninja sieges; players will take our scrolls when the population is low and we will wake up in the morning down by 300 points unfairly. Having strong NPC support on these specific territories will make the pvp more small scale and players will relay on tactical strategy opposed to just zerging everything down and taking advantage of the weaker numbers. It will require smaller guilds to work together so things can be respectfully achieved.
For example I recommend the system working like this: if you bring 50 players to one keep, the guards will be stronger and the liege will have powerful guards that can wipe factions with 30 or more with powerful spells and skills. Thus when the guild comes in one raid lets say 12-25, it will be much easier to defeat the liege. The ruler, once defeated, a program will send a message world wide that says King Jorunn has left Cyrodiil. What this does is give players a chance to defend their scroll keeps. The lesser number that comes may face stronger opposition from players but less pressure from the liege and his/her NPC guards, thus the more you bring, the harder it is to take the keep.
What this does is as I envisioned, create balance and force guilds to spread out and be more effective. It will help the server, reduce lag in areas and allow things to be fought out fairly. Not to mention there is no penalty for Faction hopping which makes things more unbalanced. "I can just screw DC or AD and hop over to my EP toons since EP is winning and get some easy AP." These are unfortunate things about Cyrodiil that need immediate attention. I also recommend that we make players commit to a faction for the duration of the campaign. This will promote more meaningful PVP, what the lore of the game originally intended to be, loyalty to ones respectful faction.
"Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
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