VaranisArano wrote: »One of these things looks a lot better than the other...
Old Ordinator Armor:New Ordinator Armor:
starkerealm wrote: »Yeah, that's not going to happen. Not after the revisions to Orc and Redguard back at launch were... "poorly" received.
And, yeah, I still kinda miss the old Redguard motif. That had a lot of style. The new one did a better job with heavy armor, but light and medium lost a lot of personality in the transition.
starkerealm wrote: »Yeah, that's not going to happen. Not after the revisions to Orc and Redguard back at launch were... "poorly" received.
And, yeah, I still kinda miss the old Redguard motif. That had a lot of style. The new one did a better job with heavy armor, but light and medium lost a lot of personality in the transition.
starkerealm wrote: »Yeah, that's not going to happen. Not after the revisions to Orc and Redguard back at launch were... "poorly" received.
And, yeah, I still kinda miss the old Redguard motif. That had a lot of style. The new one did a better job with heavy armor, but light and medium lost a lot of personality in the transition.
MehrunesFlagon wrote: »get rid of all hip and crotch flaps.
MehrunesFlagon wrote: »get rid of all hip and crotch flaps.
MLGProPlayer wrote: »I have no idea why they used those awful low-res styles on a bunch of key NPCs in Summerset. They clash horribly with the rest of the zone. In Morrowind, they kept it to new styles only.
I just want better shoulder armor, the shoulders always ruins my look
I made a similar thread some time ago.
They have clearly made an effort as they go to give us "upgraded" racial armor types.
Argonian->Mazzatun
Dunmer -> Militant Ordinator, Telvanni, Hlaalu, Redoran, Ebony (arguably)
Altmer -> Divine Prosecution, Sapiarch
Khajiit -> Dro-M'athra
Orcish -> Malacath, Ancient Orc, Trinimac (arguably)
Redguard -> Ra Gada, Yokudan
Breton -> Mercenary (arguably)
Nord -> Bloodforge, Scalecaller (arguably)
Even the "rare" motifs:
Dwemer -> Refabricated (HoF, not currently available as a motif)
Daedric -> Xivkyn (though both are quite dated now)
Why they havent begun to disperse these vastly superior looks around the vanilla zones is beyond me. It would be a great way to show new characters some of the armor styles available to them, and encourage them to explore, run dungeons, trials, do dailies etc to acquire these better styles.
PLUS it would make the vanilla zones look infinitely better.
Als, use the Alliance motifs to demarcate military personnel. They are amazing motifs, but are not used anywhere in the vanilla game. When i get to a military camp in a zone, shouldnt the NPCs there be wearing their Alliances' armor style?
Properly redone replacers for the original armors (the racial and rare styles) would be preferable, of course. The old armors are pretty terrible wall to wall. They dye poorly, look painted on, and for the most part the hip flaps are outrageously oversized. The Khajiit armors are some of my favorites, but those hip flaps, my sweet Azura, I could set sail in them and conquer foreign nations they are so large.
Anyhow, I agree with the whole concept, either remake the original racial motifs, or replace them on NPCs in the vanilla zones with the upgraded versions. Either would be a huge improvement.
pinkempyreal wrote: »starkerealm wrote: »Yeah, that's not going to happen. Not after the revisions to Orc and Redguard back at launch were... "poorly" received.
And, yeah, I still kinda miss the old Redguard motif. That had a lot of style. The new one did a better job with heavy armor, but light and medium lost a lot of personality in the transition.
Oh you mean the Orc boob window?? LOL
I think even just an update in the bipmap and mesh quality is really all we need. Keep the style as is but make it look like the rest of the game.
dont touch high elf lol that still looks good 4 yrs later
I cant speak for the OP, but for my part, I dont want them to replace the existing racial styles with something 100% different. Not at all!
I want them to remake them, in exactly the same design as they are now, but with higher resolution textures, better dye effects, and better/removed hip flaps/crotch flaps.
Just make them higher res/better quality models, but keep the design the same. And maybe tone down the flaps. The most recent motifs have been great in that regard, the flaps are much MUCH less bizarre. Psijiic, Sapiarch, Tsaesci, Fang lair/Scalecaller etc, all have very subdued or non existent flaps.
MehrunesFlagon wrote: »get rid of all hip and crotch flaps.
pinkempyreal wrote: »MehrunesFlagon wrote: »get rid of all hip and crotch flaps.
Woooah woah... Now you're just being unreasonable!....
Give us the option at least please.MLGProPlayer wrote: »I have no idea why they used those awful low-res styles on a bunch of key NPCs in Summerset. They clash horribly with the rest of the zone. In Morrowind, they kept it to new styles only.
Did they? I don't remember seeing any that stood out. Maybe I was too enthralled in the newness of the zone. The dude I posted was from The Rift.