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Gold transmute goeds

Somber97866
Somber97866
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Why is it you can pretty much show up to pvp and get these but you have to bw the top 1% in pve to get them
  • WaltherCarraway
    WaltherCarraway
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    Go PvP then.
    Back from my last hiatus. 2021 a new start.
  • redspecter23
    redspecter23
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    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?
  • PlagueSD
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    PvP is the best way to get transmute crystals. They drop like candy for them. For those of us that don't like to PvP we're screwed and only get 1-2 per dungeon daily.
  • Zeromaz
    Zeromaz
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    Is there a limit to how many we get from pvp? Seems like i get one on my first ROTW bag and won’t get another till the following day. And 90% of them have 4 in them
  • VaranisArano
    VaranisArano
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    Zeromaz wrote: »
    Is there a limit to how many we get from pvp? Seems like i get one on my first ROTW bag and won’t get another till the following day. And 90% of them have 4 in them

    You get a guaranteed uncracked geode once per day, and a random chance to get others after that. They drop between 4-25 stones, but the RNG is heavily weighted towards 4 stones.
  • VaranisArano
    VaranisArano
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    Zeromaz wrote: »
    Is there a limit to how many we get from pvp? Seems like i get one on my first ROTW bag and won’t get another till the following day. And 90% of them have 4 in them

    You get a guaranteed uncracked geode once per day, and a random chance to get others after that. They drop between 4-25 stones, but the RNG is heavily weighted towards 4 stones.
  • Edaphon
    Edaphon
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    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    Or 3. Decent gear usually comes from PvE. PvErs are meant to run the content multiple times until they get the right traits and PvPers only need to do it once and then farm transmute crystals.
    That way everyone can (mostly) stick to their preferred content.
  • SugaComa
    SugaComa
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    Edaphon wrote: »
    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    Or 3. Decent gear usually comes from PvE. PvErs are meant to run the content multiple times until they get the right traits and PvPers only need to do it once and then farm transmute crystals.
    That way everyone can (mostly) stick to their preferred content.

    Unlike to believe this is the reason why
  • ErMurazor
    ErMurazor
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    In pvp u get 1 transmutegeode per day. And 90% of the case its 4 stones.

    in pve u get it from:

    Defeat bosses in Veteran Dungeons
    Defeat bosses in Veteran Trials
    Complete Undaunted Pledges
    Complete your first daily "Random Dungeon"

  • SugaComa
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    ErMurazor wrote: »
    In pvp u get 1 transmutegeode per day. And 90% of the case its 4 stones.

    in pve u get it from:

    Defeat bosses in Veteran Dungeons
    Defeat bosses in Veteran Trials
    Complete Undaunted Pledges
    Complete your first daily "Random Dungeon"

    No offence but I hit cyrodil tonight played 70 mins got 2 gold geoeds total of 9 crystals

    PvP I did pledges daily want every took about 3 hours to do everything ... Got 5 purple goeds ... 5 transmute crystals ...
  • Numerikuu
    Numerikuu
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    This kinda irks me tbh--especially with all the instability issues that PvP has. I can't participate in raids or defense without getting 5 or less fps, or straight up freezing, despite my graphics being set to the absolute minimum and addons being disabled. Everywhere else outside of Cyro though? Perfectly fine. I'm not the only one either, all my friends experience this as well.
    Then there's the ones that don't like or touch PvP at all. They get the shaft.

    Vet dungeon daily pledges should give better geode rewards--especially if you complete the bonus req/use the HM scroll. More if you do a DLC dungeon pledge.
  • idk
    idk
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    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    This is kind of it. Most players are more active in PvE so they placed items where the incentive needed to be.
  • ErMurazor
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    SugaComa wrote: »
    ErMurazor wrote: »
    In pvp u get 1 transmutegeode per day. And 90% of the case its 4 stones.

    in pve u get it from:

    Defeat bosses in Veteran Dungeons
    Defeat bosses in Veteran Trials
    Complete Undaunted Pledges
    Complete your first daily "Random Dungeon"

    No offence but I hit cyrodil tonight played 70 mins got 2 gold geoeds total of 9 crystals

    PvP I did pledges daily want every took about 3 hours to do everything ... Got 5 purple goeds ... 5 transmute crystals ...

    then u are lucky, i open alot of rewardboxes each day and very very rarely get 2 geodes. So u need to put in alot of hours in pvp to get more. I Think its fairly balanced
  • Diggitydug
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    How long do you have to spend in PvP to get a geode!
  • Soleya
    Soleya
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    Diggitydug wrote: »
    How long do you have to spend in PvP to get a geode!

    Varies. You need 20k AP to get a reward of the worthy. Depending on skill (and luck) that could be a few minutes to an hour or more.

    On a time where there is good action, going to a battle at a keep and defending (or offense) can net you that pretty quickly.

    Also note, that if you get to Tier 1 on your home campaign (25k ap), you get a transmute crystal at the end of the campaign with guaranteed crystals. 10 for 7 day campaign and 50 for 30 day. Before Vivec ended 2 weeks ago, I got 9 characters to tier 1 or better. Only took about an hour per character. Most of them weren't even in PVP gear.

    One character I got a 31k defensive tick after about 15 mins of helping defend a keep.
  • AlnilamE
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    SugaComa wrote: »
    Edaphon wrote: »
    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    Or 3. Decent gear usually comes from PvE. PvErs are meant to run the content multiple times until they get the right traits and PvPers only need to do it once and then farm transmute crystals.
    That way everyone can (mostly) stick to their preferred content.

    Unlike to believe this is the reason why

    That's actually pretty reasonable. PvPers were the ones complaining about having to spend time outside of Cyrodiil to get gear.

    PvErs are happy to spend time outside of Cyrodiil, so that's not a problem.
    The Moot Councillor
  • redspecter23
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    AlnilamE wrote: »
    SugaComa wrote: »
    Edaphon wrote: »
    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    Or 3. Decent gear usually comes from PvE. PvErs are meant to run the content multiple times until they get the right traits and PvPers only need to do it once and then farm transmute crystals.
    That way everyone can (mostly) stick to their preferred content.

    Unlike to believe this is the reason why

    That's actually pretty reasonable. PvPers were the ones complaining about having to spend time outside of Cyrodiil to get gear.

    PvErs are happy to spend time outside of Cyrodiil, so that's not a problem.

    I don't think anyone enjoyed the grind for sharpened weapons when the only trait worth having was sharpened. It drove both PvP players and PvE players equally insane.
  • Arkangeloski
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    Diggitydug wrote: »
    How long do you have to spend in PvP to get a geode!

    Rack up 20k ap n u will get a reward.
  • Skullstachio
    Skullstachio
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    last uncracked transmutation geode I got yesterday (from daily pledge on vet mode.) had 10 transmute crystals, had enough to transmute a Rattlecage lightning staff (Despair dropped by grothdarr.) to Nirnhoned.
    Edited by Skullstachio on June 29, 2018 1:51AM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • chaserstorm16909
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    I have so many of these from pvp I don't know what to do with them. I wish I could sell them or trade them for something I need.
  • Colecovision
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    Why is it you can pretty much show up to pvp and get these but you have to bw the top 1% in pve to get them

    Pvers basically get 50 crystals every time gear drops in the right trait. Pvpers get nothing without crystals. I don't think there would be transmutation at all without pvp and zos trying to fill cyrodil.

    My crystals came from soloing normals, an occasional vet solo, the anniversary event and pvp. I only pvp for the crystals and without that avenue, the whole thing would just suck. 50 normal solos for one piece. Please don't get pvp nerfed. Just put in the hour and enjoy how easy it is.
  • Jameliel
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    Undaunted points and Undaunted keys....why is it that PvErs get them like candy at will, but no matter how great you are in PvP, there is no way to get them that way?
  • Soleya
    Soleya
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    Example of how fast you can get AP.

    Defensive tick after about 15-20 mins of defending a keep. The other 10k AP before the tick was from kills and retaking a resource.

    L0rPQSv.jpg
  • swippy
    swippy
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    SugaComa wrote: »
    Edaphon wrote: »
    Two potential answers.

    1. It was a clever design choice which encourages players to go PvP to gain transmute stones at a fast rate. PvE was never intended to reward transmute stones at a reasonable rate so that players would go to Cyrodiil in order to keep the map busy.

    2. They threw darts at a board. PvP hit triple 20 and PvE landed on... I don't know... 3 maybe?

    Or 3. Decent gear usually comes from PvE. PvErs are meant to run the content multiple times until they get the right traits and PvPers only need to do it once and then farm transmute crystals.
    That way everyone can (mostly) stick to their preferred content.

    Unlike to believe this is the reason why

    i can't find the "unlike" button, so let me state that i also believe this is the reason why.
  • ErMurazor
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    Soleya wrote: »
    Example of how fast you can get AP.

    Defensive tick after about 15-20 mins of defending a keep. The other 10k AP before the tick was from kills and retaking a resource.

    L0rPQSv.jpg

    33 kills and 3!!!!!! KBs How is that even possible? Zergsurf much?
  • dtsharples
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    I'd say it is perfectly balanced.

    Lets say it takes 10 minutes to farm the AP to be given a PVP Reward bag. (This is if you are lucky and log into an ongoing siege, that you actually win, or successfully defend a home keep)
    That is basically your only reward, a bag with about a 90% chance to contain just 4 stones.
    I PVP a lot, and only twice have I had a 25 gem bag since they were released. And rarely a bag with 5 or 10 stones.
    The rest of the tripe that drops in the reward bags is mostly that, tripe.
    So mostly you get something to maybe sell for 400 gold at best, or something to deconstruct. Usually It's just inventory filler trash. Remember, you don't get weapons or jewellery, just clothing.


    In 20 minutes you can easily run the original vet dungeons with a competent group.
    During that run you'll get loot from 4 - 5 bosses. Including jewellery + weapons.
    Loot from trash mobs.
    Probably 2 chests to open.
    Any random dungeon finder rewards.
    Possibly Undaunted chest keys if it's also a daily pledge.
    Plus your Transmute stones.
    - And you can do this repeatedly all day long.

    As for trials, they are supposed to take more effort than either PVP or Dungeons. So the loot (which is considered some of the best in game) should take longer to acquire.
    And at least now you can transmute the crappy trait loot to be useful.
  • red_emu
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    Lol. Wut? In PvP we are lucky to get max 4 crystals a day! Unless you spend hours upon hours upon hours and make sure you are at every keep getting tons of AP to receive something more than a blue PvP set piece.

    Just leave us alone. We have had the same PvP experience pretty much from the start. IC is so uninteresting, nobody really goes there as they used to. We rarely receive a QoL update and zero additional content (I do not count battlegrounds as those are just glorified duels to me).

    In the meantime, PvE players right now receive a full Chapter, 2 DLC dungeons and a story + zone DLC every year with a multitude of events. So to say that ZOS caters only to PvP community and puts incentives in place to enter Cyrodiil is simply not true. We have to deal with easily exploitable bugs, bugged skills, lag, overpowered sets that destroy fair play.... let us have our 4 transmute crystals a day, ok?
    PC - EU:
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  • Jurand80
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    I have to keep transmuting stuff to get my bag space back... Trasmute geodes are pvp candy. Come and get them. Ez 1 full transmutation geode every month
  • Brrrofski
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    Even if you despise PvP....

    Sign all your toons up to the 30 day campaign.

    Go into pvp, lfg in chat and join a zerg. Get to tier reward 1. I think that's 30k AP. Super easy to do in a zerg. You'll get 50 transmute crystals at end of the campaign. A potential of 750 a month for about 7-10 hours work.

    Doesn't matter if your faction wins or loses. Just hit tier reward 1 then swap toon.
    Edited by Brrrofski on June 29, 2018 10:20AM
  • Violynne
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    Why is it you can pretty much show up to pvp and get these but you have to bw the top 1% in pve to get them
    Players in PvP use different gear, and they've been begging for a transmute system since launch.

    It makes sense. Why waste mats, money, and time to create nearly two identical sets but with different traits.

    As often as this game changes, PvP generally gets the focus on buffs/debuffs because people playing against other people will show actual cracks in the balance than will cutting down a flower trying to eat you.
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