Drakkdjinn wrote: »Scattershot is stronger than most destro ults I encounter in noCP since the update; and its spammable, available for low amounts of AP & sets an AOE the size of mexico on any breach + it stacks.
PvP'ers: Discuss.
ZoS try PvP'ing occasionally before making adjustments, please.
Drakkdjinn wrote: »Scattershot is stronger than most destro ults I encounter in noCP since the update; and its spammable, available for low amounts of AP & sets an AOE the size of mexico on any breach + it stacks.
PvP'ers: Discuss.
ZoS try PvP'ing occasionally before making adjustments, please.
Sorry, I’m laughing so hard at your last suggestion...
Drakkdjinn wrote: »Scattershot is stronger than most destro ults I encounter in noCP since the update; and its spammable, available for low amounts of AP & sets an AOE the size of mexico on any breach + it stacks.
PvP'ers: Discuss.
ZoS try PvP'ing occasionally before making adjustments, please.
Siege
The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.
Developer Comment:
Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry. The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.
Crispen_Longbow wrote: »Drakkdjinn wrote: »Scattershot is stronger than most destro ults I encounter in noCP since the update; and its spammable, available for low amounts of AP & sets an AOE the size of mexico on any breach + it stacks.
PvP'ers: Discuss.
ZoS try PvP'ing occasionally before making adjustments, please.
ZOS has heard your cry and decided to buff siege in CP campaigns so all can suffer Elder Siege Online.Siege
The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.
Developer Comment:
Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry. The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.
https://forums.elderscrollsonline.com/en/discussion/424230/pts-patch-notes-v4-1-0/p1
Siege about to hit everyone hard in cp as well.
Honestly siege should work like proxy det and increase in the damage done once it surpasses 6 enemies
6/8/10/12/14/16/18 etc
25/50/75/100/125/150/175/200% more damage.
Powerful vs the stacked players who also have more tools to mitigate it (purge/siege shield/rapids/eg)
Would discourage stacking so hard and maybe spreading out for a keep take and/or attacking multiple fronts