Both sloads and rune cage were mentioned several times to the devs by the representatives. I know, that both actually would need some urgent treatment. But ZoS atm is very busy with the whole nect update and the priorities probably are on the whole update instead of those two things. Anyway they dont want to implement such changes without testing on the pts. So it doesnt matter how urgent something is, because mostly ZoS needs a lot of time for changes. Even if they would adress it right now, they would first put it on the pts next monday and a week after into the game the earliest. And that would be only possible, if they come up with a balanced idea right now.
The purpose and function of class reps is to gather/compile information (data) on 'pain points' for each class or job function. ZOS was very clear that it is up to them (ZOS) what they do with that information. ZOS was also very clear that they were not looking for recommended solutions from the class representatives, nor were they looking for feedback regarding balance issues.
This poll is illogical - it implies that the class reps can do something they can't ... the type of 'feedback' called for by this poll is outside the scope of what 'class reps' are authorized to do.
To me, class representatives serve one function. They are a filter for ZOS. Since they are all knowledgeable players with years of game experience (and ZOS didn’t follow through with their initial statement that players on the more casual side would be represented too, which I think is a smart move) they can bundle up the different ideas and feedback and sift it so that the devs don’t have to bother with every strange idea from the community. I think it’s only natural that not only pain points but other issues are brought up as well by the representatives - I mean, you probably would point your boss to obviously glaring mistakes although they are not strictly within your job description.
IZZEFlameLash wrote: »To me, class representatives serve one function. They are a filter for ZOS. Since they are all knowledgeable players with years of game experience (and ZOS didn’t follow through with their initial statement that players on the more casual side would be represented too, which I think is a smart move) they can bundle up the different ideas and feedback and sift it so that the devs don’t have to bother with every strange idea from the community. I think it’s only natural that not only pain points but other issues are brought up as well by the representatives - I mean, you probably would point your boss to obviously glaring mistakes although they are not strictly within your job description.
I feel like class reps will be nothing more than a PR stunt and the game will just flow as it always had been, whatever Wrobel thinks is cool is put in without consideration and whatever classes kill him in his zerg will be nerfed. They are just too stubborn about their weird ways to actually listen. Or class reps themselves will end up as PR workers saying that changes are soooo great and stuff even if they aren't for many of us.
I'm on a mix with this because something over performing whilst frustrating isn't a bug and doesn't need to be addressed in an incremental.
If we balance things every week and constantly tweak numbers you'll have a meta which changes even more rapidly and creation a situation where no one wants to invest in any sets or builds because they could change week to week.
I would be find with solid changes every three months with each big release, if we saw them in all areas every three months rather than doing things in chunks each update.