Should ZOS adressing imbalances too slow be a point for ClassReps to be mentioned?

  • Drdeath20
    Drdeath20
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    Yes.
    Should yes but as usual it will carry on far too long and then it will get nerfed into uselessness
  • Checkmath
    Checkmath
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    There is no benefit for the class reps to „abuse“ our new role. We all play several classes, so only buffing one doesnt make sense, especially not in pve.
    We represent the voices in here, on the discord, in the feedback form and also from the players ingame. We surely cant represent everyone, only those willing to raise their voice and those will be heard. We do not buff or nerf classes, we gather feedback about the biggest issues the classes have.
    Hope this clarifies some of the things written above.
    Edited by Checkmath on June 26, 2018 10:29PM
  • Solariken
    Solariken
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    Yes.
    Checkmath wrote: »
    Both sloads and rune cage were mentioned several times to the devs by the representatives. I know, that both actually would need some urgent treatment. But ZoS atm is very busy with the whole nect update and the priorities probably are on the whole update instead of those two things. Anyway they dont want to implement such changes without testing on the pts. So it doesnt matter how urgent something is, because mostly ZoS needs a lot of time for changes. Even if they would adress it right now, they would first put it on the pts next monday and a week after into the game the earliest. And that would be only possible, if they come up with a balanced idea right now.

    While I'm not totally disagreeing with you, they can make specific changes quite fast. Remember the Malubeth nerf? It basically got it's own patch and it came very fast after the huge community uprising. They nerfed it swiftly and gently, just like they should do to Sload's and Rune Cage.
  • Maryal
    Maryal
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    No.
    The purpose and function of class reps is to gather/compile information (data) on 'pain points' for each class or job function. ZOS was very clear that it is up to them (ZOS) what they do with that information. ZOS was also very clear that they were not looking for recommended solutions from the class representatives, nor were they looking for feedback regarding balance issues.

    This poll is illogical - it implies that the class reps can do something they can't ... the type of 'feedback' called for by this poll is outside the scope of what 'class reps' are authorized to do.
    Edited by Maryal on June 26, 2018 11:57PM
  • Derra
    Derra
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    Yes.
    Maryal wrote: »
    The purpose and function of class reps is to gather/compile information (data) on 'pain points' for each class or job function. ZOS was very clear that it is up to them (ZOS) what they do with that information. ZOS was also very clear that they were not looking for recommended solutions from the class representatives, nor were they looking for feedback regarding balance issues.

    This poll is illogical - it implies that the class reps can do something they can't ... the type of 'feedback' called for by this poll is outside the scope of what 'class reps' are authorized to do.

    Is it really though? The way i understood it the classreps don´t only talk about classes but also roles and general balance of the game - the speed in which some of these issues are adressed (if they´re identified as such) directly relates to their main function imho.

    The class reps can surely adress it as a point bothering the community. Weather or not ZOS does something with this feedback is not in our hands.

    But imo it´s better to bring it up than to say nothing at all.
    Edited by Derra on June 27, 2018 5:46AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Tonturri
    Tonturri
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    Yes.
    Years ago it might've been fine, but in this day and age I expect MMO developers to have a way to quickly and easily change minor aspects of their game (such as, say, increasing or decreasing a number, etc) or messing around with a skill in a way that isn't a complete redesign (skill cost adjustment, changing a direct dmg to a DOT - like rune cage).

    Of course it's perfectly fine for the bigger stuff to take longer, like redesigning a skill.
  • Feanor
    Feanor
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    Yes.
    To me, class representatives serve one function. They are a filter for ZOS. Since they are all knowledgeable players with years of game experience (and ZOS didn’t follow through with their initial statement that players on the more casual side would be represented too, which I think is a smart move) they can bundle up the different ideas and feedback and sift it so that the devs don’t have to bother with every strange idea from the community. I think it’s only natural that not only pain points but other issues are brought up as well by the representatives - I mean, you probably would point your boss to obviously glaring mistakes although they are not strictly within your job description.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • IZZEFlameLash
    IZZEFlameLash
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    Yes.
    Feanor wrote: »
    To me, class representatives serve one function. They are a filter for ZOS. Since they are all knowledgeable players with years of game experience (and ZOS didn’t follow through with their initial statement that players on the more casual side would be represented too, which I think is a smart move) they can bundle up the different ideas and feedback and sift it so that the devs don’t have to bother with every strange idea from the community. I think it’s only natural that not only pain points but other issues are brought up as well by the representatives - I mean, you probably would point your boss to obviously glaring mistakes although they are not strictly within your job description.

    I feel like class reps will be nothing more than a PR stunt and the game will just flow as it always had been, whatever Wrobel thinks is cool is put in without consideration and whatever classes kill him in his zerg will be nerfed. They are just too stubborn about their weird ways to actually listen. Or class reps themselves will end up as PR workers saying that changes are soooo great and stuff even if they aren't for many of us.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Feanor
    Feanor
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    Yes.
    Feanor wrote: »
    To me, class representatives serve one function. They are a filter for ZOS. Since they are all knowledgeable players with years of game experience (and ZOS didn’t follow through with their initial statement that players on the more casual side would be represented too, which I think is a smart move) they can bundle up the different ideas and feedback and sift it so that the devs don’t have to bother with every strange idea from the community. I think it’s only natural that not only pain points but other issues are brought up as well by the representatives - I mean, you probably would point your boss to obviously glaring mistakes although they are not strictly within your job description.

    I feel like class reps will be nothing more than a PR stunt and the game will just flow as it always had been, whatever Wrobel thinks is cool is put in without consideration and whatever classes kill him in his zerg will be nerfed. They are just too stubborn about their weird ways to actually listen. Or class reps themselves will end up as PR workers saying that changes are soooo great and stuff even if they aren't for many of us.

    That’s a possible scenario. It’s too early to say, but the track record ZOS has so far certainly isn’t really encouraging.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Nyladreas
    Nyladreas
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    Yes.
    Turelus wrote: »
    I'm on a mix with this because something over performing whilst frustrating isn't a bug and doesn't need to be addressed in an incremental.

    If we balance things every week and constantly tweak numbers you'll have a meta which changes even more rapidly and creation a situation where no one wants to invest in any sets or builds because they could change week to week.

    I would be find with solid changes every three months with each big release, if we saw them in all areas every three months rather than doing things in chunks each update.

    There's PTS for that though. It can be done safely there, week too week without any issues caused on live. At least in my opinion. I'd really love to see some serious balance testing done with all kinds of experiments tbh. PTS shouldn't just be for theorycrafting and endgame content. Make a separate PTS just for Class Balance if needed. Why not?
  • Gnozo
    Gnozo
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    Yes.
    Remember the bug with the new storage chests where when you put in Bound items and then delete a character the items also gets removed?
    Was reported was first week of pts. Guess what. They carried it to live.

    Pts is useless. Only to make new dlc more attractive by buffings things that are coming with it.
  • usmguy1234
    usmguy1234
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    Yes.
    Sloads is meh. Only died to it a few times... was practically dead already. Rune cage is only op if you have bad resource management/ reflexes. My biggest issues are the crashes on console. I legit think Zos' crew doesn't know how to fix it.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Elsterchen
    Elsterchen
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    Yes.
    ... if bugged crownstore items get adressed within 15 mins they surely should speed up the process of at least looking at and akknowledge imbalances.

    After all: we do fight more often then buy things from the crown store!
  • Stibbons
    Stibbons
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    Yes.
    From Magplar point of view years is not fast fixing. Immobile house has never worked and most skills are underperforming compared to other classes same kind of skills.
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