If characters were unable to run through one another (or perhaps couldn't *push by* without a hit to their stamina) in PvP, would this be worthwile?
I'm thinking it would be a huge change to both tactics and operations. I presume entirely new play styles would develop. Invisible characters would presumably be detected when trying to push by. Shield wall formations might become a useful formation. Battlefield tactics might become more varied with the implementation of other formations. We might see filling in the breach, etc.
I realize there would be some kinks to implement this properly, but what do you think? Would that be a fun game mechanic to consider? I'd love to see it tried on the PTS. What do you say? Sounds like a potentially useful form of realism.
And before you ask, no, I'm not planning to stalk common routes by setting up invisible "nightblade funnels" for unsuspecting DKs.... *Muhuawhahaaahahaaa*
Edited by isailandshootub17_ESO on June 22, 2018 1:58PM