The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
I wonder if placing offensive siege should only be possible after taking all three resources..
I mean, you'd need wood from the lumber mill to make em, iren from the mine for the hinges/nails etc.. and food from the farm to feed the besiegers..
Would remove much of the surprise where siege starts with no resources taken, and the first the defenders know is when it lit-up and you can't port..
Would remove much of the surprise where siege starts with no resources taken, and the first the defenders know is when it lit-up and you can't port..
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
One time in DAoC...
I'd rather it be easy to take than almost impossible defended.
Way back when in Dark Age of Camelot the npcs defending relics (just like scrolls in eso) were so hard to kill that they would wipe fully geared experienced zergs... And oddly the relic keeps didn't even have walls!!!!
Ya, easy to roll a keep is fine, go roll it back!
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
One time in DAoC...
If you have 20/20 siege then you have every right to take a keep out completely. Current siege pacing is perfect as few keeps are completely undefended and even a little bit of intelligent defensework makes it difficult for siegers to stay on task. If keeps get any tankier it'll ruin the pace as we've all trained to respond quickly in the current meta and we'd only promote more faction stacking by drawing it out longer.
If you have 20/20 siege then you have every right to take a keep out completely. Current siege pacing is perfect as few keeps are completely undefended and even a little bit of intelligent defensework makes it difficult for siegers to stay on task. If keeps get any tankier it'll ruin the pace as we've all trained to respond quickly in the current meta and we'd only promote more faction stacking by drawing it out longer.
Why do you deserve to take a keep with 20 siege when siege is dirt cheap and easy to move and transfer? It'd be one thing if that was a Challenge..but its not.... you certainly shouldn't be able to instantly drop it down and take down a keep in 2 to 3 minutes..that's just dumb.
Also i'd argue that it wouldn't cause faction stacking...I think the Meta would change where you have to spread out and hit multiple targets at once and you know..spread out and guard from the Faction coming to defend the keep...you know..like back in the day where you'd sit in between the lanes and attack targets on the way to the keep.
I could throw that back at you and ask why your faction deserves to maintain control of a keep it can't even be bothered to defend, but I happen to be standing on an immovable bedrock of sound reasoning on this topic and will instead play along.
I could throw that back at you and ask why your faction deserves to maintain control of a keep it can't even be bothered to defend, but I happen to be standing on an immovable bedrock of sound reasoning on this topic and will instead play along.
The issue is more along the lines of:
There is no way to defend a keep once it goes under siege because riding there takes longer than ramming 2nd door + turn flags.
So the only way to counteract this is by literally having people wait in keeps and spy for siege. Fun engaging gameplay - not.
This was solved in daoc by having keep/outpost guards report to the claiming guilds guildchat if they had enemy contact and with how many enemy players.
I could throw that back at you and ask why your faction deserves to maintain control of a keep it can't even be bothered to defend, but I happen to be standing on an immovable bedrock of sound reasoning on this topic and will instead play along.
The issue is more along the lines of:
There is no way to defend a keep once it goes under siege because riding there takes longer than ramming 2nd door + turn flags.
So the only way to counteract this is by literally having people wait in keeps and spy for siege. Fun engaging gameplay - not.
This was solved in daoc by having keep/outpost guards report to the claiming guilds guildchat if they had enemy contact and with how many enemy players.
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
I see suprise burst sieges basically every day on EU vivec on remote keeps.
The 3 outer keeps + 6 scrollgate keeps get ninjad fairly frequently and are usually flipped before people get there.
I could throw that back at you and ask why your faction deserves to maintain control of a keep it can't even be bothered to defend, but I happen to be standing on an immovable bedrock of sound reasoning on this topic and will instead play along.
The issue is more along the lines of:
There is no way to defend a keep once it goes under siege because riding there takes longer than ramming 2nd door + turn flags.
So the only way to counteract this is by literally having people wait in keeps and spy for siege. Fun engaging gameplay - not.
This was solved in daoc by having keep/outpost guards report to the claiming guilds guildchat if they had enemy contact and with how many enemy players.
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
The fact that you can burst an undefended keep in 3 minutes....
Keeps shouldn't be push overs...even undefended ones..you certainly shouldn't just mow right through the walls or doors in minutes....
Even as late as 1.6, I recall pugs wiping to guards when pvdooring. When I began pvping in 1.3, it was normal for that to happen. The degree to which the game is easier now is astounding.
I'm going to use DAOC as yet another example..and really there are other things that are a huge issue with this sort of mass warfare.
In daoc, Hauling around siege was not easy..it was very heavy..which meant you usually only had a couple people with Siege and it actually took a second to build...In this game..people can carry a CRAP ton of siege and just drop it damn near instantly so you have 20 Ballista pounding on wall or door in a second which is moronic..Which brings me to another point..
In DAOC when a zerg was moving..It was not fast...It was generally slow and you generally needed a zerg to even take a slightly defended keep....In this game Zergs speed around extremely fast (which completely removes the advantage of a small group has which is suppose to be fast movement) and then they get to a keep and instantly burst it down.
Bursting a Keep should not be a thing...The very fact that its a thing is just completely silly to me
Siege can be powerful...I have zero problem with Siege wrecking players and such...But they need to VASTLY scale up the HP of Keep Walls and Doors..
You forgot something about DAoC. I only played vanilla till about level 48. But I distinctly recall players being able to melee doors with weapons. Besides any siege that was hitting it. (it's a little fuzzy as it was so long ago. Honestly not even sure siege engines were used/maybe not in the game yet?) I only ventured into PvP a couple times because I picked a terrible non-stealth melee class for it, and ended up quitting the game.