I got confused. It seemed OP wants to make trading complicated.
Juju_beans wrote: »I got confused. It seemed OP wants to make trading complicated.
Well OP stated they only play for 1 week every couple of months.
That removes farming, looting, guild trading for making gold.
What can they do for 1 week every couple of months to get them lots of gold to play with for that week.
isailandshootub17_ESO wrote: »A treatise on why casuals never use guild merchants.
3.) If you buy an item it becomes bound in a way where it can't be resold, so if you buy it stays with you, no matter what;
4.) Make resource nodes instanced to the player to stop people from hoarding that way;
#3 alone would fix the inflation issue. Well done.
#4 just sounds awesome to a casual player like myself. ~10 hours per week for 5 or 6 weeks out of the year.
bellatrixed wrote: »Nothing is broken for casual players.
It is incredibly easy to make gold in this game if you try even a *little*. If you are unwilling to try even a little you must not really want whatever you're grinding gold for.
Juju_beans wrote: »I got confused. It seemed OP wants to make trading complicated.
Well OP stated they only play for 1 week every couple of months.
That removes farming, looting, guild trading for making gold.
What can they do for 1 week every couple of months to get them lots of gold to play with for that week.
isailandshootub17_ESO wrote: »My first thought is to do away, in some respect, with randomized loot. If a desired set or item could be acquired through a direct quest, that would be great. It would be even better if it could be incorporated into all existing quests.
isailandshootub17_ESO wrote: »There are many ways this could be done. For example. Imagine a clever daedra finds a niche in collecting rare armaments (i.e. set items). He carries almost every set item in game, all selectable through his trade menu. But he doesn't care for gold. Instead he desires a special form of life essence. He gives you a gem or something else whereby every enemy you kill grants life-force points to the object, which can be traded for his items (like soul gems, but automatic without need to aquire the gems).
isailandshootub17_ESO wrote: »Or you could have a faction merchant who awards glory points for quests completed to trade for these items. Or there could be a nefarious merchant who will accept infamy points for bad deeds, thieving, and dark brotherhood contracts. Anything. I suppose there is already something like this in Cyrodiil for certain PvP sets. But I'm talking comprehensive with even less chance.
The key here is that with a moderate amount of play, someone can receive the items they desire without having to engage with the Guild Merchant traders (which are too inflated for them). Furthermore, you can level and quest with your friends even though you both want something different.
isailandshootub17_ESO wrote: »What will this mean for Guild Merchants? Will it do away with the need for them? I certainly hope not! It seems that this would simply stabilize the value of set items and move the Guild Merchant market from such items to mats and crafted goods, which in turn enfranchises crafters.
So there you have it; my humble economic musings.
Back to Tamriel for me, before the next patch makes my nearly completed character non-competitive....
doctor_refuel wrote: »And please, let Adam Smith have his rest, he was an 18th century political economist whose theories are obsolete as hell, if they were even correct at some point : )
Juju_beans wrote: »I got confused. It seemed OP wants to make trading complicated.
Well OP stated they only play for 1 week every couple of months.
That removes farming, looting, guild trading for making gold.
What can they do for 1 week every couple of months to get them lots of gold to play with for that week.
Most casuals want an auction house, for good reason. There's a lot of posters on these forums that are in the high end trading guilds controlling the market, so it's gonna be hard to get neutral opinions on this.
WhiteNoiseMaker wrote: »There is however the clear cut examples of market manipulation that goes on.
For example, on NA PC finished Jute used to be commonly found a few months ago at the price of 7-9 gold apiece on average, sometimes even less. Then it suddenly spiked for no discernible reason to the price of 35-40 gold a unit. It stayed this way for two months, before gradually lowering now to the current price of 25 per unit. This is still remarkably higher than it was a mere season ago.,
Oko runes are another example of price manipulation on what used to be a trivially cheap rune. At least in this case, there's a partial reason in that writs have begun to make more use of Oko, but we're talking about price hikes over over 1000% to 2000% increase fro last year.
Just adding this in response to the suggestion that 'things in the basket get cheaper over time'. :-)
Agenericname wrote: »Most casuals want an auction house, for good reason. There's a lot of posters on these forums that are in the high end trading guilds controlling the market, so it's gonna be hard to get neutral opinions on this.
That would be my choice. I read somewhere that there are 1000 trading guilds for 100 spots. I'm not sure how true that is, but even a less exaggerated discrepancy between the two would create an artificial barrier restricting competition which is naturally going to drive the prices up.
There are other ways to cover the gold sink.
wtlonewolf20 wrote: »WhiteNoiseMaker wrote: »There is however the clear cut examples of market manipulation that goes on.
For example, on NA PC finished Jute used to be commonly found a few months ago at the price of 7-9 gold apiece on average, sometimes even less. Then it suddenly spiked for no discernible reason to the price of 35-40 gold a unit. It stayed this way for two months, before gradually lowering now to the current price of 25 per unit. This is still remarkably higher than it was a mere season ago.,
Oko runes are another example of price manipulation on what used to be a trivially cheap rune. At least in this case, there's a partial reason in that writs have begun to make more use of Oko, but we're talking about price hikes over over 1000% to 2000% increase fro last year.
Just adding this in response to the suggestion that 'things in the basket get cheaper over time'. :-)
Well the price increases make a whole lot of sense if you factor in that selling refined jute was not very lucrative when it was 7 to 9 gold. When you factor in that you can sell it to an npc at 8 gold. Now consider that every raw jute a farmer finds is a missed ancestor silk which sells for 40+ gold each. Now I am an active trader and crafter. I have 30 slots to sell in my guild store and a craft bag. So given a choice I would sell the ancestor silk and leave the jute in my bag. Ofcourse this affects the prices.
jedtb16_ESO wrote: »Agenericname wrote: »Most casuals want an auction house, for good reason. There's a lot of posters on these forums that are in the high end trading guilds controlling the market, so it's gonna be hard to get neutral opinions on this.
That would be my choice. I read somewhere that there are 1000 trading guilds for 100 spots. I'm not sure how true that is, but even a less exaggerated discrepancy between the two would create an artificial barrier restricting competition which is naturally going to drive the prices up.
There are other ways to cover the gold sink.
100 spots?
not true.... there are over 200
source...
http://en.uesp.net/wiki/Online:Guild_Traders
if you are going to debate it at least get your facts in order first.
Agenericname wrote: »jedtb16_ESO wrote: »Agenericname wrote: »Most casuals want an auction house, for good reason. There's a lot of posters on these forums that are in the high end trading guilds controlling the market, so it's gonna be hard to get neutral opinions on this.
That would be my choice. I read somewhere that there are 1000 trading guilds for 100 spots. I'm not sure how true that is, but even a less exaggerated discrepancy between the two would create an artificial barrier restricting competition which is naturally going to drive the prices up.
There are other ways to cover the gold sink.
100 spots?
not true.... there are over 200
source...
http://en.uesp.net/wiki/Online:Guild_Traders
if you are going to debate it at least get your facts in order first.
You did see the part where it presented as speculation didn't you? It should be taken in context with the following sentence.
Agenericname wrote: »Most casuals want an auction house, for good reason. There's a lot of posters on these forums that are in the high end trading guilds controlling the market, so it's gonna be hard to get neutral opinions on this.
That would be my choice. I read somewhere that there are 1000 trading guilds for 100 spots. I'm not sure how true that is, but even a less exaggerated discrepancy between the two would create an artificial barrier restricting competition which is naturally going to drive the prices up.
There are other ways to cover the gold sink.