I’m curious as to what sets you guys are running on your Stam sorcs. I currently am running BP/Ravagers but thinking of switching Ravagers to 7th.
Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
Elwendryll wrote: »Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
I find this build very interesting, but these stats are definitely from a cp campaign aren't they? I would like to focus on a build to gold out, and I don't want to use any current "meta build". Not because of any self-restriction, I would be totally willing to use any set considered as cheese, but as I don't have a lot of free time, I want to focus on upgrading a build which would be more likely to stay viable for a long time, for battlegrounds. That's just a matter of cost actually.
Would you mind telling me what trait you're using on your jewelries? And I also wonder what are your inpen value, and your mundus stone. I've been willing to use Armor Master or TBS for a long time, but unfortunately, I may lack crit resist with TBS as using it without divine is kind of a waste. I play Khajiit.
Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
Cool build but only really possible with the master bleed. I’d imagine it would be pretty lacking without it.
Elwendryll wrote: »Thank you Exodium. It's exactly the kind of setup I was looking for.
I'll gather people for vDSA, and I have quite some time to farm everything, while I'm researching my jewelry traits.
No problem let me know if you need help with your skill bar as well. As long as you have shuffle on your 2h bar (to proc armour master buff for 10 seconds) you'll be sweet.
I'd suggest slotting bound armaments on your dw bar too. The 8% extra stamina, 20% health and stamina recovery you get from having it is too good to not have.
Elwendryll wrote: »No problem let me know if you need help with your skill bar as well. As long as you have shuffle on your 2h bar (to proc armour master buff for 10 seconds) you'll be sweet.
I'd suggest slotting bound armaments on your dw bar too. The 8% extra stamina, 20% health and stamina recovery you get from having it is too good to not have.
Yeah, I figured it out. For shuffle, it couldn't work otherwise, it was pretty obvious (and that's the only snare immunity as I will be using rally and not forward momentum), and I always play with bound armament triple slotted (as I play with overload for an utility bar). I guess you're using blood craze (or the other morph) on the DW bar (as you're using master weapons).
And after that... for the remaining slots I came up with this so far...
So... 2H: Reverse Slice and rune cage. with dawnbreaker of smiting as an ultimate.
DW: Hurricane, resolving Vigor and crushing weapons. with overload as an ultimate.
Overload: Well, not quite sure about what to put there : one of the meditate morphs, channeled acceleration, efficient purge and critical surge (for the extra heal)?
For the Overload bar; I would have otherwise used dark deal instead of meditate, I need to test the later to compare. Or I could even remove purge and put both xD But I feel like purge could be useful. (Especially in battlegrounds)
I could use razor caltrops.
I could even go crazy and use one of the morphs of circle of protection.
I might be able to execute someone with crushing weapons/ bar swap/ rune cage/ Light attack/ dawnbreaker/ Light attack/ reverse slice. Rune cage is just perfect as a stun, using dizzying swing could be an alternative, but I feel like it's way too hard to land in most situations.
Maybe I could use steel tornado as an execute instead of Reverse slice. And maybe I should use one of the hidden blade morph as a long range skill, I don't know, I need to experiment this on the field.
I usually don't use gap closers on a sorcerer... Maybe I should... I also usually play 2H/bow.
Well, that was quite a long post.
Just wondering, doesn't that break the speed limit? Or is it right there at the max?My no-CP Stamsorc;
5 x Doylemish
5 x Red Mountain
2 x Troll King
3 x Swift Jewelry + Steed Mundus
Lingering Health Pot
2H / DW obviously
5 / 1 / 1 Heavy.
Impossible to catch, impossible to avoid. Plays especially well in BG's and IC.
Stamina sorc is a sad class, they have so much potential, but are just missing some things. Imo the stat pool and regen on a stam sorc is completely lacking without bound armaments and with it you don’t have enough skills. For example on my warden I can run 7th and Spriggans and have 1900 stamina regen with the serpent stone and not that doesn’t even count the Netch regen. On my stam sorc I can have less regen with bone pirates and the serpent stone equipped unless bound armaments is slotted at which point I have about the same minus what the Netch would give me
Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
Medium armour 2h/dw build as follows.
5 bone pirate body
5 armour Master jewellry +2h backbar
Bloodspawn/troll king
Master axe + sword
Here are my buffed stats:
2.2k stam recovery
42k stamina
24k health
4k wep damage
26k physical and spell resistance (30k when blood spawn procs)
I actually love this build. I don't play any other class anymore cause this build is so balanced. I hate heavy armour cause it means losing rally burst heals, so I went for a medium build with solid resistances and sustain/damage.
How do you lose rally burst heals in heavy armor....
Stamina sorc is a sad class, they have so much potential, but are just missing some things. Imo the stat pool and regen on a stam sorc is completely lacking without bound armaments and with it you don’t have enough skills. For example on my warden I can run 7th and Spriggans and have 1900 stamina regen with the serpent stone and not that doesn’t even count the Netch regen. On my stam sorc I can have less regen with bone pirates and the serpent stone equipped unless bound armaments is slotted at which point I have about the same minus what the Netch would give me
This. I parked my stam warden and went back to stam sorc. Streak/Dark Deal is just a game changer. I run bound armaments and use 1h/s for the la/pierce/bash combo with bone pirate, shacklebreaker, and tremorscale in 5h/2m with infused weapon damage glyph on front bar. I stay at 3500 WD and 35k stam, so the burst from that combo is insane. It’s a perfect mixture of burst, heals, and sustain IMO. It’s such an underrated class.CatchMeTrolling wrote: »Stamina sorc is a sad class, they have so much potential, but are just missing some things. Imo the stat pool and regen on a stam sorc is completely lacking without bound armaments and with it you don’t have enough skills. For example on my warden I can run 7th and Spriggans and have 1900 stamina regen with the serpent stone and not that doesn’t even count the Netch regen. On my stam sorc I can have less regen with bone pirates and the serpent stone equipped unless bound armaments is slotted at which point I have about the same minus what the Netch would give me
Stam Sorc is actually a really solid class right now, probably has the most build diversity out of all the classes simply because of dark deal allowing you to stack damage.
I’m glad many people don’t see how good they actually are, especially in bgs because if played right right it’s the best stam class in bgs and top tier in open world.
Stam Warden is actually a very boring class in comparison