redshirt_49 wrote: »....how did you do this?
...there are a lot of DLC-sized regions there, they can do DLCs for, for years to come! And some of them can be reached through gaps in invisible walls, and there you can find "placeholder" stuff like... yes, that.
Zone code key is inside the below spoiler. Further analysis can be found on my UESP page.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
redshirt_49 wrote: »Interesting that Hew's Bane isn't noted on that map.
That map was from what, 2014 or so? @Enodoc could say for sure when he posted it first... but back then, they were thinking about finishing Craglorn, and Imperial City, and Orsinium... presumably, TG and Hew's Bane were not even on their radar back then.redshirt_49 wrote: »Interesting that Hew's Bane isn't noted on that map.
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
I'm bored of Morrowind. To much ash and I have asthma. Besides, all the fungus gets on my nerves.Colecovision wrote: »They could always finish Morrowind. That would be awesome.
TheShadowScout wrote: »I expect in time, they will use everything. As long as people keep the game alive by paying for it, of course.
So, sooner or later, they will get around to all the blank spaces on the map...
As has been said before:...there are a lot of DLC-sized regions there, they can do DLCs for, for years to come! And some of them can be reached through gaps in invisible walls, and there you can find "placeholder" stuff like... yes, that.
Zone code key is inside the below spoiler. Further analysis can be found on my UESP page.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
Aaand this is only Tamriel.TheShadowScout wrote: »I expect in time, they will use everything. As long as people keep the game alive by paying for it, of course.
So, sooner or later, they will get around to all the blank spaces on the map...
As has been said before:...there are a lot of DLC-sized regions there, they can do DLCs for, for years to come! And some of them can be reached through gaps in invisible walls, and there you can find "placeholder" stuff like... yes, that.
Zone code key is inside the below spoiler. Further analysis can be found on my UESP page.
- AL Alik'r
- AN Anequina (including the Rimmen city area, shouldn't be called this as Reaper's March also includes part of Anequina, but this name is in the text files)
- AU Auridon
- BE Betnikh
- BF Bal Foyen
- BI Bleakrock Isle
- BK Bangkorai
- BW Blackwood (as seen in Oblivion)
- CL Craglorn
- CH Colovian Highlands (also could be West Weald)
- CY Cyrodiil
- DE Deshaan
- EM Eastmarch
- FA Falkreath (as seen in Skyrim)
- GC Gold Coast (as seen in Oblivion)
- GL Glenumbra
- GS Greenshade
- GW Grahtwood
- HJ Hjaalmarch (as seen in Skyrim)
- KR Khenarthi's Roost
- MM Murkmire
- MT Malabal Tor
- NB Nibenay Basin (as seen in Oblivion, although the text files just calls this Nibenay, which is inaccurate)
- NV Nibenay Valley (as seen in Oblivion)
- PA The Pale (also includes the Winterhold area)
- RE The Reach (also includes the Haafingar area)
- RI The Rift
- RM Reaper's March
- RS Rivenspire
- QR Quin'rawl (from the text files, although that says Quin-rawl, which is incorrectly puntuated)
- SF Shadowfen
- SH Stormhaven
- SM Stros M'Kai
- SO Solstheim (as seen in Bloodmoon, Dragonborn)
- SS South Summerset (No source for name; I made it up)
- ST Stonefalls
- SU Sunforge (from the text files)
- TE Tenmar (from the text files, this area includes the Corinthe city area)
- TI Topal Island (from the text files)
- TM Thornmarsh (as stated in the Loremaster's Archive)
- VH Velothi Highlands (the northwest Morrowind area with Blacklight, but the in-game map doesn't currently allow for the correct geographical shape)
- WD The Weeping Desert (from the text files)
- WG Wrothgar
- WR Whiterun
On top of that they still have other dimensions and pockets of Oblivion, like Coldharbor and Clockwork City, that they can fill the outer circle with.
I'm bored of Morrowind. To much ash and I have asthma. Besides, all the fungus gets on my nerves.Colecovision wrote: »They could always finish Morrowind. That would be awesome.
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
I think it would be better if they came back to Morrowind here and there as time went on with other things in between. This give more variety throughout the years.
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
I think it would be better if they came back to Morrowind here and there as time went on with other things in between. This give more variety throughout the years.
god i hope not lol i hated morrowind lol have spent more time in any one the 3 starter islands than the whole island of morrowind lol
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
I think it would be better if they came back to Morrowind here and there as time went on with other things in between. This give more variety throughout the years.
god i hope not lol i hated morrowind lol have spent more time in any one the 3 starter islands than the whole island of morrowind lol
Colecovision wrote: »They could always finish Morrowind. That would be awesome.
I think it would be better if they came back to Morrowind here and there as time went on with other things in between. This give more variety throughout the years.
god i hope not lol i hated morrowind lol have spent more time in any one the 3 starter islands than the whole island of morrowind lol
Yeah, I labelled the map in 2014, but the map itself is from before launch, around June 2013. This would have been well before the current payment model was considered, so everything on that map assumes zones that are all similar sizes to each other. Gold Coast, for example, was going to be a full-sized zone according to this map, not the half-sized zone that we got with Dark Brotherhood.TheShadowScout wrote: »That map was from what, 2014 or so? @Enodoc could say for sure when he posted it first... but back then, they were thinking about finishing Craglorn, and Imperial City, and Orsinium... presumably, TG and Hew's Bane were not even on their radar back then.redshirt_49 wrote: »Interesting that Hew's Bane isn't noted on that map.
That's a Subzone map, showing the Tarlain Heights region of Grahtwood, from back in beta when the zone maps were split into subzones. The rest of the icons on the map are the other POIs in Grahtwood.
Here’s an old pic I found online of an old map with zones connected to each other.
That's a Subzone map, showing the Tarlain Heights region of Grahtwood, from back in beta when the zone maps were split into subzones. The rest of the icons on the map are the other POIs in Grahtwood.
Here’s an old pic I found online of an old map with zones connected to each other.
It's certainly possible that they had planned to put some together, or at the very least, they definitely used the out-of-bounds areas within zone maps to give some details on what should be seen beyond the borders.
Something I like about those maps is that they show very clearly where the zone border gates are.