.The difference is monstrous
Lightspeedflashb14_ESO wrote: »So here is the thing, that "insane" regen you talk about with the wood elf, 21%, it really is not much, in real terms, is around 100-200 more regen. The redgaurd passive is equal to 317 regen. Plus you get a 9% passive regen as well, which would be around 50 to 80 regen by itself. And here is the kicker, your poison/disease enchant on your weapon can proc the redgaurd passive from a distance, if you choose to be a bow/bow or just are not able to get in close for some reason, so there is really no reason to ever choose wood elf for the regen passive. Cuteness factor, yes though.
The way mag/Stam regen works in this game makes it so that if you stack more sources, the less impactful they become. So do no worry about 9% from the redgaurd or high elf.
There is in a sense. 9% more max stat =/= 9% more damage dealt.Lightspeedflashb14_ESO wrote: »So here is the thing, that "insane" regen you talk about with the wood elf, 21%, it really is not much, in real terms, is around 100-200 more regen. The redgaurd passive is equal to 317 regen. Plus you get a 9% passive regen as well, which would be around 50 to 80 regen by itself. And here is the kicker, your poison/disease enchant on your weapon can proc the redgaurd passive from a distance, if you choose to be a bow/bow or just are not able to get in close for some reason, so there is really no reason to ever choose wood elf for the regen passive. Cuteness factor, yes though.
The way mag/Stam regen works in this game makes it so that if you stack more sources, the less impactful they become. So do no worry about 9% from the redgaurd or high elf.
What??? No. The more max mag/stam you have the more damage you will do. It is not a diminishing return... the more you stack the more you will get from your undaunted passive etc.
I never stated that it is a flat % damage increase. Just that it is an increase and his point was that increasing it basically does nothing
Also, you can effectively disregard Undaunted Mettle in regard to racial differences. Yeah, you'll get an extra 6% of that 10%, which means an additional 0.6% stat if you're running 5/1/1. With 40k stat, Mettle gives you another 240 stat...not enough to bother factoring in. (1 free small glyph)
10% regen bonus vs another race means you'll sustain 10% longer. In a 10 minute fight, that's another minute.
@Lightspeedflashb14_ESO , my example is under the premise that Undaunted Mettle is going to be present in either case, so I'm referring only to the portion that it adds on top of the racial difference.Lightspeedflashb14_ESO wrote: »Also, you can effectively disregard Undaunted Mettle in regard to racial differences. Yeah, you'll get an extra 6% of that 10%, which means an additional 0.6% stat if you're running 5/1/1. With 40k stat, Mettle gives you another 240 stat...not enough to bother factoring in. (1 free small glyph)
This is wrong. You do not get 6% of 10%. Not sure where you got that idea. You get 16%. But going from 10% to 16% is 110% to 116%, a 5.45% increase.
While I agree, and the methods I'm describing are far from exact, it's intended to be a quick, rough approximation for comparison's sake only. (Much like saying 4% cost reduction can be approximated to ~4% increased stat at zero redux.)10% regen bonus vs another race means you'll sustain 10% longer. In a 10 minute fight, that's another minute.
This is also wrong. If you are talking about the regen you get from a racial, you will not sustain the same percentage of the racial. I have explained this several times now. The percentage you see is added to the many other, with regen, the armor passives and champion point nodes, so you are always effectively getting less.