adriant1978 wrote: »
Thing is though, isn't Meridia a Daedric Prince? Wouldn't that be Daedric Energy then? Or perhaps "divine" is meant in a more generic sense rather than relating to "the Divines". Maybe they are all just et'Ada and the nature of their energy shouldn't be differentiated.
VaranisArano wrote: »Dawnbreaker counts as both a Daedric and divine artifact because this plot twist relies on a fact that makes the lore fans squee and everyone else scratch their heads: Meridia used to be an Aedra, Merid-Nunda, who fled when the trick of creation became apparent and so became a Magna-Ge and eventually consorted with daedra and became a Daedric prince: http://elderscrolls.wikia.com/wiki/Meridia has the lore book links for it.
Ghanima_Atreides wrote: »VaranisArano wrote: »Dawnbreaker counts as both a Daedric and divine artifact because this plot twist relies on a fact that makes the lore fans squee and everyone else scratch their heads: Meridia used to be an Aedra, Merid-Nunda, who fled when the trick of creation became apparent and so became a Magna-Ge and eventually consorted with daedra and became a Daedric prince: http://elderscrolls.wikia.com/wiki/Meridia has the lore book links for it.
I know that, but since she fled from the creation of Mundus she cannot rightly be considered an Aedra (just like Magnus isn't) and since she has taken the mantle of a Daedric Prince that is her proper designation. While ZOS seems to like portraying her as some kind of "light side" Daedra or the missing link between Aedra and Daedra, let's not forget that in the Oblivion DLC Knights of the Nine she was an antagonist, the patron of Umaril the Unfeathered.
VaranisArano wrote: »
<snip> Still, that's why this Dawnbreaker is divine handwave happened in the story (even though I'd much rather that the need for a divine artifact was mentioned before the final quest, so I could try to go get one while I was running around bargaining with thwarted daedric princes. Even if that artifact failed, it would have been nice to have a chance as opposed to stumbling through the tower hoping to get lucky.)
DarcyMardin wrote: »I agree. Although I really liked the main Summerset quest, that was a big plot hole for me. The Vestige has to do various things and acquire the help of various others to enter the tower and reach the top, but when it’s mentioned that he/she also needs a divine artifact, it’s just waved off as if, “no worries, I’m sure one will conveniently appear.”
RaddlemanNumber7 wrote: »I think it is very easy for us thoughtful players to overthink these things. I don't think Divine Energy is part of some coherent world design. In fact I don't think TES's story tellers actually have a fully coherent world design.
It's rightly what you explain hereRaddlemanNumber7 wrote: »What is Divine Energy? A plot device, and a pretty transparent one at that.
Divine Energy is energy that fulfils the role of the god in a Deus Ex Machina ending.
We get to the top of the Crystal Tower, the story is near its conclusion, the big showdown with the chief villain is the only way forward, but we have reached an impasse. Dawnbreaker is broken Failure and catastrophe seem certain. Ans then - flash, bang, wallop Divine Energy!. God appears out of the scenery and fixes it all for us. Sudden reversal of fortune. Eucatasrophe. The Hero advances to victory. The world is saved. Hurrah!
Ultimately, the creators of this game are story tellers. They follow the dictates of narrative imperative. When the need arises the story teller just has to make things up as they go along. I think Divine Energy is just one of those things.
...but there is one point of the Elder Scrolls world design coherence, precisely! The elder Scrolls can be seen as "a story knowing it's a story" where the divinity has to do with metaphors and "tangible" allegories. And divinity in this setting is not limited to the Divines (even less to the 8 cyrodiil Divines), Vivec and Sotha Sil do display their own divinity too, so does a Daedra Prince like Meridia as far as it/she bears Light, like VaranisArano said, after having been an Aedra of some sortRaddlemanNumber7 wrote: »I think it is very easy for us thoughtful players to overthink these things. I don't think Divine Energy is part of some coherent world design. In fact I don't think TES's story tellers actually have a fully coherent world design.
MLGProPlayer wrote: »I assumed that "divine" in this case referred to the energy of a god (any god), and not just energy from the 8 Divines. The Daedra are very much gods (they're just gods of destruction instead of creation). I don't think TES lore discriminates with respect to the type of energy possessed by the different deities. They are all equally divine, whether Aedra, Daedra, Tribunal, or anything else.
adriant1978 wrote: »MLGProPlayer wrote: »I assumed that "divine" in this case referred to the energy of a god (any god), and not just energy from the 8 Divines. The Daedra are very much gods (they're just gods of destruction instead of creation). I don't think TES lore discriminates with respect to the type of energy possessed by the different deities. They are all equally divine, whether Aedra, Daedra, Tribunal, or anything else.
Given how much of a major plot point the divine energy of the Tribunal was in Morrowind, I was fully expecting Sotha Sil to offer us some.
Ghanima_Atreides wrote: »VaranisArano wrote: »Dawnbreaker counts as both a Daedric and divine artifact because this plot twist relies on a fact that makes the lore fans squee and everyone else scratch their heads: Meridia used to be an Aedra, Merid-Nunda, who fled when the trick of creation became apparent and so became a Magna-Ge and eventually consorted with daedra and became a Daedric prince: http://elderscrolls.wikia.com/wiki/Meridia has the lore book links for it.
I know that, but since she fled from the creation of Mundus she cannot rightly be considered an Aedra (just like Magnus isn't) and since she has taken the mantle of a Daedric Prince that is her proper designation. While ZOS seems to like portraying her as some kind of "light side" Daedra or the missing link between Aedra and Daedra, let's not forget that in the Oblivion DLC Knights of the Nine she was an antagonist, the patron of Umaril the Unfeathered.