The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
SilverIce58 wrote: »The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.
Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.
Evanlyn_Winter wrote: »SilverIce58 wrote: »The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.
Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.
i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.
SilverIce58 wrote: »Evanlyn_Winter wrote: »SilverIce58 wrote: »The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.
Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.
i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.
It could mean that, but in this universe there's hidden meanings to everything. Ever read metaphysics of Morrowind?
VaranisArano wrote: »SilverIce58 wrote: »Evanlyn_Winter wrote: »SilverIce58 wrote: »The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.
Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.
i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.
It could mean that, but in this universe there's hidden meanings to everything. Ever read metaphysics of Morrowind?
Everything looks like it has hidden meanings when you are Vivec hyped up on CHIM.
wenchmore420b14_ESO wrote: »Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
*Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
VerboseQuips wrote: »Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.
Pyandonea and Thras are probably a bit to small to be called continents.
Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.
Lyg might be a continent or not, we don't really know what it is.wenchmore420b14_ESO wrote: »Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
*Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.
wenchmore420b14_ESO wrote: »VerboseQuips wrote: »Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.
Pyandonea and Thras are probably a bit to small to be called continents.
Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.
Lyg might be a continent or not, we don't really know what it is.wenchmore420b14_ESO wrote: »Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
*Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.
Thank you for the suggestion! But I tend to keep MK and others works that are outside "In game" as Fan Fiction. I love MK, and Ted Peterson, Julian LeFey, Wynne McLaughlin, etc too! But when it comes to Lore, I try and stay Canon..
"Lyg" is mentioned I believe in game, but will have to look it up...:)
wenchmore420b14_ESO wrote: »VerboseQuips wrote: »Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.
Pyandonea and Thras are probably a bit to small to be called continents.
Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.
Lyg might be a continent or not, we don't really know what it is.wenchmore420b14_ESO wrote: »Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
*Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.
Thank you for the suggestion! But I tend to keep MK and others works that are outside "In game" as Fan Fiction. I love MK, and Ted Peterson, Julian LeFey, Wynne McLaughlin, etc too! But when it comes to Lore, I try and stay Canon..
"Lyg" is mentioned I believe in game, but will have to look it up...:)
Like someone said in a post before, we don't really know. There is a theory that Yokuda is in the past and Akavir in the future, but that doesn't make much sense to me (for example, how could a Septim emperor invade Akavir then?). Also Atmora seems to be frozen in time or something similar.
So, uh. We don't know. There is an obvious emphasis to explore only Tamriel and not think much about the other continents. I doubt we'll ever set foot on any of the others anytime soon.
SilverIce58 wrote: »The whole yokuda past and akavir future is a bit more complicated than just it literally being past and future. It's like yokuda was a past Kalpa and Akavir is a future Kalpa...at least is how I've heard it.
SilverIce58 wrote: »The whole yokuda past and akavir future is a bit more complicated than just it literally being past and future. It's like yokuda was a past Kalpa and Akavir is a future Kalpa...at least is how I've heard it.
Oh, I see. Do you think Tamriel will suffer a similiar disastrous fate as Yokuda when it is time to move to the new Kalpa? I'm still a bit confused about the whole kalpas thing.
Ever since Alexander (and even before), the Greeks and Romans had a very clear idea that Asia stretched very far to the east. The routinely made China much smaller than it is (because information was unreliable), and basically left out Siberia (because it's Siberia, no one lives there ). The Middle East, Iran, Central Asia, and India regularly feature in ancient cartography (as little as we know about it).The Romans knew about Asia, enough to know there were several different countries and peoples there, but ancient Roman maps typically showed Asia as a thin strip of land down the west side of what's now Syria, Turkey and Ukraine (the Black Sea was much smaller too). There's a variety of reasons for that, partially it's simply that you don't know what you don't know - Roman cartographers had no way of knowing there was so much land no one had told them about. And partially it was arrogance - Asia was far away and not very relevant to the Romans except as a place to trade with so surely it must also be small, and they didn't know much about it so assumed there couldn't be much to know.