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https://forums.elderscrollsonline.com/en/discussion/668861

Continents of Nirn-How many?

Evanlyn_Winter
So ive done a full playthrough of several of the Elder Scrolls games. And they show the maps and talk about other continents if you look hard enough, but what they dont explicitly state (from what ive read at least) is how many there actually are. I know theres Akavir, Aldmeris, Atmora,, Pyandonea, Tamriel, Thras, and Yokuda as land masses; but its unclear which are islands/land masses and which are actual continents. When i googled it, some sites said Thras was a continent (despite its size) and some said it isnt. So far, the most common answers that i could find were between 5 and 7 continents. Could anyone clarify this and state any evidence they could find?
RJEpNdC.jpg
Edited by Evanlyn_Winter on June 18, 2018 4:31PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    How many are you willing to purchase for crowns? Cause that’s how many.
  • zTrok
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    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.
  • Iccotak
    Iccotak
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    I just hope that they are more creative when creating races other than just making a sapient version of an animal.
  • Danikat
    Danikat
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    Short answer: We don't know.

    Long answer: continent is kind of an arbitrary definition, even in real life. (No seriously, there's still debate about how they're defined and even how many Earth currently has.) Add to that the fact that we only know about most of these places from in-universe sources and TES makes a lot of use of unreliable narrators.

    The Romans knew about Asia, enough to know there were several different countries and peoples there, but ancient Roman maps typically showed Asia as a thin strip of land down the west side of what's now Syria, Turkey and Ukraine (the Black Sea was much smaller too). There's a variety of reasons for that, partially it's simply that you don't know what you don't know - Roman cartographers had no way of knowing there was so much land no one had told them about. And partially it was arrogance - Asia was far away and not very relevant to the Romans except as a place to trade with so surely it must also be small, and they didn't know much about it so assumed there couldn't be much to know. (Likewise when Europeans first (re)discovered the Americas they thought the entire continent was about the size of Iceland at most.)

    It could well be the same with Nirn. Places which are described as if they're tiny islands with only 1 relevant feature could actually be bigger than Tamriel, and similarly places which are often assumed to be quite big could be small islands. So maybe it's like that map shows - Tamriel and Akavir are two large land masses with small islands dotted around them. Or maybe somewhere like Atmora is actually bigger than both of them put together.

    Until they actually get included in a game we won't know for sure. And then it might depend on the game. In TES II Highrock and Hammerfell were about the size of Great Britain (Wales, Scotland & England), in ESO it's much smaller, at least in terms of the actual space in-game.
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  • SilverIce58
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    zTrok wrote: »
    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.

    Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.

    Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.
    Edited by SilverIce58 on June 18, 2018 6:49PM
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  • Rohamad_Ali
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    Iccotak wrote: »
    I just hope that they are more creative when creating races other than just making a sapient version of an animal.

    You're not going to stand in my way to play a Tang Mo monkey are you ?
  • Evanlyn_Winter
    zTrok wrote: »
    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.

    Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.

    Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.

    i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.
    Edited by Evanlyn_Winter on June 18, 2018 9:42PM
  • SilverIce58
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    zTrok wrote: »
    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.

    Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.

    Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.

    i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.

    It could mean that, but in this universe there's hidden meanings to everything. Ever read metaphysics of Morrowind?
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  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
    I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
    *Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet... :)
    MUNDAS GEOGRAPHY
    ( All Continents, Islands & Disappeared Lands)

    Tamriel~  also known as Dawn's Beauty in Aldmeris,  Starry Heart in Ehlnofex[,  Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
    Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
    Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
    Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
    Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
    High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
    Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
    Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
    Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
    Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).


    Atmora~  also known as Altmora or Elder Wood in Ehlnofex.
    Aldmeris~ (Old Ehlonfey)
    Yokuda~
    Summer Set Isles~ (Alinor)
    Pyandoea~ Home of the Maormer Elves
    Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
    Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
    Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir. 
    Tsacsei~  is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
    Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
    Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
    Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.

    Thras Islands~
    Roscrea~
    Esoniet~
    Issgard~
    Ynslea~
    Cathnoquey~
    Wyrmstooth~

    Lyg~ (Known in Lore Books as “The Adjacent Place”).

    OCEANS & SEAS
    Eltheric Ocean~
    Padomeic Ocean~

    Sea of Ghost's
    Sea of Pearls~
    Azurian Sea~
    Sea of Dreams~
    Topal Sea~

    Abeccan Sea~

    Edited by wenchmore420b14_ESO on June 19, 2018 10:29AM
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  • VaranisArano
    VaranisArano
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    zTrok wrote: »
    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.

    Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.

    Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.

    i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.

    It could mean that, but in this universe there's hidden meanings to everything. Ever read metaphysics of Morrowind?

    Everything looks like it has hidden meanings when you are Vivec hyped up on CHIM.
  • SilverIce58
    SilverIce58
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    zTrok wrote: »
    The only continents are; Tamriel, Akivir, Yokuda (before it sank), Pyandonea, Aldmeris, and Atmora as far as I'm aware. Roscrea is a subcontinent of Atmora, and we don't necessarily have enough evidence to validate Thras as a continent. This all being if we are to classify a "continent" with it's root meaning coming from Latin, that being "continuous land." So in terms of the Elder Scrolls, the above listed land masses would be best described as continents. Talking in the most general terms however, Tamriel and Akivir are the only two land masses that would actually meet our real world equivalents of continents.

    Aldmeris is known as a continent, but also as being everywhere and nowhere at the same time. It was and it is.

    Atmora on the other hand is also a continent (to the north of skyrim), but is said to be frozen. Whether that is a literal meaning (like frozen in time as everything is so cold that time has literally stopped moving) or not isn't known, but I like to think so. It is, however, so cold that the land is uninhabitable, so that's something.

    i think they mean literally just frozen. And time doesnt stop moving just bc its cold? If they meant frozen in time they probably would have said frozen in time. It is just a really cold land mass.

    It could mean that, but in this universe there's hidden meanings to everything. Ever read metaphysics of Morrowind?

    Everything looks like it has hidden meanings when you are Vivec hyped up on CHIM.

    ...true
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    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • VerboseQuips
    VerboseQuips
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    Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.

    Pyandonea and Thras are probably a bit to small to be called continents.

    Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.

    Lyg might be a continent or not, we don't really know what it is.
    Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
    I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
    *Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet... :)
    MUNDAS GEOGRAPHY
    ( All Continents, Islands & Disappeared Lands)

    Tamriel~  also known as Dawn's Beauty in Aldmeris,  Starry Heart in Ehlnofex[,  Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
    Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
    Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
    Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
    Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
    High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
    Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
    Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
    Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
    Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).


    Atmora~  also known as Altmora or Elder Wood in Ehlnofex.
    Aldmeris~ (Old Ehlonfey)
    Yokuda~
    Summer Set Isles~ (Alinor)
    Pyandoea~ Home of the Maormer Elves
    Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
    Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
    Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir. 
    Tsacsei~  is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
    Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
    Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
    Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.

    Thras Islands~
    Roscrea~
    Esoniet~
    Issgard~
    Ynslea~
    Cathnoquey~
    Wyrmstooth~

    Lyg~ (Known in Lore Books as “The Adjacent Place”).

    OCEANS & SEAS
    Eltheric Ocean~
    Padomeic Ocean~

    Sea of Ghost's
    Sea of Pearls~
    Azurian Sea~
    Sea of Dreams~
    Topal Sea~

    Abeccan Sea~

    You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • essi2
    essi2
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    Infinite.

    How many currently exist in the lore, probably just the ones you listen.
    Which of them are continents and which are just islands is arbitrary.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.

    Pyandonea and Thras are probably a bit to small to be called continents.

    Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.

    Lyg might be a continent or not, we don't really know what it is.
    Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
    I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
    *Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet... :)
    MUNDAS GEOGRAPHY
    ( All Continents, Islands & Disappeared Lands)

    Tamriel~  also known as Dawn's Beauty in Aldmeris,  Starry Heart in Ehlnofex[,  Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
    Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
    Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
    Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
    Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
    High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
    Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
    Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
    Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
    Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).


    Atmora~  also known as Altmora or Elder Wood in Ehlnofex.
    Aldmeris~ (Old Ehlonfey)
    Yokuda~
    Summer Set Isles~ (Alinor)
    Pyandoea~ Home of the Maormer Elves
    Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
    Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
    Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir. 
    Tsacsei~  is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
    Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
    Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
    Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.

    Thras Islands~
    Roscrea~
    Esoniet~
    Issgard~
    Ynslea~
    Cathnoquey~
    Wyrmstooth~

    Lyg~ (Known in Lore Books as “The Adjacent Place”).

    OCEANS & SEAS
    Eltheric Ocean~
    Padomeic Ocean~

    Sea of Ghost's
    Sea of Pearls~
    Azurian Sea~
    Sea of Dreams~
    Topal Sea~

    Abeccan Sea~

    You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.

    Thank you for the suggestion! But I tend to keep MK and others works that are outside "In game" as Fan Fiction. I love MK, and Ted Peterson, Julian LeFey, Wynne McLaughlin, etc too! But when it comes to Lore, I try and stay Canon..

    "Lyg" is mentioned I believe in game, but will have to look it up...:)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
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  • deleted008293
    deleted008293
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    Btw. How many planets are in this solar system/universe again?
  • SilverIce58
    SilverIce58
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    Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.

    Pyandonea and Thras are probably a bit to small to be called continents.

    Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.

    Lyg might be a continent or not, we don't really know what it is.
    Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
    I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
    *Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet... :)
    MUNDAS GEOGRAPHY
    ( All Continents, Islands & Disappeared Lands)

    Tamriel~  also known as Dawn's Beauty in Aldmeris,  Starry Heart in Ehlnofex[,  Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
    Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
    Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
    Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
    Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
    High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
    Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
    Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
    Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
    Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).


    Atmora~  also known as Altmora or Elder Wood in Ehlnofex.
    Aldmeris~ (Old Ehlonfey)
    Yokuda~
    Summer Set Isles~ (Alinor)
    Pyandoea~ Home of the Maormer Elves
    Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
    Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
    Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir. 
    Tsacsei~  is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
    Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
    Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
    Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.

    Thras Islands~
    Roscrea~
    Esoniet~
    Issgard~
    Ynslea~
    Cathnoquey~
    Wyrmstooth~

    Lyg~ (Known in Lore Books as “The Adjacent Place”).

    OCEANS & SEAS
    Eltheric Ocean~
    Padomeic Ocean~

    Sea of Ghost's
    Sea of Pearls~
    Azurian Sea~
    Sea of Dreams~
    Topal Sea~

    Abeccan Sea~

    You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.

    Thank you for the suggestion! But I tend to keep MK and others works that are outside "In game" as Fan Fiction. I love MK, and Ted Peterson, Julian LeFey, Wynne McLaughlin, etc too! But when it comes to Lore, I try and stay Canon..

    "Lyg" is mentioned I believe in game, but will have to look it up...:)

    I think Lyg was the name of a continent that existed in a previous Kalpa from when the Dreugh ruled Nirn.

    It is also supposed to be a "parallel version of Tamriel." Tho that might be a Kirkbride thing.
    Edited by SilverIce58 on June 19, 2018 4:40PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Korah_Eaglecry
    Korah_Eaglecry
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    Atmora, Tamriel, Yokuda, and Akavir for sure. Ive seen debates over whether Aldmeris even existed and that its actually the Altmer either misrembering their own history or its some sort of way of describing the fracturing of the original society that lead to the Chimer Exodus, the Aylied Immigration, and the Orcish Expulsion. There is also debates revolving around the possibility that Aldmeris is actually Tamriel but that the immigration to the Summerset Isles was so long ago that the Altmer now mistakenly believe they originated on a continent that never actually existed.
    Edited by Korah_Eaglecry on June 19, 2018 5:53PM
    Penniless Sellsword Company
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  • AVaelham
    AVaelham
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    Like someone said in a post before, we don't really know. There is a theory that Yokuda is in the past and Akavir in the future, but that doesn't make much sense to me (for example, how could a Septim emperor invade Akavir then?). Also Atmora seems to be frozen in time or something similar.

    So, uh. We don't know. There is an obvious emphasis to explore only Tamriel and not think much about the other continents. I doubt we'll ever set foot on any of the others anytime soon.
  • Nyladreas
    Nyladreas
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    6KojxxE.jpg
  • AVaelham
    AVaelham
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    That's a really cool map, Nyladreas! Is Pyandonea really that big though? :open_mouth:
  • VerboseQuips
    VerboseQuips
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    Tamriel, Atmora and Akavir are there, for sure. Yokuda used to be one, but has sunken and now, only some islands and archipelagos remain.

    Pyandonea and Thras are probably a bit to small to be called continents.

    Aldmeris might be or have been one, or it might be an idealized concept that has some importance in the collective mythic memory of the Altmer.

    Lyg might be a continent or not, we don't really know what it is.
    Let's not forget "Lyg~ (Known in Lore Books as “The Adjacent Place”).
    I have a page I titled "Tamriel Geography" that's list's all the known geography of Nirn. Just in case you are interested.
    *Note: 1 or 2 locations are based on "Fan Fiction" and I haven't removed them yet... :)
    MUNDAS GEOGRAPHY
    ( All Continents, Islands & Disappeared Lands)

    Tamriel~  also known as Dawn's Beauty in Aldmeris,  Starry Heart in Ehlnofex[,  Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
    Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
    Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
    Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
    Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
    High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
    Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
    Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
    Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
    Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).


    Atmora~  also known as Altmora or Elder Wood in Ehlnofex.
    Aldmeris~ (Old Ehlonfey)
    Yokuda~
    Summer Set Isles~ (Alinor)
    Pyandoea~ Home of the Maormer Elves
    Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
    Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
    Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir. 
    Tsacsei~  is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
    Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
    Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
    Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.

    Thras Islands~
    Roscrea~
    Esoniet~
    Issgard~
    Ynslea~
    Cathnoquey~
    Wyrmstooth~

    Lyg~ (Known in Lore Books as “The Adjacent Place”).

    OCEANS & SEAS
    Eltheric Ocean~
    Padomeic Ocean~

    Sea of Ghost's
    Sea of Pearls~
    Azurian Sea~
    Sea of Dreams~
    Topal Sea~

    Abeccan Sea~

    You might want to add Olenveld to that list. Depending on your take on MK's work, you might also want, or not, to add Dellesia, Hahd and Nahd.

    Thank you for the suggestion! But I tend to keep MK and others works that are outside "In game" as Fan Fiction. I love MK, and Ted Peterson, Julian LeFey, Wynne McLaughlin, etc too! But when it comes to Lore, I try and stay Canon..

    "Lyg" is mentioned I believe in game, but will have to look it up...:)

    Lyg is mentioned indeed. At least in Mankar Camoran's commentaries on the Myserium Xarxes. Maybe also elsewhere. :smile:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • smacx250
    smacx250
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    AVaelham wrote: »
    That's a really cool map, Nyladreas! Is Pyandonea really that big though? :open_mouth:
    It's probably a Mercator projection ("Dravarol's Projection"), which enlarges things near the poles.
  • SilverIce58
    SilverIce58
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    ✭✭
    AVaelham wrote: »
    Like someone said in a post before, we don't really know. There is a theory that Yokuda is in the past and Akavir in the future, but that doesn't make much sense to me (for example, how could a Septim emperor invade Akavir then?). Also Atmora seems to be frozen in time or something similar.

    So, uh. We don't know. There is an obvious emphasis to explore only Tamriel and not think much about the other continents. I doubt we'll ever set foot on any of the others anytime soon.

    The whole yokuda past and akavir future is a bit more complicated than just it literally being past and future. It's like yokuda was a past Kalpa and Akavir is a future Kalpa...at least is how I've heard it.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • zTrok
    zTrok
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    Actually, upon thinking about it further, there are actually a near infinite amount of continents due to Nirn's Kalpa cycles consistently resetting, if you will, all the face of Nirn over and over again. However, that is much more of a metaphysical answer based on lore that's purposely made difficult to understand, and does not have much in game representation. A good rule of thumb though is that if a particular race originated on that piece of land it could likely be deemed a continent.
  • AVaelham
    AVaelham
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    The whole yokuda past and akavir future is a bit more complicated than just it literally being past and future. It's like yokuda was a past Kalpa and Akavir is a future Kalpa...at least is how I've heard it.

    Oh, I see. Do you think Tamriel will suffer a similiar disastrous fate as Yokuda when it is time to move to the new Kalpa? I'm still a bit confused about the whole kalpas thing. :sweat_smile:
  • SilverIce58
    SilverIce58
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    AVaelham wrote: »
    The whole yokuda past and akavir future is a bit more complicated than just it literally being past and future. It's like yokuda was a past Kalpa and Akavir is a future Kalpa...at least is how I've heard it.

    Oh, I see. Do you think Tamriel will suffer a similiar disastrous fate as Yokuda when it is time to move to the new Kalpa? I'm still a bit confused about the whole kalpas thing. :sweat_smile:

    Dunno. The Nords and Dragons believe that Alduin will come back to eat the world and that generally starts a new Kalpa. (Note, just because the dragonborn defeated alduin doesn't mean he absorbed alduin's soul, which he didn't).
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Evanlyn_Winter
    This conversation got very theoretical very quickly
  • Varana
    Varana
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    Danikat wrote: »
    The Romans knew about Asia, enough to know there were several different countries and peoples there, but ancient Roman maps typically showed Asia as a thin strip of land down the west side of what's now Syria, Turkey and Ukraine (the Black Sea was much smaller too). There's a variety of reasons for that, partially it's simply that you don't know what you don't know - Roman cartographers had no way of knowing there was so much land no one had told them about. And partially it was arrogance - Asia was far away and not very relevant to the Romans except as a place to trade with so surely it must also be small, and they didn't know much about it so assumed there couldn't be much to know.
    Ever since Alexander (and even before), the Greeks and Romans had a very clear idea that Asia stretched very far to the east. The routinely made China much smaller than it is (because information was unreliable), and basically left out Siberia (because it's Siberia, no one lives there ;) ). The Middle East, Iran, Central Asia, and India regularly feature in ancient cartography (as little as we know about it).

    The main reason why "Asia" is often only a small region in modern-day Turkey is that the name originally meant exactly that: Asia was western Turkey, where the Romans created their province called Asia. Calling the whole continent Asia was only an extension of the original meaning of the word. (That's where we get "Asia Minor", i.e. "smaller Asia", as the name for the Turkish peninsula, to distiguish it from the wider meaning of "Asia".)

    It's a similar case with Africa - to the Romans, Africa was only the region around Carthage, i.e. more or less modern Tunisia and a bit of Algeria. Not because they didn't know or care that the continent was larger but because the name only referred to that particular stretch of land. (The whole continent was called Libya, usually excluding Egypt.)
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