I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?
because if they added a hireling they would have to write a bunch of fun, witty mails to accompany the mats.
jedtb16_ESO wrote: »
jedtb16_ESO wrote: »
Exactly. Pointed it out above and when he made the comment in a different thread. Helps to have basic facts correct when they are the basis of the point one is making.
They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
1 research each time though, so it adds up to nearly the same amount of time I believe
jedtb16_ESO wrote: »jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
1 research each time though, so it adds up to nearly the same amount of time I believe
no. 3 of 12 or 1 of 1....quarter of the time.
you should have paid more attention to to your arithmetic classes.
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
1 research each time though, so it adds up to nearly the same amount of time I believe
Yes, they should add jewelry hireling and also I would like to know what the F I'm supposed to do with the trash jewelry master writs I'm getting.
@ZOS those master writs are a joke, do something ffs to get this crap balanced, the cost is out of proportion compared to the gain and no player is his right mind is gonna do do them!
Do you realize you just introduced something completely broken?
DaveMoeDee wrote: »jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
Research doesn't matter much if it is too grindy to actual craft things. I believe people are talking about getting mats for crafting itself being grindy.jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
1 research each time though, so it adds up to nearly the same amount of time I believe
Not even close. Woodworking is the closest, with 5 pieces that can be done 2 at a time if you schedule wisely. But the other two are waaaaaay longer.
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?
10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.
yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?
10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.
yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.
There's nothing grindy about it, unless you're determined to master a crafting profession within a week or two of it being released.
The problem isn't how difficult it is to achieve anything worthwhile in MMOs, the problem is how instantly people expect to do so these days. It's daft, because having done it all in 10 minutes (5 minutes with addons pointing the way) people then complain that the content wasn't worth the cost because it was over so quickly and they don't have anything else to do.
jedtb16_ESO wrote: »They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
grindy, are you serious?
you have to research 2 items for 9 traits and that's worse than having to research a dozen items?
do you even play the game?
research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?
10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.
yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.
There's nothing grindy about it, unless you're determined to master a crafting profession within a week or two of it being released.
The problem isn't how difficult it is to achieve anything worthwhile in MMOs, the problem is how instantly people expect to do so these days. It's daft, because having done it all in 10 minutes (5 minutes with addons pointing the way) people then complain that the content wasn't worth the cost because it was over so quickly and they don't have anything else to do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?
But not all the other crafting skill lines have hirelings. Alchemy does not have a hireling, strictly speaking.
The reason JC does not have a hireling is Zos chose not to include one.
DaveMoeDee wrote: »Yes, they should add jewelry hireling and also I would like to know what the F I'm supposed to do with the trash jewelry master writs I'm getting.
@ZOS those master writs are a joke, do something ffs to get this crap balanced, the cost is out of proportion compared to the gain and no player is his right mind is gonna do do them!
Do you realize you just introduced something completely broken?
It is sad that you either have to take the hit to your inventory or destroy them at this point.
Enemy-of-Coldharbour wrote: »It would be nice if JC mats dropped in heavy sacks. Haven't seen that yet.
Enemy-of-Coldharbour wrote: »It would be nice if JC mats dropped in heavy sacks. Haven't seen that yet.