Why No Jewelry Crafting Hireling ZOS

Palidon
Palidon
✭✭✭✭✭
I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?
  • Velvelya
    Velvelya
    ✭✭✭
    because if they added a hireling they would have to write a bunch of fun, witty mails to accompany the mats.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would really love to hear the reasoning from ZOS on this one. I would assume it's to keep the materials rare as that's all I can think of. At this point it wouldn't surprise me if they responded

    "What do you mean, there is a jewelry hirel... wait, what? Oh, we just checked and saw we forgot to put it in. We're already working on a fix and we'll deploy it in a future update."
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?

    But not all the other crafting skill lines have hirelings. Alchemy does not have a hireling, strictly speaking.

    The reason JC does not have a hireling is Zos chose not to include one.
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    Velvelya wrote: »
    because if they added a hireling they would have to write a bunch of fun, witty mails to accompany the mats.

    I'd be fine with "here's your ***, later."

    I'm a bit behind with this expansion, summers are a busy time for me. I never even noticed there wasn't a slot for a hireling, since I'm not that leveled yet.
  • Violynne
    Violynne
    ✭✭✭✭✭
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling?
    Because it would be unethical to force them away from their families weeks on end for nothing but an ounce of dust.


    :angry:
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?

    do they?

    more to the point, are you playing the same game i am?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?

    do they?

    more to the point, are you playing the same game i am?

    Exactly. Pointed it out above and when he made the comment in a different thread. Helps to have basic facts correct when they are the basis of the point one is making.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?

    do they?

    more to the point, are you playing the same game i am?

    Exactly. Pointed it out above and when he made the comment in a different thread. Helps to have basic facts correct when they are the basis of the point one is making.

    yup... that's why i'm thinking he/she/it doesn't actually play the game. just a paid troll.
  • Ajaxduo
    Ajaxduo
    ✭✭✭✭✭
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?

    10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.

    yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.
    Edited by Linaleah on June 18, 2018 6:10PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    1 research each time though, so it adds up to nearly the same amount of time I believe
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Cpt_Teemo wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    1 research each time though, so it adds up to nearly the same amount of time I believe

    no. 3 of 12 or 1 of 1....quarter of the time.

    you should have paid more attention to to your arithmetic classes.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Cpt_Teemo wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    1 research each time though, so it adds up to nearly the same amount of time I believe

    no. 3 of 12 or 1 of 1....quarter of the time.

    you should have paid more attention to to your arithmetic classes.

    1 of 2, but yeah, I also said nearly the amount of time, not being equal
    Edited by Cpt_Teemo on June 18, 2018 6:14PM
  • RANKK7
    RANKK7
    ✭✭✭✭✭
    Yes, they should add jewelry hireling and also I would like to know what the F I'm supposed to do with the trash jewelry master writs I'm getting.

    @ZOS those master writs are a joke, do something ffs to get this crap balanced, the cost is out of proportion compared to the gain and no player is his right mind is gonna do do them!

    Do you realize you just introduced something completely broken?
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • fgoron2000
    fgoron2000
    ✭✭✭✭
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    don't forget however, that speeding up the research doesn't allow multiple traits to be researched, like in the other equipment crafting skills, even when the applicable passive is maxed. It may not be exactly apples & apples, compared to the other equipment crafting skills, when they allow up to 3 traits to be researched at one time, but I'm just mentioning it, so that this missing fact is represented in the thread...

    Also, other than the obvious, that it's what ZOS wanted to do, and that it causes the mats in question to be rarer....why? why the difference between these two specific crafting skills and the others, relating to researching and hirelings? This is an honest and serious question. Is there some functional or usage or programming reason, that ZOS decided to make these two different?


  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    Research doesn't matter much if it is too grindy to actual craft things. I believe people are talking about getting mats for crafting itself being grindy.
    Cpt_Teemo wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    1 research each time though, so it adds up to nearly the same amount of time I believe

    Not even close. Woodworking is the closest, with 5 pieces that can be done 2 at a time if you schedule wisely. But the other two are waaaaaay longer.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    RANKK7 wrote: »
    Yes, they should add jewelry hireling and also I would like to know what the F I'm supposed to do with the trash jewelry master writs I'm getting.

    @ZOS those master writs are a joke, do something ffs to get this crap balanced, the cost is out of proportion compared to the gain and no player is his right mind is gonna do do them!

    Do you realize you just introduced something completely broken?

    It is sad that you either have to take the hit to your inventory or destroy them at this point.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    Research doesn't matter much if it is too grindy to actual craft things. I believe people are talking about getting mats for crafting itself being grindy.
    Cpt_Teemo wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    1 research each time though, so it adds up to nearly the same amount of time I believe

    Not even close. Woodworking is the closest, with 5 pieces that can be done 2 at a time if you schedule wisely. But the other two are waaaaaay longer.

    The time should work out the same for jewelry crafting as it does for woodworking. WW has 6 items (5 weapons and shield) and you can do up to 3 at a time, which is the same time investment as JC which is 2 items, one at a time.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?

    10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.

    yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.

    There's nothing grindy about it, unless you're determined to master a crafting profession within a week or two of it being released.

    The problem isn't how difficult it is to achieve anything worthwhile in MMOs, the problem is how instantly people expect to do so these days. It's daft, because having done it all in 10 minutes (5 minutes with addons pointing the way) people then complain that the content wasn't worth the cost because it was over so quickly and they don't have anything else to do.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Tandor wrote: »
    Linaleah wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?

    10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.

    yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.

    There's nothing grindy about it, unless you're determined to master a crafting profession within a week or two of it being released.

    The problem isn't how difficult it is to achieve anything worthwhile in MMOs, the problem is how instantly people expect to do so these days. It's daft, because having done it all in 10 minutes (5 minutes with addons pointing the way) people then complain that the content wasn't worth the cost because it was over so quickly and they don't have anything else to do.

    Did it on all 15 of my chars during the first week of PC launch, wasn't that bad with alts but still costy during the first week
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    Linaleah wrote: »
    Ajaxduo wrote: »
    They should add one tbh, same for alchemy. Disliking how grindy they have made JC comparatively to other crafting skills. (I have maxed it).

    grindy, are you serious?

    you have to research 2 items for 9 traits and that's worse than having to research a dozen items?

    do you even play the game?

    research is not the problem. getting UPGRADE MATS however, IS incredibly grindy compared to other gear crafting skills. as is getting trait stones. so may be you should ask yourself that question. do you even play the game?

    10 times the amount of farming needed at a minimum. 10 times. that is NOT counting the lack of hireling, just plain old farming.

    yes. 10 times. because you need 10 grains to make just one upgrade mats and when refining or deconstructing - you get 1 grain. not one upgrade mat like other skills. 1 grain.

    There's nothing grindy about it, unless you're determined to master a crafting profession within a week or two of it being released.

    The problem isn't how difficult it is to achieve anything worthwhile in MMOs, the problem is how instantly people expect to do so these days. It's daft, because having done it all in 10 minutes (5 minutes with addons pointing the way) people then complain that the content wasn't worth the cost because it was over so quickly and they don't have anything else to do.

    missing the bloody point.

    LEVELING JEWELCRAFTING IS NOT THE PROBLEM.

    USING IT TO CRAFT USEFUL THINGS IS.

    leveling is easy. research is easy. UPGRADING jewelry, crafting FURNITURE is where insane grind is. please for the love of all that is holy READ what I wrote in a post you replied to. and then try to actualy understand it instead of assuming.

    I can go farming for a few hours in craglorn and even with competition, get at least one potent nirn as well as several upgrade mats out of it from refining materials i get, including at least one gold. i can do the same for jewelry and i will get.... grains. it takes
    TEN.
    TIMES
    AS
    LONG to get a SINGLE upgrade material for jewelcrafting as for any other crafting skill.

    there is no way to avoiding.

    and before you bring up deconstruction - I brought it up to. when you deconstruct jewelry? you do NOT get full upgrade mats. you STILL. GET. GRAINS.

    there is not instant about it. I'm not asking to be given upgrade materials. I'm asking that they don't take months and months of daily farming just to upgrade a SINGLE BLOODY SET.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    idk wrote: »
    Palidon wrote: »
    I would like to know why the Jewelry Crafting Skill Line does not have a hireling? Seems wrong when all the other crafting skill lines have one. What makes Jewelry so different from the others ZOS?

    But not all the other crafting skill lines have hirelings. Alchemy does not have a hireling, strictly speaking.

    The reason JC does not have a hireling is Zos chose not to include one.

    your posts are always fun to read!

    thank you!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    RANKK7 wrote: »
    Yes, they should add jewelry hireling and also I would like to know what the F I'm supposed to do with the trash jewelry master writs I'm getting.

    @ZOS those master writs are a joke, do something ffs to get this crap balanced, the cost is out of proportion compared to the gain and no player is his right mind is gonna do do them!

    Do you realize you just introduced something completely broken?

    It is sad that you either have to take the hit to your inventory or destroy them at this point.

    Destroy them ... Sell them ... Some idiot is buying all mine
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Let me put this this in perspective

    Over the weekend I went farming was low on materials for writs so spent a few hours grind my spots

    After I finished I went and refined all my finds

    This is what I got in tempers only counting gold

    Wax 7 gold tempers from 400 ancestor silks and 370 leather

    Roisin 5 gold tempers from 970 logs

    Alloy 9 gold tempers from 990 rebudite

    JC 1 grain ... From 600 platinum

    I know have 3 total so you know decon gold jewelry gives 1 grain

    So from this farming I can pretty much upgrade 1 light, 1 wood, 1 heavy item

    In JC I can't even make 1 gold temper to even risk trying an upgrade

    With them being so rare I'm unlikely to chance anything less than 100% chance ... So I need 77 more grains at 1 a fortnight that's 154 weeks or roughly 3 years to upgrade 1 jewelry item to gold
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    It would be nice if JC mats dropped in heavy sacks. Haven't seen that yet.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    It would be nice if JC mats dropped in heavy sacks. Haven't seen that yet.

    They do I got 5 pewter the other day
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    It would be nice if JC mats dropped in heavy sacks. Haven't seen that yet.

    they do. have had platinum electrum and silver on different toons.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    First off, it's mining and it's at the blacksmithing locations. It should just show up with the blacksmithing mats, but whatever.

    But the reason is that they didn't want to alter the best way to get jewelry, they just wanted to sell the program. It's a huge gold sink and a transmute crystal sink, if that was needed. The decision to make purple so difficult makes running vet dungeons a necessity. The decision to basically not add gold to the process kept those systems in place as well.

    So they added jewelry crafting but made it the worst way to get jewelry for the good sets.
Sign In or Register to comment.