So, I played my MagPlar out to level 20 or so over the weekend and even completed the Bone Tower but have to admit that, while he is fun, he's a bit of a wussy. Honestly, he's just fine against almost everything around except a boss. The bosses just deal too much damage to handle. I suppose he'd be fine for grouping, but, frankly, I'm not in the mood.
I started an Orc StamPlar and, so far, it just makes more sense to me. She's kickin' butts and taking names.
Perhaps Stam is a better choice than Mag for me.
So, I played my MagPlar out to level 20 or so over the weekend and even completed the Bone Tower but have to admit that, while he is fun, he's a bit of a wussy. Honestly, he's just fine against almost everything around except a boss. The bosses just deal too much damage to handle. I suppose he'd be fine for grouping, but, frankly, I'm not in the mood.
I started an Orc StamPlar and, so far, it just makes more sense to me. She's kickin' butts and taking names.
Perhaps Stam is a better choice than Mag for me.
Enemy-of-Coldharbour wrote: »I love my magplar. She can solo anything, including most world bosses.
THEDKEXPERIENCE wrote: »
Best advice I can give you is to not worry about anything at level 20. Is this your first character? Assuming so, you’re so new to the game you’re essentially deciding that you don’t want to compete in the Daytona 500 because you didn’t do too well at parallel parking on your drivers license test.
There are 3 levels of the tutorial ... level 1 is the actual tutorial dungeon that lasts 15 minutes tops. Level 2 is the entire game up to level 50. After level 50 you start opening up Champion Points. The third level of the tutorial are the CP levels up until 160. Only at that point ... literally 190 levels into your level 20 character’s future, should you START to consider your characters effectiveness. Then, of course, you’d still have 590 more Champion levels to go before you’re at max level of 750 CP.
With all of that said, if you’re not feeling it, changing character types makes all the sense in the world. I just wanted to caution you to make the change for the right reason, to have more fun, than simply because you don’t feel strong enough.
Oh, there is also battle leveling so you could very well be less powerful now at level 20 then you were at level like 4.
How? Mine just doesn't have the health for it, let alone the stamina. Rarely is there a boss that is that susceptible to spells. It just eats away little by little while I run away, constantly and use up all my magicka healing myself.
How? Mine just doesn't have the health for it, let alone the stamina. Rarely is there a boss that is that susceptible to spells. It just eats away little by little while I run away, constantly and use up all my magicka healing myself.
How? Mine just doesn't have the health for it, let alone the stamina. Rarely is there a boss that is that susceptible to spells. It just eats away little by little while I run away, constantly and use up all my magicka healing myself.
Are you healing with a healing spell, or using jabs to heal? Magplar is literally the easiest class to level, simply because you can use jabs as your main damage, and healing.
That said, why not do both? The two templars were my only 50s for a long time, and I love them both. I play my stamplar more, but he was my first character I straight to 50 before starting another, and he gets the first run through everything, as well as being my crafter.
THEDKEXPERIENCE wrote: »
Magplars are great at overland soloing due to the instant self heal. It sounds to me like you’re now just starting to see The ill effects of battle leveling.
Since the One Tamriel update the ability to go anywhere as even a level 3 has been in play. But that is only because the game fake levels YOU to have the same stats as a level 50 in combat. As you progress the effects of battle leveling go down, but the drawback is there is an area between levels 20 and 40 (its been a long time for me so I don’t know the actual time it starts) where you can become significantly weaker than you were the day you started. It’s only a temporary problem but it sounds like you might be having it.
If not, just make sure you put all your attribute points into either magic or stamina. Hybrids can work but they are very rare and definitely not something a new player should be trying to pull off. Then it’s the basics ... use food, use potions, repair your gear. Also the Mage Guild abilities help Magplars a ton because most of them are simply there to make abilities stronger.
As an “end game” Magplar I need to cast multiple abilities in a rotation of light attack (proc damage from monster set, spell power increased from enchant), entropy (more spell power), fireball (another buff that I’d have to look up) and then whatever the real attack I was planning in order to maximize my damage. And then I do it again like 5 seconds later.
Are you healing with a healing spell, or using jabs to heal? Magplar is literally the easiest class to level, simply because you can use jabs as your main damage, and healing.
That said, why not do both? The two templars were my only 50s for a long time, and I love them both. I play my stamplar more, but he was my first character I straight to 50 before starting another, and he gets the first run through everything, as well as being my crafter.
THEDKEXPERIENCE wrote: »
Spamming the healing morph of jabs really is all a Magplar needs to do in 99% of non-dungeon PVE content. Good point.
I don't use jabs since I don't like to get close. W/out weapons other than a staff, I like to keep my distance and use javelin. Besides, if I use jabs, I lose something else.
Thank you. Good information. I have been putting everything in Mag up until level 15 and then 5 levels of health as I understand that there are diminishing returns after 15 until you put something else in. I will go back to him this evening and just keep going. Death is frustrating, but I have so many filled soul-gems, it's not really an issue.
The above bolded is incorrect... there are no "dimishing returns" for attributes... you get the same quantity throughout. You're thinking of Champion points, which offer diminishing returns the more you invest into them. The ONLY player who really needs to invest in Health are tanks... otherwise, DPS... a Magicka character should go FULL Magicka and Stamina player should go full Stamina; your damage and healing is calculated based partly on Max Magicka/Max Stamina.
I don't use jabs since I don't like to get close. W/out weapons other than a staff, I like to keep my distance and use javelin. Besides, if I use jabs, I lose something else.
THEDKEXPERIENCE wrote: »
I too hate close up fighting and prefer to be at range, yet, my bars are essentially a close fighting bar with a ranged ultimate, and a ranged bar with a close up ultimate. I do this because it ensures that I always have at least 1 option at all times for whatever type of fighting crops up.
I keep sweeps on my bar because I solo resources in PVP a lot and that move let’s me dispatch the NPCs. In overland PVE, aside from an occasional shield, I could mostly play it with just one button.
Hmm... that makes sense. BTW: How do you switch between the two? I haven't figured that one out and I have the ability.
Agenericname wrote: »
If you're referring to weapon swapping, in the inventory screen equip a second weapon. The tilde key is the default bind. I bound mine to an ancillary mouse button.
Puncturing sweep is a staple ability when soloing in my opinion.
I don't use jabs since I don't like to get close. W/out weapons other than a staff, I like to keep my distance and use javelin. Besides, if I use jabs, I lose something else.