Agenericname wrote: »The current system isn't very intuitive In terms of finding the main quest line for new players.
I agree with this. I think they should find a way to make it completely obvious how to start a main quest. Easiest thing that comes to mind would be the "Quest Starters" tab in the crown store. Have a quest starter for every main alliance story line, chapter, and DLC.
MEBengalsFan2001 wrote: »weedgenius wrote: »New players would have no idea which beginning they want, and the beginning is intended for them.
The problem is the main story is another town and if you are truly new to ESO you won't know where to go to start the main story line from the original ESO.
I think that if you never played Cold Harbor that should be the initial start for all NEW first time players. Once you do that, than the game opens up the ability to select which place you wish to start at.
I think that is a tough thing for Zenimaz right now but I do want to agree with you.
On one side; Normally Elder Scroll games will only give you the base game introduction but once that is said and done you have the rest of the game including expansions.
In Skyrim you didn't start in Solstheim when you got the Dragonborn expansion. You still start in Skyrim if you make a new character but you have the option to go check out Solstheim if you want to.
Just because you had Shivering Isle for Oblivion doesn't mean you started there and worked your way backwards to Cyrodil.
That being said as a B2P MMO, ESO is reliant on attracting people with DLCs and Chapter expansions. So they start them in those areas to offer the best of what they have offer. Seeing as how the Expansions and DLCs are of better quality than many areas of the base game.
So how do you handle that?
Agenericname wrote: »The current system isn't very intuitive In terms of finding the main quest line for new players.
I agree with this. I think they should find a way to make it completely obvious how to start a main quest. Easiest thing that comes to mind would be the "Quest Starters" tab in the crown store. Have a quest starter for every main alliance story line, chapter, and DLC.
That might be the easiest place for ZOS to put it, but I don't think it would be easy for new players to find it. If I didn't already know how ESO worked it would never occur to me to look in the cash shop menu for access to parts of the game I already own, only for new stuff to buy.
IMO a better solution would be either to add the starter quests to a new characters quest journal automatically (with a note in the description to make it clear which is which) or to send them mail about it, like the one we get at the start of Morrowind. (But my preferred option is still to make it a dialogue box at the end of character creation, like the current option to play or skip the tutorial.)
I would suggest doing what they did with the DLC and adding an NPC you can't possibly miss to the starter cities so you can pick the quest up in the game as soon as you start. But that could get very silly very quickly. Even in an RPG there's only so many people who are going to run up to a total stranger and try to recruit them to help with something right away.