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Gryphons set and direct damage?

Mettaricana
Mettaricana
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So did we ever figure out what is direct damage skills and attacks i wanna ise this set in a theroy craft build but dont wanna waste my time fatming if all the skills im thinking of using don't count for squat.

Best Answers

  • Gilliamtherogue
    Gilliamtherogue
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    Direct Damage refers to an instance of damage that hits only once during an interval of time. Some abilities are broken into separate portions of Direct Damage and Damage over Time. Many (not all) Damage over Time abilities also are counted as Direct Damage upon their application. This does not always mean all interactions of Direct Damage requirements will follow suit (i.e; sometimes item sets states only Direct Damage will trigger them, yet a DoT might still do so, CP might not scale properly, etc), so realize it's not a universal rule book that ESO follows.

    Here are some examples of Direct Damage;

    Poison Injection has two sources of Direct Damage; the initial poison damage hit, and the first damage tick of the DoT it applies.

    Rending Slashes has three sources of Direct Damage; the two initial hits, and the first damage tick of the DoT it applies.

    Daedric Curse and its morphs (even Haunting Curse) is considered Direct Damage, even though it has a duration associated with it. This is due to the fact that it hits only once (Haunting Curse is an exclusion to this rule, since it technically hits twice, but is still considered Direct Damage because of how the skill operates).

    Light Attacks of all weapons.

    Lightning Fully Charged Heavy Attack's final damage tick (named Shock Pulse) is considered Direct Damage. The initial channel tick is not. It should also be noted that the Tri Focus passive is also no longer considered Direct Damage.

    With certain interactions of Direct Damage requirements, some item sets will also react to AoE DoTs' initial ticks (Endless Hail, Wall of Elements, etc) as well. This is not wholly applicable however.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
    Answer ✓
  • deyjasagus
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    So did we ever figure out what is direct damage skills and attacks i wanna ise this set in a theroy craft build but dont wanna waste my time fatming if all the skills im thinking of using don't count for squat.

    I have the 5pc bonus and it is proccing off light and heavy attacks. My front bar is an axe and dagger and my back bar is a bow.
    Answer ✓
  • chaserstorm16909
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    Direct damage usually includes skills that instantly damage the target. This doesn't include light/heavy attacks, dots or aoes. A good example if you are a nightblade would be surprise attack/concealed weapon.
  • Malacthulhu
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    Direct damage usually includes skills that instantly damage the target. This doesn't include light/heavy attacks, dots or aoes. A good example if you are a nightblade would be surprise attack/concealed weapon.

    I thought neirneth was procced by lightening staff, dont light and heavies count as direct damage or was it changed or I am just wrong?
    Xbox One Na
  • Mettaricana
    Mettaricana
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    Ive read all kinds of bs pertaining but no official answers. Ive read white g numbers are direct orange is aoe yellow crits etc then read theres a bitt load of skills that contradict this so im at a loss im a stam sorc looking to use gryphon plus vo akd have 40% movement speed and minor force going almost 24/7 insane speed and dmg but i need a spammable dps skill to maoe this possible rapid strikes is a channel but insire of its final hit etc...
  • brandonv516
    brandonv516
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    Ive read all kinds of bs pertaining but no official answers. Ive read white g numbers are direct orange is aoe yellow crits etc then read theres a bitt load of skills that contradict this so im at a loss im a stam sorc looking to use gryphon plus vo akd have 40% movement speed and minor force going almost 24/7 insane speed and dmg but i need a spammable dps skill to maoe this possible rapid strikes is a channel but insire of its final hit etc...

    And unfortunately you won't get official answers. Unless someone...



    Nope.
  • ankeor
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    If it is not a dot, it is a direct damage.
  • Tannus15
    Tannus15
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    Grypons is a bad set regardless.
    t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.

    Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.

    If sustain or range is an issue use accelerate for the same buff from your magicka.

    There is literally no reason to use the griffon set. ever.
  • Skelfish
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    Tannus15 wrote: »
    Grypons is a bad set regardless.
    t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.

    Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.

    If sustain or range is an issue use accelerate for the same buff from your magicka.

    There is literally no reason to use the griffon set. ever.

    Could be useful for werewolves who try to spend as much time as possible in wolf form. Aside from Shacklebreaker, there really isn't any other BiS gear for permawolves, so they have a lot of flexibility when it comes to armor sets compared to human form classes. Gryphon may not be BiS, but it could be useful for a PVE player.
  • Gilliamtherogue
    Gilliamtherogue
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    Tannus15 wrote: »
    Grypons is a bad set regardless.
    t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.

    Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.

    If sustain or range is an issue use accelerate for the same buff from your magicka.

    There is literally no reason to use the griffon set. ever.

    Gryphon's is not a powerhouse of diverse enabling like other straight offensive sets, it operates more as a niche operator. It's definitely not ideal for PvE, but it has a lot of PvP and grinding potential. In fact, I've been using this set with my bow/2h build in PvP and the extra CHD (since I can't gain Minor Force without spending huges amount of Magicka which means less utility, or running a melee oriented or clunky skill) and move speed goes a long way.

    Is it the reason the build works? No definitely not, but it's a nice 5 piece bonus that I can directly benefit from melee, ranged, or stealth, making it more versatile than any monster set I could have. Very much like Toothrow or Druegh, the skill enables extra bar slots or potion usage, which goes a longer way in PvP than PvP.

    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    Grypons is a bad set regardless.
    t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.

    Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.

    If sustain or range is an issue use accelerate for the same buff from your magicka.

    There is literally no reason to use the griffon set. ever.

    Gryphon's is not a powerhouse of diverse enabling like other straight offensive sets, it operates more as a niche operator. It's definitely not ideal for PvE, but it has a lot of PvP and grinding potential. In fact, I've been using this set with my bow/2h build in PvP and the extra CHD (since I can't gain Minor Force without spending huges amount of Magicka which means less utility, or running a melee oriented or clunky skill) and move speed goes a long way.

    Is it the reason the build works? No definitely not, but it's a nice 5 piece bonus that I can directly benefit from melee, ranged, or stealth, making it more versatile than any monster set I could have. Very much like Toothrow or Druegh, the skill enables extra bar slots or potion usage, which goes a longer way in PvP than PvP.

    I'll take that smack down. :)

    I freely admit that I was looking at it from a purely PvE perspective.
  • Mettaricana
    Mettaricana
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    I was thinkng along the lines of super speed stam sorc if i can use dorects in my rotations i can keep it up and have vo stacking major and minor speed with the stam regen crits and the crit dmg without having to slot or ise trap beast and free up a skill slot and just be super speed doom crit
  • ramasurinenpreub18_ESO
    I was thinkng along the lines of super speed stam sorc if i can use dorects in my rotations i can keep it up and have vo stacking major and minor speed with the stam regen crits and the crit dmg without having to slot or ise trap beast and free up a skill slot and just be super speed doom crit

    Well as a stam sorc you already get the minor expedition speed buff from hurricane, which is a key part of most stam sorc rotations, but in a highly mobile fight the minor force from the set may be superior to rearming trap, as long as you keep spamming light attacks at the very least. You'd lose some damage from removing the trap skill but gain a free bar slot (for bound armaments or something) and not have to worry about the stam cost of trap (which does add up) and the chance of the target missing it entirely.

    Maybe not a staple set but situationally useful I think. Fights like asylum come to mind.
    Edited by ramasurinenpreub18_ESO on June 19, 2018 3:11AM
  • Mettaricana
    Mettaricana
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    I was thinkng along the lines of super speed stam sorc if i can use dorects in my rotations i can keep it up and have vo stacking major and minor speed with the stam regen crits and the crit dmg without having to slot or ise trap beast and free up a skill slot and just be super speed doom crit

    Well as a stam sorc you already get the minor expedition speed buff from hurricane, which is a key part of most stam sorc rotations, but in a highly mobile fight the minor force from the set may be superior to rearming trap, as long as you keep spamming light attacks at the very least. You'd lose some damage from removing the trap skill but gain a free bar slot (for bound armaments or something) and not have to worry about the stam cost of trap (which does add up) and the chance of the target missing it entirely.

    Maybe not a staple set but situationally useful I think. Fights like asylum come to mind.

    I have tested the gryphon and vo combo and friggan love it light attacks trigger it as does the throw dagger skill and my lethal arrow got to re add dark deal to bar and didnt lose any dmg from unslotting trap beast since it was a back bar skill anyway. But moving like greased lightning sustain great and only lost a minimal amount of flat wep dmg swapping out hundings
  • Kolzki
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    Was thinking of using gryphon on a bow-bow character. It's kind of like accelerate but I don't have to run the length of tamriel to get it :smile:
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