Mettaricana wrote: »So did we ever figure out what is direct damage skills and attacks i wanna ise this set in a theroy craft build but dont wanna waste my time fatming if all the skills im thinking of using don't count for squat.
chaserstorm16909 wrote: »Direct damage usually includes skills that instantly damage the target. This doesn't include light/heavy attacks, dots or aoes. A good example if you are a nightblade would be surprise attack/concealed weapon.
Mettaricana wrote: »Ive read all kinds of bs pertaining but no official answers. Ive read white g numbers are direct orange is aoe yellow crits etc then read theres a bitt load of skills that contradict this so im at a loss im a stam sorc looking to use gryphon plus vo akd have 40% movement speed and minor force going almost 24/7 insane speed and dmg but i need a spammable dps skill to maoe this possible rapid strikes is a channel but insire of its final hit etc...
Grypons is a bad set regardless.
t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.
Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.
If sustain or range is an issue use accelerate for the same buff from your magicka.
There is literally no reason to use the griffon set. ever.
Grypons is a bad set regardless.
t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.
Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.
If sustain or range is an issue use accelerate for the same buff from your magicka.
There is literally no reason to use the griffon set. ever.
Gilliamtherogue wrote: »Grypons is a bad set regardless.
t sits with toothrow or dreugh king slayer. good at first glance, but in reality you can get the 5pc bonus so easily that it's a wasted 5pc.
Rearming trap is an amazingly good skill. It's a strong dot that fires twice and gives you minor force and increases your weapon damage just because you have it slotted.
If sustain or range is an issue use accelerate for the same buff from your magicka.
There is literally no reason to use the griffon set. ever.
Gryphon's is not a powerhouse of diverse enabling like other straight offensive sets, it operates more as a niche operator. It's definitely not ideal for PvE, but it has a lot of PvP and grinding potential. In fact, I've been using this set with my bow/2h build in PvP and the extra CHD (since I can't gain Minor Force without spending huges amount of Magicka which means less utility, or running a melee oriented or clunky skill) and move speed goes a long way.
Is it the reason the build works? No definitely not, but it's a nice 5 piece bonus that I can directly benefit from melee, ranged, or stealth, making it more versatile than any monster set I could have. Very much like Toothrow or Druegh, the skill enables extra bar slots or potion usage, which goes a longer way in PvP than PvP.
Mettaricana wrote: »I was thinkng along the lines of super speed stam sorc if i can use dorects in my rotations i can keep it up and have vo stacking major and minor speed with the stam regen crits and the crit dmg without having to slot or ise trap beast and free up a skill slot and just be super speed doom crit
ramasurinenpreub18_ESO wrote: »Mettaricana wrote: »I was thinkng along the lines of super speed stam sorc if i can use dorects in my rotations i can keep it up and have vo stacking major and minor speed with the stam regen crits and the crit dmg without having to slot or ise trap beast and free up a skill slot and just be super speed doom crit
Well as a stam sorc you already get the minor expedition speed buff from hurricane, which is a key part of most stam sorc rotations, but in a highly mobile fight the minor force from the set may be superior to rearming trap, as long as you keep spamming light attacks at the very least. You'd lose some damage from removing the trap skill but gain a free bar slot (for bound armaments or something) and not have to worry about the stam cost of trap (which does add up) and the chance of the target missing it entirely.
Maybe not a staple set but situationally useful I think. Fights like asylum come to mind.