DK defense is the worst out of all the classes, by quite a lot, now, many of you will be shook by that statement, but continue reading. It is easier to survive in this meta on any other class than a DK. Last patch we hit a semi decent medium, kind of weak defenses, but at least the meta wasn't faced against us.
I thought we were the "tank class?" I quite liked the tankier playstyle of DKs, but I do not like being forced into it as it constantly gets worse. Our passives all synergize with the tank style, yet most MagDKs run light and resto to better extent, despite getting nothing extra from it, why is that?
DKs class defense mechanisms:Heavy: This is been reduced from a cool brawler armour down to super basic tank armour, its at a worse spot than the old buffs (wrath, Constitution) because of the removal of block cost too. And the "tanky" aspect as been decimated by meta changes, bleeds, sloads (more on those below) wrath and constitution was generally balanced on the magicka end, whilst stam had some overpowered sets, instead of fixing them, they blanket nerfed the passives. "You shouldn't have defense and offense" is a poor excuse, since sorcs can shield for defense and maintain good offense, and NBs can cloak/roll whilst maintaining high offense. Is it only heavy that should be nerfed?
FIX: Funnily enough, now with JC, those sets aren't heavy exclusive anymore, so that is now a moot point, I say return wrath and rollback constitution to the non
Blocking: Running s/b means you lose a lot of damage and sustain. (On the mag end, no fancy fury/7th, and no heavy attacks for main stat) and blocking gimps you beyond belief. Snared, no weaving, no stam regen, and the massive cost of blocking, which is barely sustainable 1v1 even on a DK at minimum cost, in outnumbered its suicide. What is the point of all that mitigation when it only mildly delays your death? Its counters went from balanced to way over the top. Dots go through block (fair) and so do many AoEs (fair) but then 3/5 classes have an unblockable CC, and things like POTL or shalks are also unblockable, and then even worse, the meta of bleeds and sloads tear it a new one, ignoring all resistances too, basically double dipping.
FIX: Make block only tick twice per sec. Being outnumbered already means a lot more pressure, it shouldn't mean increased cost too, and fix bleeds/sloads.
Healing: NGL, pretty good. Not warden or templar, but nice either way. However, bleeds/sloads outdo it by a mile. Then defile exists, all this ends up rather weakened, and with no defense to stop the attacks hitting your HP, its a slow painful demise.
FIX: Nerf defile a little, nerf sloads/bleeds
Wings: Poor poor wings. Honestly awful to use. Super expensive, low amount of reflects so it falls in nearly 1s, so many abilities ignore it, why, god knows, its only projectiles, not all abilities, not even all ranged abilities, the modern sorc has 1 reflectable ability. Beyond that, it still takes status effects through it. Absolute worst defense in game. Wardens and NBs have a better version, and everyone has old wings on the 1h/s ult. The snare removal is useless, and will continue to be useless unless it is at the very least 3s (4 would be perf imo)
FIX: This would be the "non tank route" Make wings 3 projectiles per person for 4s. Make pulse/bird/status effects reflectable. Make cripple unreflectable. Make wings drop when CC'd. The snare removal should be at least 3s.
CCs: CCs are a mix between defense and offense, The ability to control your enemies is always good for alleviating pressure, but with immunity, its easy for stamina to nearly ignore it outright, not to mention its another aspect that other classes have, everyone but templar can CC similarly, and sorc/NB can do it better. So kind of a moot point that DKs CCing makes them more defensive.
Comparisons to other similar defenses:Wardens: Wardens do DK defense better than DK does DK defense. They have much better healing, better tankiness. 8% minor protection outdoes all of DKs passives, since spell resist is limited to spells, and the block passive is limited to blocked attacks. which is already stated, costly and limited. Then they have free passive major mending, frozen armour passive, a "talons" that also maims via chilled, and a mobile ult that gives major mending. Their shimmering beats out wings, it is a lot cheaper, can absorb bird too, and gives heroism.
Templars: Similar boat to DKs. Worse passive defense, but at least their active defense is somewhat useful this meta. Helps purge sloads, zaans, bleeds etc. Also a bit better healing.
Nightblades: Cloak is basically shimmering on roids when it isn't marked/sloaded, no dot damage, no cap on force miss "absorb", makes you invisible and untargetable (not mutually exclusive btw) so much defense, but wings needed a nerf ¯\_(ツ)_/¯
TL;DR, either revert some of the DKs old tankiness as the ZOS proclaimed tank class, or change/buff our defenses to be worth while without it, clutching on shields/roll for the mag/stam respecitively can only go so far, especially when all the other classes can too with alternate defenses or better synergy to pair with it.
This doesn't mean implement all the buffs, just revert a few of the overpowered nerfs.