Are heavy attacks too weak?

swirve
swirve
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Using heavy attacks is the last resort for a build as all other options are better overall for DDs.

The sustain they provide appears to be better delivered through food, pots, glyphs or sets to balance with the DPS loss vs say just food, glyphs or sets.

The damage is also too low and or significantly reduces your total DPS potential by using them in a rotation.
Edited by swirve on June 17, 2018 9:26AM

Are heavy attacks too weak? 53 votes

Heavy attacks are fine
28%
SodanTokAztlanHidesFromSunItoqAnkael07Dracan_FontomNaughty_RyderOrjixLadislaoBladerunner1BigBadVolkTheUndeadAmuletAznoxAnanorielDosuul 15 votes
Heavy attacks are weak
60%
MojmirBelegnoleTHEDKEXPERIENCEMattock_Romulusramasurinenpreub18_ESOxSkullfoxEdziuSorisEmma_OverloadSugaComamadchuska83mr_wazzabiSnowZeniaswirveRogueExileMonarchChiefThe_ProtagonistBobby_V_RockitGagginSeraphayel 32 votes
Heavy attacks are strong
1%
Vapirko 1 vote
Depends on class
9%
flintstoneUloWeylandLabsCrazYDunm3rcolossalvoids 5 votes
  • Ankael07
    Ankael07
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    Heavy attacks are fine
    You should only compare heavy attacks with light attacks and nothing else. Its a choice between dps and sustain simple as that.

    Oh and dont forget the dps and sustain buff that comes from the off balance effect
    If you want me to reply to your comment type @Ankael07 in it.
  • swirve
    swirve
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    Heavy attacks are weak
    Ankael07 wrote: »
    You should only compare heavy attacks with light attacks and nothing else. Its a choice between dps and sustain simple as that.

    Oh and dont forget the dps and sustain buff that comes from the off balance effect

    No. I can compare heavy attacks to any form of sustain that also affects DPS.

    You could include a heavy attack in a rotation vs say 1 recovery glyph... which is most efficient to do so from a sustain and overall DPS pov...
  • Vapirko
    Vapirko
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    Heavy attacks are strong
    They are definitely not too weak.
  • swirve
    swirve
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    Heavy attacks are weak
    Vapirko wrote: »
    They are definitely not too weak.

    Are you sure?

    Have you tried a HA weaved into your rotation every rotation vs the loss of DPS from say recovery glyphs over spell dmg...to achieve same sustain.
    Edited by swirve on June 17, 2018 10:36AM
  • Aznox
    Aznox
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    Heavy attacks are fine
    Heavy attack are very strong against an off-balanced target.

    Heavy attack are sub-optimal otherwise, but still a way to recover faster if you failed your resource management.

    Overall they are fine.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
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  • swirve
    swirve
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    Heavy attacks are weak
    Aznox wrote: »
    Heavy attack are very strong against an off-balanced target.

    Heavy attack are sub-optimal otherwise, but still a way to recover faster if you failed your resource management.

    Overall they are fine.

    Who is prioritising heavy attacks into a rotation to benefit from off balance vs continuing with normal rotation?

    They are for resource management primarily.
  • Dracan_Fontom
    Dracan_Fontom
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    Heavy attacks are fine
    swirve wrote: »
    Aznox wrote: »
    Heavy attack are very strong against an off-balanced target.

    Heavy attack are sub-optimal otherwise, but still a way to recover faster if you failed your resource management.

    Overall they are fine.

    Who is prioritising heavy attacks into a rotation to benefit from off balance vs continuing with normal rotation?

    They are for resource management primarily.

    A tank or a healer in any group? :P
  • swirve
    swirve
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    Heavy attacks are weak
    swirve wrote: »
    Aznox wrote: »
    Heavy attack are very strong against an off-balanced target.

    Heavy attack are sub-optimal otherwise, but still a way to recover faster if you failed your resource management.

    Overall they are fine.

    Who is prioritising heavy attacks into a rotation to benefit from off balance vs continuing with normal rotation?

    They are for resource management primarily.

    A tank or a healer in any group? :P

    Did you read the original post as it is in regards to DDs or are your healers and tanks the main ones concerned with dealing damage?
    Edited by swirve on June 17, 2018 11:58AM
  • SugaComa
    SugaComa
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    Heavy attacks are weak
    It's not even logical ... Which most likely to hurt

    A light slap or a heavy punch

    Light attacks should not cost resources and should do less damage ... Heavy attacks should cost resources and do more damage ... Neither should sustain that should give from other sources ... This game in getting dumber each patch
  • ak_pvp
    ak_pvp
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    The opposite. Light attacks are too strong.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Everstorm
    Everstorm
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    Heavy attacks are weak
    SugaComa wrote: »
    It's not even logical ... Which most likely to hurt

    A light slap or a heavy punch

    Light attacks should not cost resources and should do less damage ... Heavy attacks should cost resources and do more damage ... Neither should sustain that should give from other sources ... This game in getting dumber each patch

    Agree, it doesn't make any sense that if you put all you have into an attack you somehow become less tired. It works from a game mechanics view but it doesn't "feel" right.
  • swirve
    swirve
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    Heavy attacks are weak
    Everstorm wrote: »
    SugaComa wrote: »
    It's not even logical ... Which most likely to hurt

    A light slap or a heavy punch

    Light attacks should not cost resources and should do less damage ... Heavy attacks should cost resources and do more damage ... Neither should sustain that should give from other sources ... This game in getting dumber each patch

    Agree, it doesn't make any sense that if you put all you have into an attack you somehow become less tired. It works from a game mechanics view but it doesn't "feel" right.

    It comes from the heavy attacks are boring and light attacks are fast view...

    Fast = sexy... appealing to DPS
    Boring = resource recovery

    It is strange though, I cannot think of one other game like this... with light and heavy doing effectively switched roles.
  • Ananoriel
    Ananoriel
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    Heavy attacks are fine
    I weave a lot, but I think heavy attacks are fine because you get resources for it in return.
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