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2 trait and maelstrom/master

Beruge
Beruge
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Hello, since summerset the 2 handed weapons, staves/bows/two-handed melee weapons now count as 2 traits. Is it now time to revert back the changes made to master weapons max stat (stam/mag) and maelstrom weapons (crit/wep dmg/spell dmg). The prior changes to nerf these weapons made them obsolote or at best niche. But now that 2 handed counts as 2 traits it could easily be buffed back. What is the communities toughts on this subject?
Edited by Beruge on June 16, 2018 6:36PM
My youtube channel: Beruge Casualgaming
  • redshirt_49
    redshirt_49
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    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
  • Beruge
    Beruge
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    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
    Edited by Beruge on June 16, 2018 6:42PM
    My youtube channel: Beruge Casualgaming
  • redshirt_49
    redshirt_49
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    Beruge wrote: »
    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto

    What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.

    Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.
  • Beruge
    Beruge
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    Beruge wrote: »
    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto

    What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.

    Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.

    I understand that. I also don't depend on perfect builds. My point was more that they were nerfed due to outperforming other combinations. Now that they offer more combinations the nerf don't need to be as bad anymore. Even just giving them half of what they had would make them more competetive, considering what you need to do to achieve them. Just to clarify im not that 0,01% making perfect builds or rotations. But i managed to complete maelstrom at orsinium 1year event and got a pretty bundle of maelstrom weapons(and some master)
    My youtube channel: Beruge Casualgaming
  • Gprime31
    Gprime31
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    Maelstrom / master weapons are over performing as it is.
  • redshirt_49
    redshirt_49
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    Beruge wrote: »
    Beruge wrote: »
    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto

    What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.

    Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.

    I understand that. I also don't depend on perfect builds. My point was more that they were nerfed due to outperforming other combinations. Now that they offer more combinations the nerf don't need to be as bad anymore. Even just giving them half of what they had would make them more competetive, considering what you need to do to achieve them. Just to clarify im not that 0,01% making perfect builds or rotations. But i managed to complete maelstrom at orsinium 1year event and got a pretty bundle of maelstrom weapons(and some master)

    Well, maybe it'll happen. Though now that staves and such count as two pieces of a set, I'm not sure I'd opt for them even if they did buff them again. Having two full sets + monster is just too good right now.
  • Beruge
    Beruge
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    Beruge wrote: »
    Beruge wrote: »
    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto

    What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.

    Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.

    I understand that. I also don't depend on perfect builds. My point was more that they were nerfed due to outperforming other combinations. Now that they offer more combinations the nerf don't need to be as bad anymore. Even just giving them half of what they had would make them more competetive, considering what you need to do to achieve them. Just to clarify im not that 0,01% making perfect builds or rotations. But i managed to complete maelstrom at orsinium 1year event and got a pretty bundle of maelstrom weapons(and some master)

    Well, maybe it'll happen. Though now that staves and such count as two pieces of a set, I'm not sure I'd opt for them even if they did buff them again. Having two full sets + monster is just too good right now.

    Wich is exactly my point why i think they need the buff to be competetive.
    My youtube channel: Beruge Casualgaming
  • Beruge
    Beruge
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    Gprime31 wrote: »
    Maelstrom / master weapons are over performing as it is.

    Please elaborate on where they are overperforming compared to the new combinations besides the bow.
    My youtube channel: Beruge Casualgaming
  • Gprime31
    Gprime31
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    Ummmm.... infused master bow......infused master dw.... go on?
  • Brrrofski
    Brrrofski
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    Some things need buffing.

    The maelstrom bow and destroy are still bus for pve dps. The master resto is still good, as is the bow.

    Both 2h are pretty bad though, especially the maelstrom one.
  • Beruge
    Beruge
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    Gprime31 wrote: »
    Ummmm.... infused master bow......infused master dw.... go on?

    So bow was stated already. But master dw compared to the much easier farmed dw asylum. What about the maelstrom/master 2h? inf staff? lightning staff? ice staff? sword and shield? maelstrom resto? where are they exactly overperforming?
    My youtube channel: Beruge Casualgaming
  • Gprime31
    Gprime31
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    PvP is full of sload durok master dw/bow Stam sorcs bs combo to fight..
  • idk
    idk
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    The 2H MA and Master weapons are considered 2 set pieces now so the change has already occurred.
  • Beruge
    Beruge
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    Gprime31 wrote: »
    PvP is full of sload durok master dw/bow Stam sorcs bs combo to fight..

    The sload, durok combo i agree on, but thats a problem in itself, not due to master/maelstrom.
    My youtube channel: Beruge Casualgaming
  • Beruge
    Beruge
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    idk wrote: »
    The 2H MA and Master weapons are considered 2 set pieces now so the change has already occurred.

    Wich is not the topic. It would not make a difference if they were considered a 1x set piece or not as you cant slot jewelry or armor as part of the same set.
    My youtube channel: Beruge Casualgaming
  • idk
    idk
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    Beruge wrote: »
    idk wrote: »
    The 2H MA and Master weapons are considered 2 set pieces now so the change has already occurred.

    Wich is not the topic. It would not make a difference if they were considered a 1x set piece or not as you cant slot jewelry or armor as part of the same set.

    And the topic is not worded properly since it is talking about traits yet traits did not change.

    The change that I think you are talking about concerning the weapons was removing the max stat and making the effect into a set bonus, vs enchant. So we gained the ability to enchant the weapon as we saw fit as the cost of that max stat.

    So the resent change set bonus that I think you are alluding to in mentioning traits does not warrant a change since that former max stat was changed to an enchant slot.
  • Gprime31
    Gprime31
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    12-15k rending slashes vs 6-10k without master...not over performing at all
  • Strider__Roshin
    Strider__Roshin
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    It would be nice if they introduced hard mode mechanics for both vMA, and vDSA in order to acquire perfected versions of those Weapons that gave 189 WD/SD. And add that to the perfected versions of the asylum weapons as well.
  • Gprime31
    Gprime31
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    Daus wrote: »
    It would be nice if they introduced hard mode mechanics for both vMA, and vDSA in order to acquire perfected versions of those Weapons that gave 189 WD/SD. And add that to the perfected versions of the asylum weapons as well.

    Interesting ... for people that don’t have time for vet...sounds good
  • Beruge
    Beruge
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    Daus wrote: »
    It would be nice if they introduced hard mode mechanics for both vMA, and vDSA in order to acquire perfected versions of those Weapons that gave 189 WD/SD. And add that to the perfected versions of the asylum weapons as well.

    tbh it should beveasy mefium and hard for all content.
    My youtube channel: Beruge Casualgaming
  • Beruge
    Beruge
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    Gprime31 wrote: »
    12-15k rending slashes vs 6-10k without master...not over performing at all

    You are still talking about dw. And all the other weapons i asked you about?
    My youtube channel: Beruge Casualgaming
  • mr_wazzabi
    mr_wazzabi
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    Beruge wrote: »
    Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
    Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.

    I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto

    What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.

    Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.

    Masters and asylum can't be farmed solo.

    Also, all the 2h melee and many others only make sense as frontbar weapons, but without the old 1pc stat bonus, they're outclassed by 5pc set weapons.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Gprime31
    Gprime31
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    Beruge wrote: »
    Gprime31 wrote: »
    12-15k rending slashes vs 6-10k without master...not over performing at all

    You are still talking about dw. And all the other weapons i asked you about?

    Bow, 2h,restostaff.....
  • Beruge
    Beruge
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    Gprime31 wrote: »
    Beruge wrote: »
    Gprime31 wrote: »
    12-15k rending slashes vs 6-10k without master...not over performing at all

    You are still talking about dw. And all the other weapons i asked you about?

    Bow, 2h,restostaff.....

    i have yet you see talking about 2h. so far you talked about bow and dw. besides that master resto is good. You talked about dw overperforming because duroks, sloads overperforms. But thats it, where is the rest overperforming? I am truly curious
    My youtube channel: Beruge Casualgaming
  • ReachHalo
    ReachHalo
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    My 2 cents... does anyone know the actual percentage of players overall that have completed vMA?? I honestly have no idea, but many of the experienced (well max cp anyway) players i have come across still haven't completed the vet version, so maybe that's telling.

    To think what someone has to initially go through to complete vMA... the reward should be huge, and i guess before the nerfs, it was. Now to think that Maelstrom weapons could possibly be outperformed by a combination of some easily craftable or easy-to-get sets running normal dungeons... it kinda bugs me.

    Don't know the numbers but if the above is true... well the reward of completing vMA becomes more about titles and intangibles rather than something actually useful
  • Ragebull
    Ragebull
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    Wait, maelstrom weapons aren't OP?

    Didn't know that, but thank god, I'll take any reason to avoid VMA
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