redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
redshirt_49 wrote: »redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.
Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.
redshirt_49 wrote: »redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.
Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.
I understand that. I also don't depend on perfect builds. My point was more that they were nerfed due to outperforming other combinations. Now that they offer more combinations the nerf don't need to be as bad anymore. Even just giving them half of what they had would make them more competetive, considering what you need to do to achieve them. Just to clarify im not that 0,01% making perfect builds or rotations. But i managed to complete maelstrom at orsinium 1year event and got a pretty bundle of maelstrom weapons(and some master)
redshirt_49 wrote: »redshirt_49 wrote: »redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.
Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.
I understand that. I also don't depend on perfect builds. My point was more that they were nerfed due to outperforming other combinations. Now that they offer more combinations the nerf don't need to be as bad anymore. Even just giving them half of what they had would make them more competetive, considering what you need to do to achieve them. Just to clarify im not that 0,01% making perfect builds or rotations. But i managed to complete maelstrom at orsinium 1year event and got a pretty bundle of maelstrom weapons(and some master)
Well, maybe it'll happen. Though now that staves and such count as two pieces of a set, I'm not sure I'd opt for them even if they did buff them again. Having two full sets + monster is just too good right now.
Ummmm.... infused master bow......infused master dw.... go on?
The 2H MA and Master weapons are considered 2 set pieces now so the change has already occurred.
It would be nice if they introduced hard mode mechanics for both vMA, and vDSA in order to acquire perfected versions of those Weapons that gave 189 WD/SD. And add that to the perfected versions of the asylum weapons as well.
It would be nice if they introduced hard mode mechanics for both vMA, and vDSA in order to acquire perfected versions of those Weapons that gave 189 WD/SD. And add that to the perfected versions of the asylum weapons as well.
redshirt_49 wrote: »redshirt_49 wrote: »Eh, they're fine as they are. Running a maelstrom bow for instance is still more advantageous than not doing it.
Also, just because other combinations are now possible, it doesn't mean that your previous build is suddenly bad. Personally I don't lose sleep over some minor nerf that might shave 1 or 2k dps off my build. I also won't bend over backwards and change my entire setup just to get 1 or 2k more.
I would hardly say they are fine as they are. The bow being the exception for both master and maelstrom. edit: and master resto
What I meant to communicate was that maelstrom weapons aren't bad build choices. They might not be "BiS" but they'll get the job done. Plus Maelstrom can be farmed solo whereas many other set weapons cannot. Sure, you might argue that beating Maelstrom is a lot harder than doing normal dungeon farm runs (and you'd be right), which you can also do solo but it'll be slower.
Things don't have to be crazy powerful in order to be good enough. But I get if you're the type of player that doesn't settle for "good enough" you'd want to see them buffed again. They do take quite some effort to be farmed after all, maybe not quite as much since CWC but still.