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[Poll] Player-Instanced Nodes

AuldWolf
AuldWolf
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As my tinkerer, thespian, sailor, spy Manecomb Thriftwood likes to say...

"There's a better world in all of us, we have butts to realise it."

Which is either a veiled threat of a smacked bottom or a timeless wisdom depending on how observant one is or, indeed, is not.

Anyone old enough to remember Ultima Online may remember how their gathering system engendered interesting conversations. With no one having to fight -- tooth and nail -- for the what-have-yous needed for their crafted gubbins, they'd congenially converse in a manner most merry that I wistfully miss.

I'm no extravert, mind you. Oh no, I'm an introverted hermit. I did enjoy crafting banter, though. I'd see all sorts of topics pop up, ranging from the mirthlessly mediocre mundanities of smalltalk to the erudition of the sciences and the romance of the arts. Lovely stuff. Lovely stuff.

Well, the latter, anyway, for me. Not so much for the former. Whatever floats one's boat or other means of conveyance.

It's fun to just listen, most of the time.

And I did. I did just that.

Not quite what I do here, mind you. I often find myself running for the hills to avoid the more cutthroat nature of resource harvesting, I hide away in my own little spot hoping no players turn up. Otherwise I'd just skitter off again to avoid the hostilities. I'm not a fan of player vs. player compeition, if I were I'm sure I'd be gallivating around and tilting at windmills in the beautious lands of Cyrodiil. I am most certainly not doing that, of course. Nor would I likely ever. Nothing against those that do, as it can take a non-trivial degree of skill and effort, which isn't the issue so much as heart-stopping anxiety.

I have generalised anxiety disorder. I have it bad. It's not pleasant. I wouldn't wish it on you. You wouldn't like it very much. You'd probably find it crippling. Still, not exactly a curable thing without destroying my identity through more extreme medications which, perhaps understandably, is an entirely unacceptable course of action.

I'd like to be able to gather nodes without anxiety. I'm wondering though how many just live for the thrill of having to fight over resources. Can it really be a lot of you? I wonder... I really do. That's why I'm asking! I think it's a very, very, very fine line of inquiry.

So let's ask you!

Are you tired of having to fight for nodes?

[Poll] Player-Instanced Nodes 88 votes

Yes -- I'm Really Rather Tired of it, Myself.
50%
nexxus_ESOCatsmoke14DarcyMardinOkiirDUTCH_REAPERValen_Byteflubber77OmniDoborn2beagatorDanteYodaAnzamanLunerdogHvzedaEnemy-of-ColdharbourAesthieralifesoftYinmaigaoKamatsudelclay23Sanctum74 44 votes
No -- I Live for the Fight for Resources! Rar!
43%
NuclearSqwormsAcrolaschayne424b14_ESOitsfatbasslygerseyestatic_rechargeKorah_EaglecrynudelbellatrixedCave_CanemTandorkargen27TheShadowScoutPink_ViolinzAliyavanaComboBreaker88ralphylaurenAnkael07HiddleLake 38 votes
Other -- I Like Banana-Flavoured MacGuffins of Immensity.
6%
idkpinkempyrealAlnilamEXDark_One13MattT1988Hippie4927 6 votes
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    i voted yes for one reason and one reason only bots. im so sick and tired of seeing so many bots in a zone just taking resources(mainly ores since their probly the most expensive gold temper) that farming litterally has become a redundant issue. something needs to be done about it or they just need to give us instanced nodes.
  • Yinmaigao
    Yinmaigao
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    Yes -- I'm Really Rather Tired of it, Myself.
    Include chests/thieves troves/psijic portals as well please :p
  • jedtb16_ESO
    jedtb16_ESO
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    other, other.

    it is what it is and it's fine as it is.
    pc eu eso+

    paraphrasing soren kierkegaard.... when we look at the forum all we can do is laugh.
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    other, other.

    it is what it is and it's fine as it is.

    gotta admit itd be a nice change if their just gonna leave bots to do their job without intervention.
  • AlnilamE
    AlnilamE
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    Other -- I Like Banana-Flavoured MacGuffins of Immensity.
    Other - I don't fight for nodes. There are plenty of nodes to go around, there is no need to fight and 95% of the time the nodes I find are not contested by anyone. Maybe even 99%.

    I really don't see the big deal. If someone else gets a node I was going for, I just move on to the next one.

    Also, if nodes were instanced, they would have to be cut to 1/10 of the current quantity, like they are in GW2 and it would take longer to gather mats, which in turn would make gathering boring.
    The Moot Councillor
  • Zacuel
    Zacuel
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    No -- I Live for the Fight for Resources! Rar!
    Answering yes to me is like saying I'd rather play skyrim
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    Zacuel wrote: »
    Answering yes to me is like saying I'd rather play skyrim

    skyrims farming system was horrible >_>
  • JJBoomer
    JJBoomer
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    Yes -- I'm Really Rather Tired of it, Myself.
    would be nice. but i would also like some of those banana muffins please
  • kargen27
    kargen27
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    No -- I Live for the Fight for Resources! Rar!
    It's another part of the game. People create entire builds around getting to those goodies first. Why take that away from them? Plenty of goodies to be had by all, simply move on to a new spot. And sometimes (rarely) I get there first...
  • TheInfernalRage
    TheInfernalRage
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    No -- I Live for the Fight for Resources! Rar!
    No. It's part of the game. Gives players more reason to grind for resources.
  • dave011
    dave011
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    No -- I Live for the Fight for Resources! Rar!
    BAD idea it would just kill the market. It is the easiest way for new players to get gold. If it was player instanced all I would have todo is go to one of the starter zones for 10 min and have the resource needed todo my crafting writs on 15 toons
    PC/NA
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    dave011 wrote: »
    BAD idea it would just kill the market. It is the easiest way for new players to get gold. If it was player instanced all I would have todo is go to one of the starter zones for 10 min and have the resource needed todo my crafting writs on 15 toons

    bots already killed the market heavily.
  • VaranisArano
    VaranisArano
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    There are plenty of nodes, frankly. I rarely have to compete for nodes, and instancing them would be pretty disruptive. If ZOS didn't want massive inflation of materials, they'd either have to implement a harvesting cool down on nodes or dramatically lessen the number of nodes, and I don't like either of those ideas.

    So I sympathize with your anxiety, but instancing the nodes would require a large overhaul for farming to combat inflation.
    Edited by VaranisArano on June 16, 2018 12:41AM
  • static_recharge
    static_recharge
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    No -- I Live for the Fight for Resources! Rar!
    I said no for a couple of reasons:
    1. This is an MMO with an open world. I personally think that making nodes instanced would make it feel slightly detached from the whole MMO vibe.
    2. The competition is one of the only things keeping prices steady in the market.
    3. To anyone who voted yes "because of bots", having instanced nodes would not get rid of the them. Yes you wouldn't see their impact while farming because there would be no competition. But as long as the game is successful there will be bots, selling their wares. Instancing nodes would just make it easier for them to farm as well and drop the prices on mats even more.
    4. Instanced nodes would mean the server has to keep track of respawn timers for every character. Not something I'd want the server resources used on personally.
    5. There are tons of places to farm. I never have any issues. Just move to another zone. If it's a zone that has special drops like Craglorn then you'll have to wait until non peak hours or ride through the contested nodes.
    @Static_Recharge | Guild Leader | Grievance | Elder Scrolls Online Chapter | Aldmeri Dominion
  • Korah_Eaglecry
    Korah_Eaglecry
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    No -- I Live for the Fight for Resources! Rar!
    There is more than enough resource nodes and instances in the game for everyone. And with every new Zone theres an abundance more added.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • bellatrixed
    bellatrixed
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    No -- I Live for the Fight for Resources! Rar!
    This would kill the game for the people who play the game to be crafters and not raiders/PVPers, so no.

    Believe it or not there are players who play to craft and removing all challenge and devaluing all mats is a bad thing.
    Crescent Pact | NA/PC Imperial Vampire Coven, Heavy RP Guild
    ESO Roleplay | RP community for all factions/servers/platforms
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    This would kill the game for the people who play the game to be crafters and not raiders/PVPers, so no.

    Believe it or not there are players who play to craft and removing all challenge and devaluing all mats is a bad thing.

    itd probly make them super happy...........how would it make them hate the game??? crafters would be happier
  • Korah_Eaglecry
    Korah_Eaglecry
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    No -- I Live for the Fight for Resources! Rar!
    DuskMarine wrote: »
    This would kill the game for the people who play the game to be crafters and not raiders/PVPers, so no.

    Believe it or not there are players who play to craft and removing all challenge and devaluing all mats is a bad thing.

    itd probly make them super happy...........how would it make them hate the game??? crafters would be happier

    Because there would be an influx of materials to the market that wouldnt other wise be there, as well as a lack of demand for it.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    DuskMarine wrote: »
    This would kill the game for the people who play the game to be crafters and not raiders/PVPers, so no.

    Believe it or not there are players who play to craft and removing all challenge and devaluing all mats is a bad thing.

    itd probly make them super happy...........how would it make them hate the game??? crafters would be happier

    Because there would be an influx of materials to the market that wouldnt other wise be there, as well as a lack of demand for it.

    that makes no sense as crafters dont make their money off the materials they make it off the armor...........
  • DamenAJ
    DamenAJ
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    No -- I Live for the Fight for Resources! Rar!
    No, and I don't live for whatever your biased poll said.

    There are SO MANY NODES. EVERYWHERE. Go somewhere else. Literally. Find a DIFFERENT part of craglorn if you're farming nirncrux. The place is huge.

    I cannot take a **** without getting nodes up my ***.
  • DuskMarine
    DuskMarine
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    Yes -- I'm Really Rather Tired of it, Myself.
    DamenAJ wrote: »
    No, and I don't live for whatever your biased poll said.

    There are SO MANY NODES. EVERYWHERE. Go somewhere else. Literally. Find a DIFFERENT part of craglorn if you're farming nirncrux. The place is huge.

    I cannot take a **** without getting nodes up my ***.

    you know the main thing this would help so much is bots itd help kinda pinpoint them and put an end to them finally as well.
  • Rain_Greyraven
    Rain_Greyraven
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    Yes -- I'm Really Rather Tired of it, Myself.
    I'm all for instanced nodes and at least having the choice to have Instanced Delves and Dungeons or not.


    I honestly don't understand why this isn't a thing.....only the very very old old old guard thinks all public dungeons and delves all the time is a good idea.
    Edited by Rain_Greyraven on June 16, 2018 1:58AM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Slick_007
    Slick_007
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    No -- I Live for the Fight for Resources! Rar!
    good bye crafting economy. mats will be worthless. its not that you'll have to fight with bots for nodes, but they will get all nodes and you cant stop them, meaning all crafting will go thru the floor.
  • bellatrixed
    bellatrixed
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    No -- I Live for the Fight for Resources! Rar!
    DuskMarine wrote: »
    DuskMarine wrote: »
    This would kill the game for the people who play the game to be crafters and not raiders/PVPers, so no.

    Believe it or not there are players who play to craft and removing all challenge and devaluing all mats is a bad thing.

    itd probly make them super happy...........how would it make them hate the game??? crafters would be happier

    Because there would be an influx of materials to the market that wouldnt other wise be there, as well as a lack of demand for it.

    that makes no sense as crafters dont make their money off the materials they make it off the armor...........

    Lol... nooooooooooooo.

    I make 100% of my money off of selling mats.
    I farm mats, I do my writs, I sell anything purple or yellow.

    And then I use my gold to buy motifs and furniture patterns and housing stuff and provide awesome services and areas for my guild.

    Everyone who makes these threads just thinks people making gold are "GREEDY". Well, until ESO is a utopian society where you can instantly get everything for free, people need a way to make gold. It's not "GREED" to want to make gold to buy the stuff you want. It's just an economy.

    So, the thing nobody who makes these whine threads can ever tell me is this: What is supposed to replace mat selling in terms of making gold if everyone can get them and they have no value?

    Nobody can answer that cause nobody cares about the game being well rounded with enough facets to appeal to MULTIPLE playstyles. Everyone's just selfish and wants everyone to play the way they do. No sir.

    Nodes are incredibly easy to get already. If you make it even easier it would be akin to being guaranteed a drop of every set jewelry in the game from running a random normal dungeon.

    Your challenge is farming gear, my challenge is getting golds and making the money to buy decorations. We're all here for different reasons, let's not spoil it for each other.
    Crescent Pact | NA/PC Imperial Vampire Coven, Heavy RP Guild
    ESO Roleplay | RP community for all factions/servers/platforms
  • Acrolas
    Acrolas
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    No -- I Live for the Fight for Resources! Rar!
    Of course most people are going to choose the option in the best self-interest.

    ZOS compromised in the beginning by making containers like backpacks and barrels instanced. You had to make a character in the middle of the night during the first betas to find anything decent to work with in the Wailing Prison.

    I do not feel they have to compromise further.
    signing off
  • BretonMage
    BretonMage
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    Yes -- I'm Really Rather Tired of it, Myself.
    Instanced is always better. That said, I don’t see that much competition in resource harvesting... unless I’m unusually oblivious or something.
  • AuldWolf
    AuldWolf
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    @Rain_Greyraven

    I agree with you. Optionally instanced delves would be better, too (so they can be done solo, with a party, or publicly). Sadly, I think there's a nontrivial amount of the old guard at ZOS that don't quite understand the brilliantly strange and unique thing they've built, yet, so... baby steps.
  • Trinotops
    Trinotops
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    Yes -- I'm Really Rather Tired of it, Myself.
    Shared nodes would be cool if we could literally fight over them, but otherwise there is not real point other than to make the game grindier.
  • NickStern
    NickStern
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    No -- I Live for the Fight for Resources! Rar!
    Absolutely not Not only would they have to reduce the number of nodes by 75% There just simply is not that much competition for nodes. I watch people all the time run past me on their fast mounts while I jog along the rock lines and tree lines hitting all the nodes they miss.
    Unless you only gather from the roadway there really is no issue other then laziness.

    Oh and this is a dead horse issue been many threads that keep getting repeated over and over and many polls that get repeated oiver and over. About a non Issue,
    Edited by NickStern on June 16, 2018 5:48AM
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