1h&s/2h is what works best for solo play or small groups without a dedicated healer.
Always go medium with serpent and get 120 points into atronach for more stam return on heavy attacks + the useful stun.
Then use an offensive set like ravager, 7th legion, Clever Alchemist (my personal favourite) etc.
With your monster set you have to play around, i love slimecraw however many players use bloodspawn for the increased ult output and survivability, procs also work but i don't use them.
DW/2h is pretty lackluster of you don't have a healer with you or atleast someone who can give you healing ward because you get your survivability via pressure and vs multiple enemies you won't be able to dish out enough pressure to survive.
Always use masters DW with this setup as they are so op when combined with PotL
Skoria on top is always great and becomes downright disgusting in Non-CP
2h/bow is a very tricky playstyle that often focuses about going in unleashing your full burst on one enemy and then get out again, i don't really like the playstyle as it's outperformed by stamnb by far and relies on your enemies to be viable. Someone with lots of undodgeable abilities will ruin your day as well as players spamming CCs and snares
The build is good, i advise running serpent mundus along with 2 regen glyphs (you can reduce that to 1 after sometime but stamplar sustain doesn't offer room for errors)
I don't know your bar setup so i'll share mine:
1h&s:
Focus (for more healing and less damage taken)
Reverberating (our CC and source of Major defile)
Vigor (Well you know why we use it)
Ransack/ heroic slash ( i prefer ransack as it is cheaper, gives us some resistances nur more importantly applies major fracture. Heroic is also Awesome but the cost is really high)
Purge (praise the purge)
Ult:
1h&s ult (the no brainer option, will save you a lot and can also be used to open up a longer offensive window)
remembrance ( only use this when you aren't alone, most of the time when you are solo you just die when it ends)
bat swarm (there is no distinct need for vamp on this build however bat swarm is really nice to keep you alive while playing solo as well as applying some pressure on the enemy that can be a threat for enemies when combined with PotL and jabs)
Undo (you can use this but i haven't had one situation where undo gave me a huge advantage over other ults, also use the morph that can be used while stunned as with some experience you will have 100% on minor protection)
2h:
PotL (our delayed burst nuke always put this on enemies who are being attacked)
Reverse slice (our execute that helps us killing players that survived our burst rota, works very well with Asylum 2h)
Rally (our burst heal and major brutality source)
Jabs (best used like this: PotL, Bar swap, ransack, reverb, Bar swap, jabs or with ult: ransack, Bar swap PotL, jabs, Dawnbreaker, Jabs/ execute. No detailed rotation always vary with the amount of skills used in between, don't forget to weave and always try to hit a stun right before PotL hits and then nuke the enemies with executioner)
Shuffle (major evasion + snare removal, we need this on medium armor stamplar)
Ult:
Dawnbreaker (it's just much better than Crescent at this point, the dot ticks faster and for more which strengthens our PotL, it has a stun and the range is much better as well as dealing much more damage vs vamps + giving us 3% wpn damage)
What this setup lacks:
No aedric Spear ability on 1h&s bar (passives)
No gapcloser, in OW you have to accept that if people are running away you won't catch them and believe me it's a bad idea chasing someone on a stamplar we simply aren't made for that
Slightly smaller tooltips on vigor and PotL due to which bars we use them on ( you can swap those skills but in practise i like a heal on both bars much more as cyro magic will happen which stops you from bar swapping from time to time and then your dead)
I think that's it for the start, have fun with stamplar
1h&s/2h is what works best for solo play or small groups without a dedicated healer.
Always go medium with serpent and get 120 points into atronach for more stam return on heavy attacks + the useful stun.
Then use an offensive set like ravager, 7th legion, Clever Alchemist (my personal favourite) etc.
With your monster set you have to play around, i love slimecraw however many players use bloodspawn for the increased ult output and survivability, procs also work but i don't use them.
DW/2h is pretty lackluster of you don't have a healer with you or atleast someone who can give you healing ward because you get your survivability via pressure and vs multiple enemies you won't be able to dish out enough pressure to survive.
Always use masters DW with this setup as they are so op when combined with PotL
Skoria on top is always great and becomes downright disgusting in Non-CP
2h/bow is a very tricky playstyle that often focuses about going in unleashing your full burst on one enemy and then get out again, i don't really like the playstyle as it's outperformed by stamnb by far and relies on your enemies to be viable. Someone with lots of undodgeable abilities will ruin your day as well as players spamming CCs and snares
The build is good, i advise running serpent mundus along with 2 regen glyphs (you can reduce that to 1 after sometime but stamplar sustain doesn't offer room for errors)
I don't know your bar setup so i'll share mine:
1h&s:
Focus (for more healing and less damage taken)
Reverberating (our CC and source of Major defile)
Vigor (Well you know why we use it)
Ransack/ heroic slash ( i prefer ransack as it is cheaper, gives us some resistances nur more importantly applies major fracture. Heroic is also Awesome but the cost is really high)
Purge (praise the purge)
Ult:
1h&s ult (the no brainer option, will save you a lot and can also be used to open up a longer offensive window)
remembrance ( only use this when you aren't alone, most of the time when you are solo you just die when it ends)
bat swarm (there is no distinct need for vamp on this build however bat swarm is really nice to keep you alive while playing solo as well as applying some pressure on the enemy that can be a threat for enemies when combined with PotL and jabs)
Undo (you can use this but i haven't had one situation where undo gave me a huge advantage over other ults, also use the morph that can be used while stunned as with some experience you will have 100% on minor protection)
2h:
PotL (our delayed burst nuke always put this on enemies who are being attacked)
Reverse slice (our execute that helps us killing players that survived our burst rota, works very well with Asylum 2h)
Rally (our burst heal and major brutality source)
Jabs (best used like this: PotL, Bar swap, ransack, reverb, Bar swap, jabs or with ult: ransack, Bar swap PotL, jabs, Dawnbreaker, Jabs/ execute. No detailed rotation always vary with the amount of skills used in between, don't forget to weave and always try to hit a stun right before PotL hits and then nuke the enemies with executioner)
Shuffle (major evasion + snare removal, we need this on medium armor stamplar)
Ult:
Dawnbreaker (it's just much better than Crescent at this point, the dot ticks faster and for more which strengthens our PotL, it has a stun and the range is much better as well as dealing much more damage vs vamps + giving us 3% wpn damage)
What this setup lacks:
No aedric Spear ability on 1h&s bar (passives)
No gapcloser, in OW you have to accept that if people are running away you won't catch them and believe me it's a bad idea chasing someone on a stamplar we simply aren't made for that
Slightly smaller tooltips on vigor and PotL due to which bars we use them on ( you can swap those skills but in practise i like a heal on both bars much more as cyro magic will happen which stops you from bar swapping from time to time and then your dead)
I think that's it for the start, have fun with stamplar
I am trying to theorycraft about s&b for stamplar. How often do you block vs dodge roll? Just trying to think of the stamina issues of stamplars with blocking in medium armor