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Stamina templar build ideas?

Alfie2072
Alfie2072
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currently on my stamplar im still running 2p bloodspawn, 5p ravaging 5p bone pirate, 5 medium 2 heavy with s&b as my main bar and 2h for my back bar
just wondering how effective other people see this build when looking at it on paper or if anyone has tested anything like this before, also if you have build ideas drop them down below
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  • BohnT
    BohnT
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    1h&s/2h is what works best for solo play or small groups without a dedicated healer.
    Always go medium with serpent and get 120 points into atronach for more stam return on heavy attacks + the useful stun.
    Then use an offensive set like ravager, 7th legion, Clever Alchemist (my personal favourite) etc.
    With your monster set you have to play around, i love slimecraw however many players use bloodspawn for the increased ult output and survivability, procs also work but i don't use them.

    DW/2h is pretty lackluster of you don't have a healer with you or atleast someone who can give you healing ward because you get your survivability via pressure and vs multiple enemies you won't be able to dish out enough pressure to survive.
    Always use masters DW with this setup as they are so op when combined with PotL
    Skoria on top is always great and becomes downright disgusting in Non-CP


    2h/bow is a very tricky playstyle that often focuses about going in unleashing your full burst on one enemy and then get out again, i don't really like the playstyle as it's outperformed by stamnb by far and relies on your enemies to be viable. Someone with lots of undodgeable abilities will ruin your day as well as players spamming CCs and snares


    The build is good, i advise running serpent mundus along with 2 regen glyphs (you can reduce that to 1 after sometime but stamplar sustain doesn't offer room for errors)

    I don't know your bar setup so i'll share mine:
    1h&s:
    Focus (for more healing and less damage taken)
    Reverberating (our CC and source of Major defile)
    Vigor (Well you know why we use it)
    Ransack/ heroic slash ( i prefer ransack as it is cheaper, gives us some resistances nur more importantly applies major fracture. Heroic is also Awesome but the cost is really high)
    Purge (praise the purge)

    Ult:
    1h&s ult (the no brainer option, will save you a lot and can also be used to open up a longer offensive window)
    remembrance ( only use this when you aren't alone, most of the time when you are solo you just die when it ends)
    bat swarm (there is no distinct need for vamp on this build however bat swarm is really nice to keep you alive while playing solo as well as applying some pressure on the enemy that can be a threat for enemies when combined with PotL and jabs)
    Undo (you can use this but i haven't had one situation where undo gave me a huge advantage over other ults, also use the morph that can be used while stunned as with some experience you will have 100% on minor protection)

    2h:
    PotL (our delayed burst nuke always put this on enemies who are being attacked)
    Reverse slice (our execute that helps us killing players that survived our burst rota, works very well with Asylum 2h)
    Rally (our burst heal and major brutality source)
    Jabs (best used like this: PotL, Bar swap, ransack, reverb, Bar swap, jabs or with ult: ransack, Bar swap PotL, jabs, Dawnbreaker, Jabs/ execute. No detailed rotation always vary with the amount of skills used in between, don't forget to weave and always try to hit a stun right before PotL hits and then nuke the enemies with executioner)
    Shuffle (major evasion + snare removal, we need this on medium armor stamplar)

    Ult:
    Dawnbreaker (it's just much better than Crescent at this point, the dot ticks faster and for more which strengthens our PotL, it has a stun and the range is much better as well as dealing much more damage vs vamps + giving us 3% wpn damage)


    What this setup lacks:
    No aedric Spear ability on 1h&s bar (passives)
    No gapcloser, in OW you have to accept that if people are running away you won't catch them and believe me it's a bad idea chasing someone on a stamplar we simply aren't made for that
    Slightly smaller tooltips on vigor and PotL due to which bars we use them on ( you can swap those skills but in practise i like a heal on both bars much more as cyro magic will happen which stops you from bar swapping from time to time and then your dead)


    I think that's it for the start, have fun with stamplar
  • Biro123
    Biro123
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    I'm no stamplar expert (so my ideas may not be the best, but then again, they may be more suited to less experienced stamplar players)

    What works for me at the mo (in cp) is 5 shackle, 5 seventh(could work in almost any of the common offensive sets instead), 2 troll king. In heavy.
    I figure that in this sloads and runecage meta, more purges from shackle, and more resists/health from heavy (and healthy jewellery) to survive the burst that comes with those undodgeable Cc's.
    Using lava foot soup/serpent/2 recovery glyphs and bosmer for sustain. 2-handed, s+b.

    Haven't yet unlocked dawn breaker so using berserker strike for my 2 handed ultimate. I quite like it. Just needs to be a bit cheaper imho to really be competitive with dB.
    Edited by Biro123 on June 15, 2018 7:25AM
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  • Vynist
    Vynist
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    I am definitely not an expert on stamplar but wanted to share what I have been doing in BG's.

    (please note I haven't played in a couple years so I can't remember all the names)

    ----5 medium, 2 heavy----
    -5x impregnable (I used to run hundings which is pretty good for stamplar, but impreg makes you a bit more tanky which is a welcome change)
    -2x bloodspawn (EDIT - I actually run 1 bloodspawn and 1 molag kena now)
    -3x agility
    -2x cyrodiil's light

    I know there are better setups but this is all I have and I only play casually now so I can't grind for money or gear anymore.

    Stam regen is an issue so I try not to dodge roll a lot, but damage is through the roof good.

    In non-cp BG's, like 3.5k weapon dmg, 31k stam, and 1.3k stam regen, really low but in CP you have like 37k stam and 1.6k+ stam regen.



    I run DW/2h

    DW:
    PotL
    Jabs
    Spear CC
    Hidden blade (for range damage and super annoying 50% snare, I cant tell you how many kills i stole from low hp enemies)
    Vigor (I like vigor on front bar to do a quick heal and try to put pressure on the enemy while I heal up, sometimes better than dodge rolling)

    NOTE: Most people run DW bleed (which is really good for the snare) but I recently took that off because it really hasn't helped me kill anyone. All my kills are PotL > hidden blade > spear CC > jabs > (PotL explodes). Throw a dawnbreaker in there somewhere before PotL hits to make sure you maximize your damage of PotL.

    NOTE2: If you recast PotL before it expires, it will explode prematurely, which has gotten me many kills when someone is low HP and roll dodges away and I can't get to them.

    2H:
    (flex spot) Mistform, execute, caltraps, crossbow bolts, shuffle
    Repentance (absolutely needed in BG's!)
    Templar purge
    Channeled focus or restoring focus, the one that gives you like 5k physical/spell resist (KEEP THIS UP AT ALL TIMES since you won't be dodge rolling as much)
    Rally (on a stamplar you need the heals)
    Edited by Vynist on June 15, 2018 4:36PM
  • Vynist
    Vynist
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    BohnT wrote: »
    1h&s/2h is what works best for solo play or small groups without a dedicated healer.
    Always go medium with serpent and get 120 points into atronach for more stam return on heavy attacks + the useful stun.
    Then use an offensive set like ravager, 7th legion, Clever Alchemist (my personal favourite) etc.
    With your monster set you have to play around, i love slimecraw however many players use bloodspawn for the increased ult output and survivability, procs also work but i don't use them.

    DW/2h is pretty lackluster of you don't have a healer with you or atleast someone who can give you healing ward because you get your survivability via pressure and vs multiple enemies you won't be able to dish out enough pressure to survive.
    Always use masters DW with this setup as they are so op when combined with PotL
    Skoria on top is always great and becomes downright disgusting in Non-CP


    2h/bow is a very tricky playstyle that often focuses about going in unleashing your full burst on one enemy and then get out again, i don't really like the playstyle as it's outperformed by stamnb by far and relies on your enemies to be viable. Someone with lots of undodgeable abilities will ruin your day as well as players spamming CCs and snares


    The build is good, i advise running serpent mundus along with 2 regen glyphs (you can reduce that to 1 after sometime but stamplar sustain doesn't offer room for errors)

    I don't know your bar setup so i'll share mine:
    1h&s:
    Focus (for more healing and less damage taken)
    Reverberating (our CC and source of Major defile)
    Vigor (Well you know why we use it)
    Ransack/ heroic slash ( i prefer ransack as it is cheaper, gives us some resistances nur more importantly applies major fracture. Heroic is also Awesome but the cost is really high)
    Purge (praise the purge)

    Ult:
    1h&s ult (the no brainer option, will save you a lot and can also be used to open up a longer offensive window)
    remembrance ( only use this when you aren't alone, most of the time when you are solo you just die when it ends)
    bat swarm (there is no distinct need for vamp on this build however bat swarm is really nice to keep you alive while playing solo as well as applying some pressure on the enemy that can be a threat for enemies when combined with PotL and jabs)
    Undo (you can use this but i haven't had one situation where undo gave me a huge advantage over other ults, also use the morph that can be used while stunned as with some experience you will have 100% on minor protection)

    2h:
    PotL (our delayed burst nuke always put this on enemies who are being attacked)
    Reverse slice (our execute that helps us killing players that survived our burst rota, works very well with Asylum 2h)
    Rally (our burst heal and major brutality source)
    Jabs (best used like this: PotL, Bar swap, ransack, reverb, Bar swap, jabs or with ult: ransack, Bar swap PotL, jabs, Dawnbreaker, Jabs/ execute. No detailed rotation always vary with the amount of skills used in between, don't forget to weave and always try to hit a stun right before PotL hits and then nuke the enemies with executioner)
    Shuffle (major evasion + snare removal, we need this on medium armor stamplar)

    Ult:
    Dawnbreaker (it's just much better than Crescent at this point, the dot ticks faster and for more which strengthens our PotL, it has a stun and the range is much better as well as dealing much more damage vs vamps + giving us 3% wpn damage)


    What this setup lacks:
    No aedric Spear ability on 1h&s bar (passives)
    No gapcloser, in OW you have to accept that if people are running away you won't catch them and believe me it's a bad idea chasing someone on a stamplar we simply aren't made for that
    Slightly smaller tooltips on vigor and PotL due to which bars we use them on ( you can swap those skills but in practise i like a heal on both bars much more as cyro magic will happen which stops you from bar swapping from time to time and then your dead)


    I think that's it for the start, have fun with stamplar

    I am trying to theorycraft about s&b for stamplar. How often do you block vs dodge roll? Just trying to think of the stamina issues of stamplars with blocking in medium armor
  • BohnT
    BohnT
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    Vynist wrote: »
    BohnT wrote: »
    1h&s/2h is what works best for solo play or small groups without a dedicated healer.
    Always go medium with serpent and get 120 points into atronach for more stam return on heavy attacks + the useful stun.
    Then use an offensive set like ravager, 7th legion, Clever Alchemist (my personal favourite) etc.
    With your monster set you have to play around, i love slimecraw however many players use bloodspawn for the increased ult output and survivability, procs also work but i don't use them.

    DW/2h is pretty lackluster of you don't have a healer with you or atleast someone who can give you healing ward because you get your survivability via pressure and vs multiple enemies you won't be able to dish out enough pressure to survive.
    Always use masters DW with this setup as they are so op when combined with PotL
    Skoria on top is always great and becomes downright disgusting in Non-CP


    2h/bow is a very tricky playstyle that often focuses about going in unleashing your full burst on one enemy and then get out again, i don't really like the playstyle as it's outperformed by stamnb by far and relies on your enemies to be viable. Someone with lots of undodgeable abilities will ruin your day as well as players spamming CCs and snares


    The build is good, i advise running serpent mundus along with 2 regen glyphs (you can reduce that to 1 after sometime but stamplar sustain doesn't offer room for errors)

    I don't know your bar setup so i'll share mine:
    1h&s:
    Focus (for more healing and less damage taken)
    Reverberating (our CC and source of Major defile)
    Vigor (Well you know why we use it)
    Ransack/ heroic slash ( i prefer ransack as it is cheaper, gives us some resistances nur more importantly applies major fracture. Heroic is also Awesome but the cost is really high)
    Purge (praise the purge)

    Ult:
    1h&s ult (the no brainer option, will save you a lot and can also be used to open up a longer offensive window)
    remembrance ( only use this when you aren't alone, most of the time when you are solo you just die when it ends)
    bat swarm (there is no distinct need for vamp on this build however bat swarm is really nice to keep you alive while playing solo as well as applying some pressure on the enemy that can be a threat for enemies when combined with PotL and jabs)
    Undo (you can use this but i haven't had one situation where undo gave me a huge advantage over other ults, also use the morph that can be used while stunned as with some experience you will have 100% on minor protection)

    2h:
    PotL (our delayed burst nuke always put this on enemies who are being attacked)
    Reverse slice (our execute that helps us killing players that survived our burst rota, works very well with Asylum 2h)
    Rally (our burst heal and major brutality source)
    Jabs (best used like this: PotL, Bar swap, ransack, reverb, Bar swap, jabs or with ult: ransack, Bar swap PotL, jabs, Dawnbreaker, Jabs/ execute. No detailed rotation always vary with the amount of skills used in between, don't forget to weave and always try to hit a stun right before PotL hits and then nuke the enemies with executioner)
    Shuffle (major evasion + snare removal, we need this on medium armor stamplar)

    Ult:
    Dawnbreaker (it's just much better than Crescent at this point, the dot ticks faster and for more which strengthens our PotL, it has a stun and the range is much better as well as dealing much more damage vs vamps + giving us 3% wpn damage)


    What this setup lacks:
    No aedric Spear ability on 1h&s bar (passives)
    No gapcloser, in OW you have to accept that if people are running away you won't catch them and believe me it's a bad idea chasing someone on a stamplar we simply aren't made for that
    Slightly smaller tooltips on vigor and PotL due to which bars we use them on ( you can swap those skills but in practise i like a heal on both bars much more as cyro magic will happen which stops you from bar swapping from time to time and then your dead)


    I think that's it for the start, have fun with stamplar

    I am trying to theorycraft about s&b for stamplar. How often do you block vs dodge roll? Just trying to think of the stamina issues of stamplars with blocking in medium armor

    i dodge more than i block, block just eats your resources if you don't invest heavily into it
  • ethanthefox
    ethanthefox
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    As a stamplar pvp main, thats the setup (5 bone, 5 ravager, 2bs) where I found my sweet spot between tankiness/damage for open world solo. Simply love it! Its great for 1vX stuff, flaw would be lacking a bit damage but the healing reduction from reverb help it.
    2 regen glyphs/ 1 damage , all stam
    Weapon damage glyph on snb bar
    5 heavy, 2 medium
    Warrior mundus
    Snb :
    -Reverb
    -Vigor
    -Jabs
    -PotL
    -Ritual

    2H :
    -Rune
    -Javelin
    -rally
    -repentance
    -free spot/rapids/caltrops
    Edited by ethanthefox on June 17, 2018 6:35PM
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