I know that the general public doesn't care to read longer posts.
I don't expect a ton of replies to this longer post. I just HAVE to empty my head with all these thoughts. I'm here to learn and discover what, if anything, I'm wrong about. To help, I've made some sentences in bold, not to be fancy or display any anger, but to simpy accentuate my 'painpoints'. I just figured some relatively decent formatting would help with this longer post. And yes, I put the sentence above in bold because the fact that this is 14 paragraphs long, it is now a 'painpoint' for me. lol I know very few people will respond, and thats ok!
I'm relatively new to ESO (and this is my first MMO), but I'm not new to RPG games. Everything is ESO seems backwards, or different, or odd. I would appreciate some clarification on some things, and please know that I am totally open to the idea that I'm simply wrong about all these things. I'm still learning! I think because this is my first MMO, and that I'm simply acustomed to previous Elder Scrolls games (single-player) that ESO feels a little shallow. Compared to most RPGs, there a several archetypes that are simply not viable, or even possible, within ESO.
Take a Battlemage/Paladin for example. I'd love to play as a Sword & Board, Magicka-using Paladin Battlemage. I can do this in Skyrim, Oblivion, DragonAge, etc. But in ESO, S&B abilities are Stamina (with no magicka morphs). There are no magical, arcane shield bashes or magical sword slashes? Ok, moving on, what about Monk archetype, that's Stamina-based and uses a staff? Ok, well, there are no Stamina morphs for staves either. I mean, Wall of Elements could reasonably be morphed into something Stamina-based. You slam your staff down, causing earthquake tremors around and deal physical damage. I don't know, just makin this up. I thought about forcing a roleplaying build, by splitting half attributes into magicka and stamina, so I could use both weapon & class abilities, but Ive been told that splitting your attributes between Magicka and Stamina is a bad idea as it makes you effectively useless.
Is this reliable advice?
In ESO, the classic rock/paper/scissors dynamic is an obvious design element. 3 alliances, 3 attributes, 3 skill lines, 3 roles (tank, dps, heal)...but there's only 2 upgrade paths for skills?
How are there not 3 morphs, with at least one converting it into the opposite resource type? This wouldn't simply allow for more skills to be used, but
entire build concepts could come to fruition.
I'd also like some clarification on something else. Doesn't it feel like you're wasting so much of a class? You're not using 90% of their abilities? Stamina Sorcerers...? You mean you became a Sorcerer, only to surpass 12 of the 15 class skills, just so you can use 3 stamina morph skills?
Or the Nightblade, or Templar, or DK, I'm clearly supposed to use a staff with all these magical abilities.
There are no magical morphs for weapon skills. And only SOME of the class abilities have stamina morphs. My larger point is this: Magicka users get all staff abilities and ALL class abilities. Stamina users get all melee weapon abilities and SOME class abilities.
So...stamina users have, by design, less skills to choose from?
I'm just scratching my head here. I picture “Templars” with a sword and shield. “Nightblades” with daggers or swords. Since ALL weapon skills are stamina-based, with no magical morphs, I must commit to allocating points into Stamina. Ok, no problem, so there's Stamina morphs for all these skills right?...No. Only a select few have stamina morphs, and some skills actually don't make sense to NOT have conversion morphs. How does Templar's Focused Charge make sense as a magicka-based ability? I'm in light armor and I used a staff.
As a mage with staff, why would I want to voluntarily charge you in melee range. That's clearly a stamina-warrior ability type character, right?
What am I missing? I'm clearly either used to single-player games, or I'm just absolutely stupid or over-complicating thing. Why does my resource type determine the weapons I use and my playstyle? It makes sense that your weapons determine your playstyle, as melee is much different compared to staves. But clearly, in literally any other RPG ever made, simply having melee weapons doesn't mean you aren't a magicka-based character. It really feels like the typical RPG archetypes aren't possible in ESO.
Why isn't the Soul abilities more developed? Lol There could be like a niche Death-Knight class or something, sucking the lifeforce out of enemies. What about more Barbarian, Juggernaught, Beserker Dreadnaught classes? Dragon-Knight's Inferno skill could easily be stamina-based, deal physical damage, and instead of fireballs it throws boulders out at you. I don't know.
I'm just acustomed to other games where classes are molded around classic archetypes, and your playstyle determines what class you pick. Here, in ESO, since there aren't 3 morphs (one being conversion), the variation in builds is actually diminished it seems. What's a Beserker Barbarian with dual-wield axes supposed to be? Or a Paladin Battlemage with S&B? Or a Warrior Monk with a staff? To me, in any game, any character with a staff is considered primarily as a “mage”.
And all the cool class abilities in ESO are magicka-based, thus, requiring me to be a “mage” with a staff. But I'm sorry, I just don't think of mages when I hear the word “Templar”, for example. Or a Nightblade for that matter. I just wish weapons had conversion morphs.
Again, if I'm totally wrong in my interpretation, please please please correct me. I'm here to learn, and I'm really just thinking out loud here with this post. Maybe I don't realize that the game is more balanced and designed for PvP? Or is designed for PvE? You know how League of Legends really centers its design decisions around pro-play....is there an element like that here where the whole game of ESO is really determined by a subsection?
I really want an in-your-face melee character. This, so far, has led me to make a stamina-based Templar with 2handed skills. Ok, well, there's only like 3 or 4 class abilities with stamina morphs.
But If I were a magicka user, I'd get all the staff magicka skills and ALL class abilities at my disposal. It just feels like stamina users get less skills to pick from. I would also like to build a cool Battlemage/Paladin character, but I've been told to use a staff as magicka-user...but Battlemages & Paladins use sword & board, right? What am I not getting here?
Also,
all the online guides tell me to use a bow as my secondary. Wait, just wait a minute. I'm a Two-Handed using Templar Redguard. In what other RPG world does a bow fit in that picture? Bows are for Rogue-type characters. Rogues, hunters, bards, Rangers. I wield a Greatsword, I have a long gray beard, I'm jumping in on enemies with Critical Charge. And you're telling me that a Bow fits my character? Bows are for lean, lanky-ass athletic Rogue characters. I'm a muscle-bound greatsword charger....? I just don't get it.
Ultimately, I'm sure everyone has some suggestion for the developers, but I think the biggest, most influential change they could make would be to add a 3rd morph options to all skills, with at least one converting it to the opposite resource type. As I said, this doesn't just give more options, but entire build concepts could be reality. TRUE battlemages, Monks, barbarians, Shamans, etc could exist in ESO.
Or...maybe...just maybe...I'm an idiot and I haven't discovered the complexity of making builds yet. I'm totally open to the idea that I"m just an idiot. I must allow for that possibility.
Sorry for long post. Thanks for any input, I sincerely appreciate it. I've really enjoyed the game so far, and I'm just trying to wrap my head around the "bigger picture" here.