Brian Wheeler told people at E3 that there will definitely be no nerfs to sload.... depressingly.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
Its not debated if these are overperforming. ZOS introduced Sload into the game. End of debate.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
Its not debated if these are overperforming. ZOS introduced Sload into the game. End of debate.
doesnt mean they did the correct thing
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
Its not debated if these are overperforming. ZOS introduced Sload into the game. End of debate.
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
Its not debated if these are overperforming. ZOS introduced Sload into the game. End of debate.
doesnt mean they did the correct thing
They certainly did not make sload deal oblivion damage by mistake.
Hi ZOS!
So.. Here is no suggestions section on forum, so i leave it here.
All of us see that Sload's Sembrance set it really OP now and here is some ways to make it normal:
1. Increase downtime - maybe 10 or even 12 secons CD to proc (not 7 seconds, OMG XD)
2. Remake damage type to physical and magic depending on what resource pool is higher (we know you got this machanics) Ofc. with careful damae increasing on 5 piece bonus (cuz of battle spirit, resistance, CP )
3. Radical way is to remove this set at all from the game.
P.S. And please, fix it faster. Damage proc set which brings out of NB's stealth is absolutely irritating and not correct. They are suffering XD
I think ZOS did a perfect job with sload, achieving three objectives at once:
- compensated for overperforming shields
- compensated for overperforming cloak
- increased the overall (insanely short) TTK in cyrodiil, since it is not a burst set.
It is debated if these are over preforming, just because "some" have not learned ways to deal with these, does not mean there are not already existing way to over come these. Largely it is my opinion some members of the community just have a sever hatred of certain classes.
Its not debated if these are overperforming. ZOS introduced Sload into the game. End of debate.
redshirt_49 wrote: »Hi ZOS!
So.. Here is no suggestions section on forum, so i leave it here.
All of us see that Sload's Sembrance set it really OP now and here is some ways to make it normal:
1. Increase downtime - maybe 10 or even 12 secons CD to proc (not 7 seconds, OMG XD)
2. Remake damage type to physical and magic depending on what resource pool is higher (we know you got this machanics) Ofc. with careful damae increasing on 5 piece bonus (cuz of battle spirit, resistance, CP )
3. Radical way is to remove this set at all from the game.
P.S. And please, fix it faster. Damage proc set which brings out of NB's stealth is absolutely irritating and not correct. They are suffering XD
1. I could see that
2. That's stupid. It would just make it an inferior version of Viper.
3. No.
You know what would make this more balanced? Simply not allow the proc to stack with other users of this set. It doesn't do enough DPS to be detrimental to anything but squishy builds and shield spammers.
DoTs removing NB stealth is nothing new, why single this one out?
Personally I've been running Wyrd Tree's Blessing on my NB for a while for this exact reason.
Ah, on that note :
Hi ZOS!
So.. Here is no suggestions section on forum, so i leave it here.
All of us see that Sload's Sembrance set it really OP now and here is some ways to make it normal:
1. Increase downtime - maybe 10 or even 12 secons CD to proc (not 7 seconds, OMG XD)
2. Remake damage type to physical and magic depending on what resource pool is higher (we know you got this machanics) Ofc. with careful damae increasing on 5 piece bonus (cuz of battle spirit, resistance, CP )
3. Radical way is to remove this set at all from the game.
P.S. And please, fix it faster. Damage proc set which brings out of NB's stealth is absolutely irritating and not correct. They are suffering XD
lionofjudah7 wrote: »Hi ZOS!
So.. Here is no suggestions section on forum, so i leave it here.
All of us see that Sload's Sembrance set it really OP now and here is some ways to make it normal:
1. Increase downtime - maybe 10 or even 12 secons CD to proc (not 7 seconds, OMG XD)
2. Remake damage type to physical and magic depending on what resource pool is higher (we know you got this machanics) Ofc. with careful damae increasing on 5 piece bonus (cuz of battle spirit, resistance, CP )
3. Radical way is to remove this set at all from the game.
P.S. And please, fix it faster. Damage proc set which brings out of NB's stealth is absolutely irritating and not correct. They are suffering XD
L2p n stop crying about your lack of skill . No cloak 4 you until you GIT GUD
lionofjudah7 wrote: »Hi ZOS!
So.. Here is no suggestions section on forum, so i leave it here.
All of us see that Sload's Sembrance set it really OP now and here is some ways to make it normal:
1. Increase downtime - maybe 10 or even 12 secons CD to proc (not 7 seconds, OMG XD)
2. Remake damage type to physical and magic depending on what resource pool is higher (we know you got this machanics) Ofc. with careful damae increasing on 5 piece bonus (cuz of battle spirit, resistance, CP )
3. Radical way is to remove this set at all from the game.
P.S. And please, fix it faster. Damage proc set which brings out of NB's stealth is absolutely irritating and not correct. They are suffering XD
L2p n stop crying about your lack of skill . No cloak 4 you until you GIT GUD
Or they could just fix the ridiculously low health pools/TTK so a minor dot wouldn't be the source of so much waling and gnashing of teeth.
Low HP in proportion to outgoing damage is the source of so many things people complain about. Shields have to be ridiculously good, heals have to be able to take you from 20% to 100% in an instant because of your health constantly yo-yoing down and up, everyone has to be their own healer because if they aren't they'll melt, leaving no niche for dedicated healers, etc. It's not a FPS, it's a MMO.
Or they could just fix the ridiculously low health pools/TTK so a minor dot wouldn't be the source of so much waling and gnashing of teeth.
Low HP in proportion to outgoing damage is the source of so many things people complain about. Shields have to be ridiculously good, heals have to be able to take you from 20% to 100% in an instant because of your health constantly yo-yoing down and up, everyone has to be their own healer because if they aren't they'll melt, leaving no niche for dedicated healers, etc. It's not a FPS, it's a MMO.
Health isn't an issue by itself as with 30k health and a defensive / tanky build, you can definitely handle most of the threats in Cyrodiil, be it a ganker or a heavy hitter or anything. If you have a brittle, low health build, it's your choice and you have decided to go for a high risk - high reward build rather than having one that attempts to combo strong skills (f.e. Dawnbreaker + Sub. Assault) every time to kill someone.
The niche for dedicated healers exists in PvP - Supports have always been a thing, especially in large groups and small scale groups. Check how many healing springs spammers exist whenever an organized raid seizes most of the keeps.
A larger health/resistances pool would lead to more slower paced fights, and if healing isn't nerfed as a consequence, no winner would ever emerge as you wouldn't be punished hard enough for mistakes (just heal back/build around being able to sustain a longer fight). PvP is currently not that balanced for two reasons: stacking mechanics (ability to stack proc sets/bleeds/defile with minimal drawbacks on resource pools and recoveries) and an overall very high damage increase due to the new resource pool scaling and 2h counting as 2 pieces, which will require a bit of fine tuning (after all, this patch and the whole change to base game mechanics have just arrived one month ago).
It's just like it was with Morrowind - you need to adjust a bit and also to be patient, as overly unfair setups will surely be brought in line with others.