An interesting idea that can be proposed to get players/groups to include standard compositions to their dungeon teams would be that there would be a penalty to groups that deviate from the standard composition.
For example, if a group were to only consist purely of dps they would suffer a 10% penalty to loot (aka magic find), 7% for not including standard healers, and 3% for not including a tank.
Take this away from WoW, give rewards to tanks/healers specifically for choosing to tank or heal for a dungeon team (for instance a 10% increase to loot drops for tanks and a 15% increase for healers). Identify "problem" dungeons where only dps roles are required and shape rewards/penalties around them.
These numbers are rough drafts, and can be modified accordingly.
This would incentivize teams to utilize all compositions and give all players a better chance to participate in content.
Otherwise you could just force it that every dungeon run in the game has to consist of at least one player with a shield in hand and one player with a resto staff. You could force roles, but I'm not too sure if this would be a good idea.
What does the community think about these suggestions?
Btw, Zeni your game is quite the eye-catcher nowadays in terms of how it works. Just get rid of lag in PvP and balance the classes, and this game will forever be remembered in the eyes and ears of true gamers. Keep up the hard work!
Obviously, i personally believe that diversity is cool and that the fact that different dungeons require different things is cool. But, the fact that tanks and/or healers cannot experience certain content because of their role choice and because of player choices in group compositions can be quite saddening.
Perhaps, giving bonuses out to people who are willing to include tanks/healers in certain "problem" dungeons might be a good idea. So that they can at least try out certain dungeons that they would else be generally excluded from.
Here's the important part: Give teams that include a tank a 50% bonus to loot to even things out and teams that include a healer as well a 100% bonus to loot in problem dungeons that don't require either (because having i.e. something like 4 dps essentially halves the completion time and this would offset it). Modify these numbers accordingly.
Or, if this idea seems stupid maybe there's a better way to hardwire this concept into the game itself so that tanks/healers don't feel upset. Such as, by creating more overwhelming content that require a standard composition team. And leaving dungeon designs that exclude player incorporation in the dust since we already have enough dungeons that dont require tanks and/or healers as it is.
Edited by Kencan333ub17_ESO on June 13, 2018 7:28AM Acct name:
@DivinityWep
Stamblade Main: Sunderflame
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