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PvP Server/Client experience unsatisfactory

Poncho28
Poncho28
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I wanted to hold off after Update 18 (Summerset) before posting, in hopes subsequent weekly patching would catch up to these issues I'm experiencing in Vivec - alas my patience has expired. I'd offer to record and post a video as evidence, but I'm guess most of you are seeing the same? So, here goes.

1) Micro load screens. Seeing these randomly and often throughout Vivec. These load screens appear for a split second and then require re-initiating movement/attack.

2) Terrain object anomalies. When traveling through Vivec, ridge lines, rock formations, trees, etc … will flicker in/out of view. Results of FurMark show my GPU's health is good and I have the latest drivers installed.

3) Failed launch of attacks. Will have to send my attack 2x~3x for the server to allow the attack to launch. It's not a lag issue, where I can wait a couple seconds to see if the attack actually happens, though I do experience this condition too.

4) Crashes. More often than ever. My modem and router have the latest drivers as do my computer's NIC adapters. I can tell when a crash occurs, when riding through Vivec everyone is standing still and I can't attack, or /reloadui boots me from game and I land at the login prompt.

5) All Tier I tips/tricks/solutions already applied - from opening ESO recommended firewall ports, clearing router cache and rebooting, running Repair from the launch console - do not satisfy or resolve any of the above issues. When in PvE, I see none of these issues. And, I've lost count of the number of tickets I've submitted over the years in hopes some kind of noticeable improvement could be recognized in PvP play.

Ryzen 2nd Gen 2700X
Corsair 3GHz 64 GB RAM
X470 Chipset Crosshair 7 Motherboard
NVidia GTX 1080 (8 GB Cache)
34' Wide Curve ASUS RPoG
ISP : 250 Mbps down 10 Mpbs up

So, I'm guessing I have enough hardware to run the game. Now that ESO launches as a 64 bit executable, I'm only seeing through Windows Resource Monitor less than 4 GB of memory tasked through the OS. To me, this suggests a 32 bit process is still in charge, and I'm left to guess it's server side. If someone could point me to a document or video explaining how much resource is tasked per client session, for both server and client nodes, that'd be great.

I apologize for the length of rant. I really love the game - I've been hooked since Oblivion and Skyrim. The story line is easy to immerse and I have a ton of friends I've met playing over the years. If you're seeing the same, just let me know.

Thanks
Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)
  • Bhaal5
    Bhaal5
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    You'd think the game is just out of alpha testing.... Not 4 years old
  • Casterial
    Casterial
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    These issues I honestly believe are because the architecture of their game engine / server side no longer is at ZOS or they just abandon architecture and pile crud on top of it.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • WaltherCarraway
    WaltherCarraway
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    Casterial wrote: »
    These issues I honestly believe are because the architecture of their game engine / server side no longer is at ZOS or they just abandon architecture and pile crud on top of it.

    Exactly.
    Back from my last hiatus. 2021 a new start.
  • SDraconis
    SDraconis
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    Uh spoiler alert... ZOS has been prioritizing cyrodill lag and is working on a fix to make PvP less of a joke. It's called RedShell.
  • Poncho28
    Poncho28
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    SDraconis wrote: »
    Uh spoiler alert... ZOS has been prioritizing cyrodill lag and is working on a fix to make PvP less of a joke. It's called RedShell.

    I know it comes across as salty, but I'm not surprised ZOS would 'erroneously' push AdWare (RedShell) while the state of PvP is unsat. Looking at the bright side, at least we get new, more fluffy critters to spend crowns on.
    Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)
  • Poncho28
    Poncho28
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    I know it's in poor taste to bump one's own thread, but this still applies since the day it was posted.

    And, the PvP event which started today is simply wrecking any chance of staying in Cyrodiil more than 30 minutes at a time. After my 4th crash tonight I was punted to Riften, where I was greeted by a queue of 417 to get back in to Cyrodiil.

    So ...

    *bump*
    Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)
  • shadyjane62
    shadyjane62
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    Yes it sucks. kept getting dropped out of pvp after waiting 30 mins to get in. when I try to get back in it tells me I don't have valid account.

    If my account is not valid, I want my money back.
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