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Some questions about crafting as new player

SucreEnMorceaux
SucreEnMorceaux
Soul Shriven
I'm new to ESO and my biggest issue is thinking about craft.

1- I have heard , maybe in the chat I don't rly remember, that is better to have alts to optimize craft because the game has not enough skill points to spread between all max craft and combat build. The problem is I would be really upset switching of character just for crafting, I mean I prefer to have all on one character but I don't want to feel bother that I can't enjoy of crafting skills and combat build at the same time. Do the game have enough SP to spread between max crafting skills and optimize combat build ?

2- That said, I wonder if crafting is really worth it. I read that the stuff at end game depend of the meta and the different patches. Is the stuff you craft better than one you obtain in dungeons/raid ? Is more optimized to get your stuff from loot or from craft ?
  • wolfie1.0.
    wolfie1.0.
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    I'm new to ESO and my biggest issue is thinking about craft.

    1- I have heard , maybe in the chat I don't rly remember, that is better to have alts to optimize craft because the game has not enough skill points to spread between all max craft and combat build. The problem is I would be really upset switching of character just for crafting, I mean I prefer to have all on one character but I don't want to feel bother that I can't enjoy of crafting skills and combat build at the same time. Do the game have enough SP to spread between max crafting skills and optimize combat build ?

    2- That said, I wonder if crafting is really worth it. I read that the stuff at end game depend of the meta and the different patches. Is the stuff you craft better than one you obtain in dungeons/raid ? Is more optimized to get your stuff from loot or from craft ?

    It is possible to have a you main combat character also be your main crafter. However it will take a lot of skill points. Those points do exist in the game but it will take a while to get there. Which is why people like to have dedicated crafters.

    Regarding gear. With summerset changes, the introduction of jewelry crafting and 2handers being 2 parts of a set. Crafted sets are more versatile than they have been in a long time. That said many of the world drop end game drop sets are still better.

    Is crafting still worth it? I think so. I make 80 to 100k gold a day just from an hour or 2 of crafting or crafting related activities.
  • Lake
    Lake
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    I play with only one character - and therefore use it for both combat and crafting.

    It helps to know your main class, your desired roles (healer / DPS / tank), whether you go to Battlegrounds, Cyrodiil (PVP), what type of PVE you do (Questing, Dungeons, Trials etc.)

    Because crafting is the least of your worries if you're planning to do all the above. You might have to constantly reset your combat points for max optimization anyway, due to morphs.
  • Jayne_Doe
    Jayne_Doe
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    1. Yes, it is possible to do all crafts on one character and still have them combat-ready. However, it takes a LOT of skillpoints, so you'll have to focus on only the necessary crafting SPs while leveling. You'll need to grab every skyshard you can and do quests/dungeons/etc. that award SPs.

    You can skip certain craft SPs, things like Keen Eye. You'll also want to get started on research for the gear crafts, but that's another topic.

    I think it's better to have all crafts on one character - at least the gear crafts, since it's easier and less expensive to learn one of every motif rather than two or three. So, if you want to split up crafts, you should still try to have one character do blacksmithing, clothing, and woodworking. Then, you can have another do provisioning, enchanting, and alchemy. Jewelry crafting is a gear craft, but it doesn't require motifs, so that could be put on either crafter.

    2. For those doing end-game and PvP, dropped sets are better, but there are a few crafted sets that make their way into end-game builds (Hunding's Rage, e.g.). Crafted sets no longer have a stat advantage over dropped (something they changed long ago).

    However, crafting is good for upgrading your gear to gold (with the points in the correct passive, you can reduce the number of tempers required). Plus, you'll want to learn the desirable traits for transmuting, but this doesn't take a master crafter to accomplish.

    So, it's up to you if you want to dive into crafting. You can always have someone craft things for you. I do think that at least learning the consumable crafts is beneficial - this way you can craft your own food/potions/glyphs. And, getting your skill in the gear crafts to the level where you can put points into reducing the number of tempers required to upgrade to gold and taking the time to learn the traits you'll want to transmute on your dropped gear, are also beneficial.

    ETA: Here's a great resource on crafting in ESO: Sunshine Daydream.
    Edited by Jayne_Doe on June 12, 2018 6:42PM
  • erliesc
    erliesc
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    I have one dedicated crafter for everything except jewelry....he's done the main quest...guild quests...but he is NOT top of the line as far as fighting. Main issue now IS skill points...he is always down to one or so...many uses not being met.

    I'd just use one character to do the crafting...maybe another to do jewelry...the other 2 serious players who do no crafting....use 4 as mules?
    I know nutting....
  • Jayne_Doe
    Jayne_Doe
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    erliesc wrote: »
    I have one dedicated crafter for everything except jewelry....he's done the main quest...guild quests...but he is NOT top of the line as far as fighting. Main issue now IS skill points...he is always down to one or so...many uses not being met.

    I'd just use one character to do the crafting...maybe another to do jewelry...the other 2 serious players who do no crafting....use 4 as mules?

    Yes, having one dedicated crafter is a drain on SPs, but my main character is also my main crafter. She certainly wasn't at first, since SPs are hard to come by initially, especially if you want to be combat ready. Also, it was a lot harder pre-One Tamriel, since you couldn't just got to all the zones and grab all the skyshards. Now, however, that can be done and is recommended for getting extra SPs.

    I slowly added woodworking and clothing to my main, who initially only had blacksmithing and the three consumable crafts. Now, I only do solo PvE, so I'm not an end-game player or a PvPer, so I have plenty of SPs for crafting and the skills I need for solo questing. But, if you're a PvPer, you get 50 SPs anyway, and there are SPs to be had from doing all the dungeons.

    So, it's much easier in the beginning to separate crafts, but I'd still keep the gear crafts on one character due to the motifs and probably Jewelry crafting and enchanting, since those take time to level up. You can easily add alchemy and provisioning later (although you should still have them learn recipes).
  • SugaComa
    SugaComa
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    I'm new to ESO and my biggest issue is thinking about craft.

    1- I have heard , maybe in the chat I don't rly remember, that is better to have alts to optimize craft because the game has not enough skill points to spread between all max craft and combat build. The problem is I would be really upset switching of character just for crafting, I mean I prefer to have all on one character but I don't want to feel bother that I can't enjoy of crafting skills and combat build at the same time. Do the game have enough SP to spread between max crafting skills and optimize combat build ?

    2- That said, I wonder if crafting is really worth it. I read that the stuff at end game depend of the meta and the different patches. Is the stuff you craft better than one you obtain in dungeons/raid ? Is more optimized to get your stuff from loot or from craft ?

    I am a maxed crafter on all Crafting

    I also have restro and destro staff fully maxed, my racials , and my class skill lines, as well as some nice to have from other skill lines

    With 380+ skill points there is more than enough
  • Malborn66
    Malborn66
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    Investing in your Crafting Skills is to some extent time bound.
    Once you have put points in to get the Nine Traits for each Armour/Weapon etc. You can recover some of them by respeccing the Passives you no longer need for Day-to-Day activities.
    My 'master crafter' is sitting on 30+ unassigned Skill Points and is currently using some of them for Jewelry Crafting.

    Malborn
    PC-EU
  • Asardes
    Asardes
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    1) There are more than enough points to spec every crafting skill and all relevant combat skills & passives if you spend the time to get them. I have 380 skill points on my first character, 360 on the following 4 and another one that has 300 and gaining. Each of them has finished researching all traits or currently researching them (less jewelry, which I won't do save the first), has all the upgrading passives, and also can do at least 2 PvE roles, as well as PvP.

    2) Crafting, and crafting writs in particular are very profitable. In fact when I create a character and level it to 50, he is assigned to storage & crafting role before I actually get to play him. I have characters sitting like that for 2+ years because I decided to focus on others. I log them in every day for the writs anyway: 5K gold, plenty of legendary upgrades, rare materials, plants, surveys for yet more and master crafting writs which you can craft yourself or sell to other players.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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