brandonv516 wrote: »Call forth lightning/fire/ice to strike an enemy for X Elemental Damage.
If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional X Elemental Damage to the target and X Elemental Damage to other enemies nearby.
All the other Offensive weapon lines provide an execute. It seems fitting for Destruction Staff to have an execute too.
I think it would be great for Wardens and DKs who do not have access to an execute. It would also supplement the existing executes available already!
I'm not completely sold on the name I chose or the description but I do think it's a good place to begin !
Won't happen because that means DK gets an execute and ZOS only likes giving DKs things away, not sharing.
Won't happen because that means DK gets an execute and ZOS only likes giving DKs things away, not sharing.
brandonv516 wrote: »All the other Offensive weapon lines provide an execute.
brandonv516 wrote: »Call forth lightning/fire/ice to strike an enemy for X Elemental Damage.
If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional X Elemental Damage to the target and X Elemental Damage to other enemies nearby.
All the other Offensive weapon lines provide an execute. It seems fitting for Destruction Staff to have an execute too.
I think it would be great for Wardens and DKs who do not have access to an execute. It would also supplement the existing executes available already!
I'm not completely sold on the name I chose or the description but I do think it's a good place to begin !
Ectheliontnacil wrote: »This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.
For magden maybe, but I'd rather they het their stun back.
redshirt_49 wrote: »Ectheliontnacil wrote: »This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.
For magden maybe, but I'd rather they het their stun back.
magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.
The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.
If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.
WaltherCarraway wrote: »Dual Wield 3 is an execute.
redshirt_49 wrote: »Ectheliontnacil wrote: »This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.
For magden maybe, but I'd rather they het their stun back.
magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.
The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.
If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.
You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?
brandonv516 wrote: »All the other Offensive weapon lines provide an execute.
Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:
Reverse Slash:
Deals up to 300% more damage against enemies with less than 50% Health.
All the other executes are class abilities:
NB:
Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.
Sorc:
Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.
Templar:
Radient Destruction: Deals up to 330% more damage to enemies below 50% Health
DK:
(no execute ability)
Warden:
(no execute ability)
SydneyGrey wrote: »So, essentially make Mage's Fury into a Destruction Staff skill. I'd be on board with that. Only they'd have to change Mage's Fury into something else, though, so sorcs couldn't double-cast an execute.
ZOS wouldn't just add it to the Destro line without replacing one of the skills that's already there, though, and I happen to like all the Destro staff skills already except for Destructive Touch. So, basically, if it replaced DT I wouldn't mind it.
brandonv516 wrote: »brandonv516 wrote: »All the other Offensive weapon lines provide an execute.
Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:
Reverse Slash:
Deals up to 300% more damage against enemies with less than 50% Health.
All the other executes are class abilities:
NB:
Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.
Sorc:
Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.
Templar:
Radient Destruction: Deals up to 330% more damage to enemies below 50% Health
DK:
(no execute ability)
Warden:
(no execute ability)
*yawn*
Steel tornado
Poison Injection
Reverse Slice
redshirt_49 wrote: »Ectheliontnacil wrote: »This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.
For magden maybe, but I'd rather they het their stun back.
magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.
The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.
If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.
You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?
brandonv516 wrote: »brandonv516 wrote: »All the other Offensive weapon lines provide an execute.
Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:
Reverse Slash:
Deals up to 300% more damage against enemies with less than 50% Health.
All the other executes are class abilities:
NB:
Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.
Sorc:
Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.
Templar:
Radient Destruction: Deals up to 330% more damage to enemies below 50% Health
DK:
(no execute ability)
Warden:
(no execute ability)
*yawn*
Steel tornado
Poison Injection
Reverse Slice
steel tornado effective only against nonheavy armor, non-shieldstacking builds, just good against any medium rolldodging player
poison inject is jsut dot and it doesnt deal full damage at once, or maybe it does? never noticed it tbh
reverse slice is the only true weapon execute as it deal normal direct damage without any delay etc to which could end less counterable (no counter if fall below x health like this sorc execute)
+ this finisher forcing you to be in melee range where we have every magic execute nor only on range but some dont have counter if you are not in heavy or shieldstacker
+ (for medium mostly its just death sentence if fall below 20% hp with mages wrath on him or just magplar beam from range and without option to LoS)
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »All the other Offensive weapon lines provide an execute.
Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:
Reverse Slash:
Deals up to 300% more damage against enemies with less than 50% Health.
All the other executes are class abilities:
NB:
Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.
Sorc:
Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.
Templar:
Radient Destruction: Deals up to 330% more damage to enemies below 50% Health
DK:
(no execute ability)
Warden:
(no execute ability)
*yawn*
Steel tornado
Poison Injection
Reverse Slice
steel tornado effective only against nonheavy armor, non-shieldstacking builds, just good against any medium rolldodging player
poison inject is jsut dot and it doesnt deal full damage at once, or maybe it does? never noticed it tbh
reverse slice is the only true weapon execute as it deal normal direct damage without any delay etc to which could end less counterable (no counter if fall below x health like this sorc execute)
+ this finisher forcing you to be in melee range where we have every magic execute nor only on range but some dont have counter if you are not in heavy or shieldstacker
+ (for medium mostly its just death sentence if fall below 20% hp with mages wrath on him or just magplar beam from range and without option to LoS)
I didn't post on the quality of them - only the fact that they exist.
redshirt_49 wrote: »redshirt_49 wrote: »Ectheliontnacil wrote: »This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.
For magden maybe, but I'd rather they het their stun back.
magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.
The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.
If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.
You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?
Yeah, I have two. They are certainly not the "worst" for open world pvp and certainly not the "worst" for pve dps either. Wardens have insane recovery potential, great AoE effectiveness when paired with the right skills and above average mobility, not to mention easily spammable combos from safe distances. If you find yourself getting stomped on magden, you might just need to reconsider your build, since I'm not having any issues pulling my weight in PvP or PvE. If you expect to play it like a sorc or a templar, yeah, you're in for a bad time.
Doing fine, thanks.