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Wizards Rage - New Destruction Staff Execute!

brandonv516
brandonv516
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Call forth lightning/fire/ice to strike an enemy for X Elemental Damage.
If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional X Elemental Damage to the target and X Elemental Damage to other enemies nearby.


All the other Offensive weapon lines provide an execute. It seems fitting for Destruction Staff to have an execute too.

I think it would be great for Wardens and DKs who do not have access to an execute. It would also supplement the existing executes available already!

I'm not completely sold on the name I chose or the description but I do think it's a good place to begin ;)!
  • redshirt_49
    redshirt_49
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    No. No. No. No.

    You want magsorcs to be able to dual-cast executes? NO NO NO NO NO NO NO
    Edited by redshirt_49 on June 11, 2018 10:23PM
  • ak_pvp
    ak_pvp
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    Won't happen because that means DK gets an execute and ZOS only likes giving DKs things away, not sharing.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ajaxduo
    Ajaxduo
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    Call forth lightning/fire/ice to strike an enemy for X Elemental Damage.
    If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional X Elemental Damage to the target and X Elemental Damage to other enemies nearby.


    All the other Offensive weapon lines provide an execute. It seems fitting for Destruction Staff to have an execute too.

    I think it would be great for Wardens and DKs who do not have access to an execute. It would also supplement the existing executes available already!

    I'm not completely sold on the name I chose or the description but I do think it's a good place to begin ;)!

    lmao, no. :D
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • redshirt_49
    redshirt_49
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    ak_pvp wrote: »
    Won't happen because that means DK gets an execute and ZOS only likes giving DKs things away, not sharing.

    Hahaha, on a more serious not though.

    Wardens don't really need it thanks to skills that already do above average burst damage at low cost. This was the trade-off for not having executes.

    If anything I'd just add an execute function to existing DK skills like searing strike, stonefist or even lava whip.
  • FleetwoodSmack
    FleetwoodSmack
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    No thank you.
    Tell me lies, tell me sweet little lies!
  • CrazYDunm3r
    CrazYDunm3r
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    ak_pvp wrote: »
    Won't happen because that means DK gets an execute and ZOS only likes giving DKs things away, not sharing.

    I see you complaining everywhere about DK's every day and all I can think is "but... DK is not even bad, it is even very strong recently". But hey, if the "best MagDK PC/EU" tells me DK can't have nice things, that should be right yes? :trollface:
    YouTube
    Triggered Tryhards
  • Itzmichi
    Itzmichi
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    I guess they should call the skill ragequitters rage then.
    Here, have a chill pill 💊!
  • PlagueSD
    PlagueSD
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    All the other Offensive weapon lines provide an execute.

    Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:

    Reverse Slash:
    Deals up to 300% more damage against enemies with less than 50% Health.

    All the other executes are class abilities:

    NB:
    Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.

    Sorc:
    Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.

    Templar:
    Radient Destruction: Deals up to 330% more damage to enemies below 50% Health

    DK:
    (no execute ability)

    Warden:
    (no execute ability)
  • WaltherCarraway
    WaltherCarraway
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    Dual Wield 3 is an execute.
    Back from my last hiatus. 2021 a new start.
  • Ectheliontnacil
    Ectheliontnacil
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    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

  • lionofjudah7
    lionofjudah7
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    Call forth lightning/fire/ice to strike an enemy for X Elemental Damage.
    If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional X Elemental Damage to the target and X Elemental Damage to other enemies nearby.


    All the other Offensive weapon lines provide an execute. It seems fitting for Destruction Staff to have an execute too.

    I think it would be great for Wardens and DKs who do not have access to an execute. It would also supplement the existing executes available already!

    I'm not completely sold on the name I chose or the description but I do think it's a good place to begin ;)!

    Nope . You reached a new low with that one . U begging for a crutch now ? Your leg aint even broken dude .

    [Edit to remove flame]
    Edited by [Deleted User] on June 12, 2018 1:37AM
  • Edziu
    Edziu
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    wtf? do you want everyone to be like magsorc?
    we have magsorc with passivialy waitig 4 sec finisher to insta kill when drop to 20% health and you want give that to everyone else on magica build?
    no nty

    do you thought about it how rest classes could exploit this finisher even better than sorc? because sorc is just pigeonholded with his combos but what if every other class will get this?

    and on pve this also wont go because not only 1 sorc was complaing as this is the weakes finisher in game as for pve and classes which dont have finisher wont use this because with their normal dot roatation with spammable will make still better dps jsut because this is weak finisher becasue it can have up to 4 sec desync before it hit with surprise to you when you jsut drop to 20% hp
  • ArvenAldmeri
    ArvenAldmeri
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    What you suggest looks just like mages wrath 2.0.

    That said - no.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • SydneyGrey
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    So, essentially make Mage's Fury into a Destruction Staff skill. I'd be on board with that. Only they'd have to change Mage's Fury into something else, though, so sorcs couldn't double-cast an execute.
    ZOS wouldn't just add it to the Destro line without replacing one of the skills that's already there, though, and I happen to like all the Destro staff skills already except for Destructive Touch. So, basically, if it replaced DT I wouldn't mind it.
  • redshirt_49
    redshirt_49
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    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

    magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.

    The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.

    If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.
  • _Ahala_
    _Ahala_
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    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

    magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.

    The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.

    If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.

    You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?
    Edited by _Ahala_ on June 11, 2018 11:38PM
  • Tonturri
    Tonturri
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    I'd rather give out unique executes instead of just MORE copies of other skills. Zos has already done far more than enough of that. Maybe a change to Pulsar of some sort - bump up the health debuff to 15-20%, up the cost etc.
  • PlagueSD
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    Dual Wield 3 is an execute.

    I don't consider Whirlwind to be an execute as it only deals up to 100% extra damage based on target health, so if a target is at 1% health, you're doing double damage (which is really wasted at that point).
  • nihirisutou
    nihirisutou
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    _Ahala_ wrote: »
    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

    magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.

    The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.

    If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.

    You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?

    To be fair, in order for something to be considered the best, something needs to be the worst.

    Magdens are not the strongest in leader boards no, if you master the class, you're probably doing more DPS as the average Magblade. The current state of Magwardens do not prevent you from completing anything in this game other than leaderboard scores.

    In that direction, do people that are /THAT/ focused on their score even care what they play?

    This is a vicious cycle, if Wardens get fixed up to the point of community satisfaction, Templars or DKs will be barking next.
    [PS4/EU]

    PSN: Nihirisutou

    CP: 650+

    FOR THE DOMINION!!
  • brandonv516
    brandonv516
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    PlagueSD wrote: »
    All the other Offensive weapon lines provide an execute.

    Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:

    Reverse Slash:
    Deals up to 300% more damage against enemies with less than 50% Health.

    All the other executes are class abilities:

    NB:
    Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.

    Sorc:
    Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.

    Templar:
    Radient Destruction: Deals up to 330% more damage to enemies below 50% Health

    DK:
    (no execute ability)

    Warden:
    (no execute ability)

    *yawn*

    Steel tornado
    Poison Injection
    Reverse Slice
  • Fiktius
    Fiktius
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    SydneyGrey wrote: »
    So, essentially make Mage's Fury into a Destruction Staff skill. I'd be on board with that. Only they'd have to change Mage's Fury into something else, though, so sorcs couldn't double-cast an execute.
    ZOS wouldn't just add it to the Destro line without replacing one of the skills that's already there, though, and I happen to like all the Destro staff skills already except for Destructive Touch. So, basically, if it replaced DT I wouldn't mind it.

    By removing Destructive Touch devs would ruin many mag based PvP builds completely, which would be very stupid move in my eyes.

    Let's use as an example Mag Warden:
    At Summerset patch developers removed Warden's class stun function from Deep Fissure skill, which broke many ice staff based builds, decreasing the potentiality of ice staff usage since stun in PvP is very important.
    Fire staff with destructive touch provides the solution by knocking enemies back and that's the reason why this skill is very popular in PvP. By removing Destructive Touch it would be like chopping only remaining arm from Warden whose second arm was already chopped off.

    Edited by Fiktius on June 12, 2018 12:43AM
  • Asgari
    Asgari
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    Lmao so stack this with mages wrath for 2x proc execute plus sorc passive implosion ... NO!
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Edziu
    Edziu
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    PlagueSD wrote: »
    All the other Offensive weapon lines provide an execute.

    Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:

    Reverse Slash:
    Deals up to 300% more damage against enemies with less than 50% Health.

    All the other executes are class abilities:

    NB:
    Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.

    Sorc:
    Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.

    Templar:
    Radient Destruction: Deals up to 330% more damage to enemies below 50% Health

    DK:
    (no execute ability)

    Warden:
    (no execute ability)

    *yawn*

    Steel tornado
    Poison Injection
    Reverse Slice

    steel tornado effective only against nonheavy armor, non-shieldstacking builds, just good against any medium rolldodging player

    poison inject is jsut dot and it doesnt deal full damage at once, or maybe it does? never noticed it tbh

    reverse slice is the only true weapon execute as it deal normal direct damage without any delay etc to which could end less counterable (no counter if fall below x health like this sorc execute)

    + this finisher forcing you to be in melee range where we have every magic execute nor only on range but some dont have counter if you are not in heavy or shieldstacker
    + (for medium mostly its just death sentence if fall below 20% hp with mages wrath on him or just magplar beam from range and without option to LoS)
  • redshirt_49
    redshirt_49
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    _Ahala_ wrote: »
    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

    magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.

    The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.

    If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.

    You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?

    Yeah, I have two. They are certainly not the "worst" for open world pvp and certainly not the "worst" for pve dps either. Wardens have insane recovery potential, great AoE effectiveness when paired with the right skills and above average mobility, not to mention easily spammable combos from safe distances. If you find yourself getting stomped on magden, you might just need to reconsider your build, since I'm not having any issues pulling my weight in PvP or PvE. If you expect to play it like a sorc or a templar, yeah, you're in for a bad time.

    74141A9BB8D10802BE618756C1EC45AA8E8983D7
    F63933E820AAC1B4147D73C61FBE9AE98AD975BD

    Doing fine, thanks.
    Edited by redshirt_49 on June 12, 2018 1:07AM
  • brandonv516
    brandonv516
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    Edziu wrote: »
    PlagueSD wrote: »
    All the other Offensive weapon lines provide an execute.

    Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:

    Reverse Slash:
    Deals up to 300% more damage against enemies with less than 50% Health.

    All the other executes are class abilities:

    NB:
    Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.

    Sorc:
    Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.

    Templar:
    Radient Destruction: Deals up to 330% more damage to enemies below 50% Health

    DK:
    (no execute ability)

    Warden:
    (no execute ability)

    *yawn*

    Steel tornado
    Poison Injection
    Reverse Slice

    steel tornado effective only against nonheavy armor, non-shieldstacking builds, just good against any medium rolldodging player

    poison inject is jsut dot and it doesnt deal full damage at once, or maybe it does? never noticed it tbh

    reverse slice is the only true weapon execute as it deal normal direct damage without any delay etc to which could end less counterable (no counter if fall below x health like this sorc execute)

    + this finisher forcing you to be in melee range where we have every magic execute nor only on range but some dont have counter if you are not in heavy or shieldstacker
    + (for medium mostly its just death sentence if fall below 20% hp with mages wrath on him or just magplar beam from range and without option to LoS)

    I didn't post on the quality of them - only the fact that they exist.
  • Edziu
    Edziu
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    Edziu wrote: »
    PlagueSD wrote: »
    All the other Offensive weapon lines provide an execute.

    Really? All other "offensive" weapon lines provide an execute? The only other line I see is 2H:

    Reverse Slash:
    Deals up to 300% more damage against enemies with less than 50% Health.

    All the other executes are class abilities:

    NB:
    Assassin's Blade: Deals 300% more damage to targets at or below 25% Heath.

    Sorc:
    Mage's Fury: If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1094 Shock Damage to the target and 198 Shock Damage to other enemies nearby.

    Templar:
    Radient Destruction: Deals up to 330% more damage to enemies below 50% Health

    DK:
    (no execute ability)

    Warden:
    (no execute ability)

    *yawn*

    Steel tornado
    Poison Injection
    Reverse Slice

    steel tornado effective only against nonheavy armor, non-shieldstacking builds, just good against any medium rolldodging player

    poison inject is jsut dot and it doesnt deal full damage at once, or maybe it does? never noticed it tbh

    reverse slice is the only true weapon execute as it deal normal direct damage without any delay etc to which could end less counterable (no counter if fall below x health like this sorc execute)

    + this finisher forcing you to be in melee range where we have every magic execute nor only on range but some dont have counter if you are not in heavy or shieldstacker
    + (for medium mostly its just death sentence if fall below 20% hp with mages wrath on him or just magplar beam from range and without option to LoS)

    I didn't post on the quality of them - only the fact that they exist.

    righ

    at all from me the most justificiate finisher like for pvp is impale...so if we could give execute from weapon skill line for magica then it should be more like impale - counterable, or just make also for melee range
    1 morpgh of destro reach is in very short range so then also this finisher could be with simply direct damage
    but also question...
    how it will affect in pve and pvp?
    pve tbh is dead at all as magdk sint something super like before
    but pvp...we have something like mag dk which can burn easily people with just his dots, now add to him finisher and what w have? even more efficient mashine to killing + with no way to survive if your healt frop to finisher phase as dots will still melt you while spammable will hit you very hard so even healbot wont outheal it and what then can do average player who isnt healmashine?
  • Ankael07
    Ankael07
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    Destro staves should have an execute but not like this. This would only take away Sorcerer's identity.

    Give Destructive Reach an execute ability instead. Either to its initial damage or the DOT part should deal execute damage.

    Edit: Something unique like increased DOT damage by X% with every remaining tick when the execute triggers.
    Edited by Ankael07 on June 12, 2018 1:30AM
    If you want me to reply to your comment type @Ankael07 in it.
  • _Ahala_
    _Ahala_
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    _Ahala_ wrote: »
    This is exactly like the sorc execute, which should be unique. This heavily layered burst is a sorc thing. I don't want to think about what magblades could do with this execute proc in 1v1s and sorcs would become even more ridiculously op than they are currently.

    For magden maybe, but I'd rather they het their stun back.

    magdens already have skills that enable them to deal out basic damage quicker and in bigger bursts than other classes. Giving them an execute too might tip things in their favor too much. I kind of like the state the wardens are in right now. They are very multi-role, suited for every job without being overpowered and perform well with nothing in the way of broken mechanics.

    The main reason I wouldn't want a destro stuff execute is that it would just end up giving another edge to magsorcs, which they don't really need at all.

    If you want magDKs to have an execute then I'd say to simply add an execute effect to existing DK skills.

    You kinda like the way magden performs right now? They are the worst for open world pvp and the worst for pve dps... And you say Magdk needs an execute but not Magden? Ok then... while this suggestion of a preemptive destro execute is certainly op and probably just another jab at mages fury I still have to ask... do you even play a magden?

    Yeah, I have two. They are certainly not the "worst" for open world pvp and certainly not the "worst" for pve dps either. Wardens have insane recovery potential, great AoE effectiveness when paired with the right skills and above average mobility, not to mention easily spammable combos from safe distances. If you find yourself getting stomped on magden, you might just need to reconsider your build, since I'm not having any issues pulling my weight in PvP or PvE. If you expect to play it like a sorc or a templar, yeah, you're in for a bad time.

    74141A9BB8D10802BE618756C1EC45AA8E8983D7
    F63933E820AAC1B4147D73C61FBE9AE98AD975BD

    Doing fine, thanks.

    Ok ill give you that... sure magden does fine at beginning and mid level pve and its good when you have a group to cc for you in pvp but when you try to get into score run trials it is really hard to find a spot cause of your lack of dps group utility and when you try to duel players of equal or higher skill or when you try to 1vX you feel helpless because of you lack of tactical offensive skills... also im not sure what battleground scores have to do with how a class is performing

    [img][/img]Screenshot_20180612_234524.png
  • Ihatenightblades
    Ihatenightblades
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    :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D NO :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    So you want to take one of Sorcs most unique skills and give it to everyone. This class has been gutted enough IMO.
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