Tonnopesce wrote: »
Tonnopesce wrote: »
Make it four, one tank one healer one dd and one random, would be even more fun!
Tonnopesce wrote: »
Make it four, one tank one healer one dd and one random, would be even more fun!
We ahve enough 4 man content, many gorups have issues that its either 4 or 12, so ideally, it is 2 or 6 players so we finally have something in between.
Tonnopesce wrote: »
Make it four, one tank one healer one dd and one random, would be even more fun!
We ahve enough 4 man content, many gorups have issues that its either 4 or 12, so ideally, it is 2 or 6 players so we finally have something in between.
joaaocaampos wrote: »I would like to see a content 1-3 or 1-4 men, with only one difficulty. You determine the difficulty through the number of players.
1-3 men.
- Normal: 3 players.
- Veteran: 2 players.
- Veteran Hardmode: Solo.
Or... 1-4 men.
- Normal: 4 players.
- Veteran: 3 players.
- Veteran Hardmode: Solo or Duo.
I don't like this "Tank" "Damage" "Healer" limitation. If there are 3 or 4 players, mechanics need to be created for "full damage" groups. Imagine a Maelstrom Arena that you can play with friends?
joaaocaampos wrote: »I would like to see a content 1-3 or 1-4 men, with only one difficulty. You determine the difficulty through the number of players.
1-3 men.
- Normal: 3 players.
- Veteran: 2 players.
- Veteran Hardmode: Solo.
Or... 1-4 men.
- Normal: 4 players.
- Veteran: 3 players.
- Veteran Hardmode: Solo or Duo.
I don't like this "Tank" "Damage" "Healer" limitation. If there are 3 or 4 players, mechanics need to be created for "full damage" groups. Imagine a Maelstrom Arena that you can play with friends?
Septimus_Magna wrote: »joaaocaampos wrote: »I would like to see a content 1-3 or 1-4 men, with only one difficulty. You determine the difficulty through the number of players.
1-3 men.
- Normal: 3 players.
- Veteran: 2 players.
- Veteran Hardmode: Solo.
Or... 1-4 men.
- Normal: 4 players.
- Veteran: 3 players.
- Veteran Hardmode: Solo or Duo.
I don't like this "Tank" "Damage" "Healer" limitation. If there are 3 or 4 players, mechanics need to be created for "full damage" groups. Imagine a Maelstrom Arena that you can play with friends?
I like the idea but you cannot really compare boss dmg from normal to veteran.
In veteran the boss his strongest attack usually one shots anyone but the tank (without dmg shield).
The strongest attack boss attack only tickles in normal dungeons.
The same goes for mechanics, in normal you can ignore most one shot mechanics like the poison AOE on the last boss of Scallecaller Peak. In veteran even the tank gets one shot if he doesnt follow the mechanics.
MassPandemic wrote: »Tonnopesce wrote: »
Make it four, one tank one healer one dd and one random, would be even more fun!
We ahve enough 4 man content, many gorups have issues that its either 4 or 12, so ideally, it is 2 or 6 players so we finally have something in between.
thats such an odd number and whats wrong with having 4 man content i dont get it it fits the game pretty well in my opinion no need to really switch it up . If anything i would have liked to see a new male storm equivalent or maybe even an addition to it .
Septimus_Magna wrote: »joaaocaampos wrote: »I would like to see a content 1-3 or 1-4 men, with only one difficulty. You determine the difficulty through the number of players.
1-3 men.
- Normal: 3 players.
- Veteran: 2 players.
- Veteran Hardmode: Solo.
Or... 1-4 men.
- Normal: 4 players.
- Veteran: 3 players.
- Veteran Hardmode: Solo or Duo.
I don't like this "Tank" "Damage" "Healer" limitation. If there are 3 or 4 players, mechanics need to be created for "full damage" groups. Imagine a Maelstrom Arena that you can play with friends?
I like the idea but you cannot really compare boss dmg from normal to veteran.
In veteran the boss his strongest attack usually one shots anyone but the tank (without dmg shield).
The strongest attack boss attack only tickles in normal dungeons.
The same goes for mechanics, in normal you can ignore most one shot mechanics like the poison AOE on the last boss of Scallecaller Peak. In veteran even the tank gets one shot if he doesnt follow the mechanics.
There is no poison mechanic on normal...
MLGProPlayer wrote: »Why do people want random group sizes? What's wrong with 4-man? How do 2 or 3 or 5 or 6 person groups add anything to the experience? Seems utterly pointless.
joaaocaampos wrote: »I would like to see a content 1-3 or 1-4 men, with only one difficulty. You determine the difficulty through the number of players.
1-3 men.
- Normal: 3 players.
- Veteran: 2 players.
- Veteran Hardmode: Solo.
Or... 1-4 men.
- Normal: 4 players.
- Veteran: 3 players.
- Veteran Hardmode: Solo or Duo.
I don't like this "Tank" "Damage" "Healer" limitation. If there are 3 or 4 players, mechanics need to be created for "full damage" groups. Imagine a Maelstrom Arena that you can play with friends?