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What does being a tank mean to you?

Tasear
Tasear
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How would you describe being a tank to another person who never play any games?

What do enjoy about the role?
Why would you pick the role?
What's fun to you about the gameplay?
  • White wabbit
    White wabbit
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    I picked the role as easier to get in to dungeon finder , pure and simple as that
    Though I would like to see all classes being as good to tank as a Dk , which I actually find the most boring
    Plus I picked it as easier to stay alive as I struggled on dps as I'm from the older generation of player and getting the rotations is hard
    Edited by White wabbit on June 11, 2018 9:33AM
  • Kadoin
    Kadoin
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    Suffering, usually more than having a painful tooth removed.
  • Tasear
    Tasear
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    Kadoin wrote: »
    Suffering, usually more than having a painful tooth removed.

    What kind of sufferings?
  • Asardes
    Asardes
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    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • White wabbit
    White wabbit
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    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc
  • Tasear
    Tasear
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    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    What made it feel like a job?
    Edited by Tasear on June 11, 2018 9:45AM
  • Tasear
    Tasear
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    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    How have you enjoyed the differing gameplay on the various classes, especially after summerset?
  • Silver_Strider
    Silver_Strider
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    Wasting your breathe explaining every mechanic of a fight only to have it all be ignored and watching your team die one by one to mechanics so easy that a brain dead monkey could do better. Mechanics are for cars only apparently.

    Suffering from Light Attack Champions that queue up for vet Dungeons and need to be carried because they can't bothered to hit any of the 6 buttons that do something other than Light Attack. You'd swear there was an Achievement or something for completing every dungeon with nothing but LA.

    Impatient DPS that pull ahead of you and then get killed because of it but decide it was clearly your fault for not grabbing aggro, despite them running at 100mph kiting the entire room of enemies away from you.

    I hate Tanking because it means dealing with incompetence and expected to do so with a smile. I do enough of that at work tyvm.
    Argonian forever
  • White wabbit
    White wabbit
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    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    How have you enjoyed the differing gameplay on the various classes, especially after summerset?

    Haven't had the chance to tank as have been busy with Summerset as on console so it's only just dropped
  • Tasear
    Tasear
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    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    How have you enjoyed the differing gameplay on the various classes, especially after summerset?

    Haven't had the chance to tank as have been busy with Summerset as on console so it's only just dropped

    There were a lot of changes so I look forward hearing how you enjoy them in days to come.
  • Asardes
    Asardes
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    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    What made it feel like a job?

    Doing it for 2 straight years, every day, multiple times. I did pledges for 1.5 years without any break, did SotH dungeons up to a dozen times a day when they put motifs into them, did trials on top of that several times a week for several months. Paying the same role for extended periods led me to boredom, and in retrospect I can say it actually made me perform worse than I would have at other roles, especially DD, due to the sheer amount of time spent on tanking, instead of that. I should have branched out earlier.
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    Sorcerer is quite weak, at least the build I've tried, magicka sorcerer with shields. I managed to to vFH HM (did it in all 3 roles on that character actually) but I got totally destroyed in vBF, even before I reached the boss. On the plus side at least it has a CC, albeit a pretty weak one, Restraining Prison - at least they added Major Vitality to that one making it a bit more useful for tanking. I wouldn't even thing of bringing a Sorcerer as tank in trials though, and TBH I don't see the point of investing time and resources in a tank build if it can't do those. So I'll stick to DK and Warden as I've said.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Tasear
    Tasear
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    Asardes wrote: »
    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    What made it feel like a job?

    Doing it for 2 straight years, every day, multiple times. I did pledges for 1.5 years without any break, did SotH dungeons up to a dozen times a day when they put motifs into them, did trials on top of that several times a week for several months. Paying the same role for extended periods led me to boredom, and in retrospect I can say it actually made me perform worse than I would have at other roles, especially DD, due to the sheer amount of time spent on tanking, instead of that. I should have branched out earlier.
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    Sorcerer is quite weak, at least the build I've tried, magicka sorcerer with shields. I managed to to vFH HM (did it in all 3 roles on that character actually) but I got totally destroyed in vBF, even before I reached the boss. On the plus side at least it has a CC, albeit a pretty weak one, Restraining Prison - at least they added Major Vitality to that one making it a bit more useful for tanking. I wouldn't even thing of bringing a Sorcerer as tank in trials though, and TBH I don't see the point of investing time and resources in a tank build if it can't do those. So I'll stick to DK and Warden as I've said.

    What do you think makes sorc weak and back on templar tanking undesirable?
  • White wabbit
    White wabbit
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    Tasear wrote: »
    Asardes wrote: »
    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    What made it feel like a job?

    Doing it for 2 straight years, every day, multiple times. I did pledges for 1.5 years without any break, did SotH dungeons up to a dozen times a day when they put motifs into them, did trials on top of that several times a week for several months. Paying the same role for extended periods led me to boredom, and in retrospect I can say it actually made me perform worse than I would have at other roles, especially DD, due to the sheer amount of time spent on tanking, instead of that. I should have branched out earlier.
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    Sorcerer is quite weak, at least the build I've tried, magicka sorcerer with shields. I managed to to vFH HM (did it in all 3 roles on that character actually) but I got totally destroyed in vBF, even before I reached the boss. On the plus side at least it has a CC, albeit a pretty weak one, Restraining Prison - at least they added Major Vitality to that one making it a bit more useful for tanking. I wouldn't even thing of bringing a Sorcerer as tank in trials though, and TBH I don't see the point of investing time and resources in a tank build if it can't do those. So I'll stick to DK and Warden as I've said.

    What do you think makes sorc weak and back on templar tanking undesirable?

    Lack of a cc and healing any issue when I tried to use a stamplar didn't bother with a magplar , as for sorc I was running a stam.sorc but only on the easier dungeons, did manage to do white gold tower on it but I wouldn't feel confident to try running it on any other dlc dungeon
  • TheCyberDruid
    TheCyberDruid
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    Someone said that mag sorcs are the game's easy mode. I can stand with my tank in a public dungeon and while having Thunderbug' Carpace equipped the enemies kill themselves on me. Now that's what I call an easy mode ;)
  • Ragnarock41
    Ragnarock41
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    It means being useless to your group in PvP, and babysitting in PvE. That is how I see tanking in this game.
  • AgaTheGreat
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    Having a good and experienced tank is crucial to the success of your group. Especially in vMol or vHof. I want to be a tank like that. It's challenging and difficult, you need to know the mechanics and mob pulls inside out but when you succeed you feel great.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Weps
    Weps
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    Tasear wrote: »
    How would you describe being a tank to another person who never play any games?

    You're the main buff *** of the group. You should not die and once you can make sure of that, your goal is to provide all the help the group can have to kill the ugly beast.

    Tasear wrote: »
    What do enjoy about the role?

    Being the primary buff ***, calling out mechanics, having a lot of time to think and scan the battlefield, finding the best positioning, stacking adds properly.

    Tasear wrote: »
    Why would you pick the role?

    I picked it because I didn't understand anything about the game and a friend told me DK were the tanking class so I had to learn what the hell a tank was and once the tanking process started I couldn't stop.
    If I had to start all over now, I'd pick it because it's easier to get in dungeon finder. Having high survivability makes you feel strong. Your contribution is actually felt and tangible and pretty much spot on.

    Tasear wrote: »
    What's fun to you about the gameplay?

    Being the buff ***?
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
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    Jabba D'Cat | Khajiit Stamplar
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    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Asardes
    Asardes
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    Someone said that mag sorcs are the game's easy mode. I can stand with my tank in a public dungeon and while having Thunderbug' Carpace equipped the enemies kill themselves on me. Now that's what I call an easy mode ;)

    Public dungeons are one of the easiest pieces of content there is. You can go in naked and beat everything there to death with a broom and bucket using only light and heavy attacks if you wanted. Or simply drink a health recovery green drink and outheal all incoming damage without any specialized sets. If you want to do serious tanking, meaning DLC vet dungeons and vet trials, Thunderbug is one of the most useless sets you can equip. The rest can be tanked basically with anything, even a DD with a taunt slotted since things don't hit hard enough to actually need a heavy armor 1H+S build with 30K+ health.
    Tasear wrote: »
    Asardes wrote: »
    Tasear wrote: »
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    What made it feel like a job?

    Doing it for 2 straight years, every day, multiple times. I did pledges for 1.5 years without any break, did SotH dungeons up to a dozen times a day when they put motifs into them, did trials on top of that several times a week for several months. Paying the same role for extended periods led me to boredom, and in retrospect I can say it actually made me perform worse than I would have at other roles, especially DD, due to the sheer amount of time spent on tanking, instead of that. I should have branched out earlier.
    Asardes wrote: »
    I can't say I enjoy the role as much as I did when I started out; I've done it for so long it feels like a job. That's why about 1.5 years ago I started developing new characters, mainly to play DD, and also made a DD setup for my stamina DK so he doesn't get confined to tanking only. I do enjoy the challenge though, being in control of mechanics and basically coordinating the group. I will certainly make a new, updated tanking setup for him soon, and go for some of the achievements I left behind, like no death in HotR dungeons and no death/HM in DB ones, and various other misc ones; also there's no way I will progress AS past the +0 phase on that character as DD, so tanking is basically the only way to get those achievements as well. As for why I started tanking, I somewhat fell right into it. I hadn't played other multiplayer games, let alone MMOs, so I replicated my Skyrim build - 1H+S heavy armor - and that basically got me tanking dungeons when I first joined the queue. I had to learn everything from scratch. I have since tanked on every class, save Templar and I can see the superiority of DK and Warden for that role. NB and Sorcerer have nothing special, while Templar is downright unskilled for the role.

    Yeah I've tanked on everything apart from NB , Templar I tried two dungeons and just couldn't get on with it so ditched it , warden is my favourite followed by sorc

    Sorcerer is quite weak, at least the build I've tried, magicka sorcerer with shields. I managed to to vFH HM (did it in all 3 roles on that character actually) but I got totally destroyed in vBF, even before I reached the boss. On the plus side at least it has a CC, albeit a pretty weak one, Restraining Prison - at least they added Major Vitality to that one making it a bit more useful for tanking. I wouldn't even thing of bringing a Sorcerer as tank in trials though, and TBH I don't see the point of investing time and resources in a tank build if it can't do those. So I'll stick to DK and Warden as I've said.

    What do you think makes sorc weak and back on templar tanking undesirable?

    Templar: lack of stamina sustain, since Repentance can't be relied upon in fights where you have no adds to repent, where repentace is best left to the stamina templar DD as he can get most of it, or where adds aren't meant to be killed (ex. AA axes). Even worse, lack of CCs, a problem shared with NB; shards used to have CC, but they removed it a long time ago. A Templar tank brings no unique buffs and debuffs to the group, even the Templar class ones can better be applied by Templars in other roles, for example a Templar DD that casts PotL (skill scales on stamina) for Minor Fracture & Breach and Minor Sorcery from Dawn's Wrath: Illumination. Aedric Spear: Spear Wall is the only passive that may be useful for a tank, but if you think at the amount of mitigation you get from elsewhere (CP, resistance) and block mitigation specifically you get from 1H+S, the effect of that passive is barely noticeable.

    Sorcerer: Although some skills have been reworked for tanking, chiefly Restraining Prison getting Major Vitality - if you look at most fights, the ones that you need to CC stuff aren't really the ones you also need Major Vitality - and Bound Aegis - the skill duration is short, suffers from the same diminishing returns when stacked with other % mitigation passives and Minor Ward & Resolve can be gotten from Combat Prayer anyway; also this skill increases maximum magicka, meaning you'll have to invest more in stamina to keep the latter the highest resource pool, in order to have it restored from the shard/orb synergy. Besides that the class brings no group buffs - Minor Prophecy can be gotten from a Sorcerer DD that casts Crystal Fragments rather than a Sorcerer tank that spams Restraining Prison when he doesn't have to. Stamina return is good, though not without its drawbacks, since you need to drop block to cast Dark Deal.

    As a side note for both classes, for resource management, they are both better off using a non-class skill, namely Psijic Order: Deep Thoughts in order to recovery both resource pools, instead of class skills that are situational, as stated above; on top of that class Deliberation passive grants Major Protection for the duration of that skill, meaning you can drop block with significantly lower risk. Slotting Temporal Guard on the front bar will also grant Minor Protection for even better mitigation. But as stated, that's a non-class skill, meaning that it actually disparages the qualification of Templar and Sorcerer as tank even further.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
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    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
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  • Tasear
    Tasear
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    Thanks everyone for insights
  • umagon
    umagon
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    Tasear wrote: »
    How would you describe being a tank to another person who never play any games?

    What do enjoy about the role?
    Why would you pick the role?
    What's fun to you about the gameplay?

    In pve the tank’s role is to distract, control, and place negative status effects on enemies while giving positive status effects to their group. In pvp the tank’s role is to the same but also control small areas by physically impeding hostile players’ movement. This done usually via body blocking but eso lacks player-player collision.

    For both pve and pvp I enjoy the challenge. For pvp I enjoy frustrating people I find it extremely entertaining.

    People who like to play a role where they function as force multiplier but do not want to be a healer would want to pick the tank role.

    In eso not much the pve just comes down to holding block all day or most of the day, it’s really boring. Which is why I find it more fun in pvp because basically I can troll all day which results in entertaining tells and angry people.
  • White wabbit
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    umagon wrote: »
    Tasear wrote: »
    How would you describe being a tank to another person who never play any games?

    What do enjoy about the role?
    Why would you pick the role?
    What's fun to you about the gameplay?

    In pve the tank’s role is to distract, control, and place negative status effects on enemies while giving positive status effects to their group. In pvp the tank’s role is to the same but also control small areas by physically impeding hostile players’ movement. This done usually via body blocking but eso lacks player-player collision.

    For both pve and pvp I enjoy the challenge. For pvp I enjoy frustrating people I find it extremely entertaining.

    People who like to play a role where they function as force multiplier but do not want to be a healer would want to pick the tank role.

    In eso not much the pve just comes down to holding block all day or most of the day, it’s really boring. Which is why I find it more fun in pvp because basically I can troll all day which results in entertaining tells and angry people.

    Just ignore the tanks and wear down the rest of the group which is why I find PvP tanks boring as don't really add much, to me tanking should really be a pve thing
  • Takes-No-Prisoner
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    Wasting your breathe explaining every mechanic of a fight only to have it all be ignored and watching your team die one by one to mechanics so easy that a brain dead monkey could do better. Mechanics are for cars only apparently.

    Suffering from Light Attack Champions that queue up for vet Dungeons and need to be carried because they can't bothered to hit any of the 6 buttons that do something other than Light Attack. You'd swear there was an Achievement or something for completing every dungeon with nothing but LA.

    Impatient DPS that pull ahead of you and then get killed because of it but decide it was clearly your fault for not grabbing aggro, despite them running at 100mph kiting the entire room of enemies away from you.

    I hate Tanking because it means dealing with incompetence and expected to do so with a smile. I do enough of that at work tyvm.

    As someone who occasionally PvE tanks in dungeons, this coming from a mainly PvP player, I too find the bolded sections highly annoying as a Tank.

    I que'd a dungeon with a healer on Vet, and my healer had to argue with one of our DDs to stop freaking light attacking everything.

    I don't PvE very often, but gotta say, this is the reason why I really don't PvE dungeons at all. I don't want to argue with people who don't want to play the role properly. I should not have to explain the mechanics to any one, they should already be mastered period. And if they're not, people need to learn to be taught how. I see so many horror stories on here of people who refuse to listen. This same concept applies to trials. Was in a guild with a guy, arguing with his GM about non-sense, and I straight told him to man up and listen to her about mechanics because she was trying to help him. He kept taking it too personally.
    Edited by Takes-No-Prisoner on June 11, 2018 8:01PM
  • GrumpyDuckling
    GrumpyDuckling
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    Tasear wrote: »
    How would you describe being a tank to another person who never play any games?

    What do enjoy about the role?
    Why would you pick the role?
    What's fun to you about the gameplay?

    I don't enjoy tanking very much because it doesn't really feel fun to tank (by "fun" I mean its less about using cool sets and awesome skills that make me feel powerful). Tanking is more about using sets and skills to amp up your teammates' DPS so they can have fun and feel powerful. I enjoy being a team player (that can feel fun at times), but I'd also like to feel powerful/have some fun once in a while. I often wonder if giving tanks a little more power (like being able to CC bosses at smart times) would make tanking more enjoyable.

    I pick the tanking role so I don't have to deal with "fake" tanks (people who queue as tanks but don't even have a taunt). Also, queue times are way faster as a tank.

    The most fun I have is when teammates die to mechanics and I hero out with resurrections instead of having a team wipe.
  • phaneub17_ESO
    phaneub17_ESO
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    A fat, furry bear... but that's in another game. I currently have hybrid tank characters for quick queues and take on World Bosses solo. Sometimes running up to Group World Bosses and dominating them with ease. I don't do Vet dungeons anymore because I'm tired of doing Hard mode for extra keys, and I don't do Trials as they aren't casual friendly, or I should say those that regularly run them.
  • White wabbit
    White wabbit
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    A fat, furry bear... but that's in another game. I currently have hybrid tank characters for quick queues and take on World Bosses solo. Sometimes running up to Group World Bosses and dominating them with ease. I don't do Vet dungeons anymore because I'm tired of doing Hard mode for extra keys, and I don't do Trials as they aren't casual friendly, or I should say those that regularly run them.

    Yep need to bring in smaller group trials that are fun
  • kichwas
    kichwas
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    I've been a tank in many different MMOs since about 2005. I started it in Guild Wars 1, which did not have tanking as a defined role. But in many situations it was important to have lines of 'warriors' in heavy armor 'body blocking' others (you could not move through enemies there - which seems to be true here too, but is uncommon in MMOs).

    But I've been maining the tank role in almost a dozen MMOs over the years - and it more or less remains the same thing throughout.

    It's about control of the battle. Tactical leadership. In some MMOs that's the same as Strategical, but in others these are two very different things (if you're organizing a roster of 25 people for a regular raid night, that's the strategical leader... and is best to NOT be a tank but someone who's other duties are light).

    Tanks start the fights, control the flow, positioning, and so on. They prevent others from taking damage, and in many MMOs (including this one) provide key buffs related to mitigation.

    Here in ESO I have tanked with the Dragonknight, Templar, and Warden. At present I'm finding them easy to get into in about that order too.
    - In terms of enjoyment I think I'd rate them Templar, Dragonknight, Warden.
    - In terms of ease to play I'd rate them Dragonknight, Templar, Warden.


    I used to put Warden at the top of both lists, but lately I've just not been feeling it as a tank, though I have 3 wardens and the other two, a healer and a DPS, are feeling very fun.


    I used to be highly concerned about DPS that pulled for me - but outside of boss fights at endgame it doesn't matter. When I go on a non-tank if the group has arrived at a stack of enemies and the tank doesn't pull, I will. Tanks that stop and open the map before every fight, or look around, or just hang out and whatever... drive me nuts...

    - It's not as big a deal here, but in some MMOs like FFXIV, NOT chain pulling can result in a major DPS loss as various time-based buff procs wear off that take time to build up, but can be kept on indefinitely as long as no more than 10-30 seconds occurs between attacks...

    Part of the role of a tank in controlling the flow of the experience is in KEEPING IT GOING...

    Your job is not to 'stall it out after every pull doing checks on everyone and just general whatevering... your job is to be able to very quickly learn how much your group can handle... and push them to above their comfort level but below their limit.
    - And you can figure this out after about 1-2 pulls with a completely random PUG... with people you know you can just know it ahead of time...

    PACING isn't about slowing it down. A mistake I see a lot of tanks make. NOR is it about going faster than your group can even keep up. Pacing is about knowing how fast you can go, and going that...
    Edited by kichwas on June 12, 2018 9:18AM
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    How would you describe being a tank to another person who never play any games?

    What do enjoy about the role?
    Why would you pick the role?
    What's fun to you about the gameplay?


    a 'tank' is a classic mmo group role that uses all available abilities with the single purpose of preventing dmge to his fellow group members, so they can do their job (dps,healing,support) without having to worry about. In other words the tank removes most danger making dungeons alot safer for any group !

    I personally enjoy receiving the many compliments from people who specifically request me as tank because I focus on getting maximum agro and survive it. I will not just taunt the big mobs and leave the rest of the mob pack to devour the squishy dps. I basically play pokemon (gotta catch em all) when I tank and will not rest until every mob is either looking at ME or dead ! :) And that impossible goal alone is already a fun challenge. Add to that all tactics and game mechanics and the extra support and you have your hands full
  • Shantu
    Shantu
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    I play a Templar tank and love it. Most of my ESO time has been spent as a MagSorc. While I still enjoy that, there's something about being right in the center of the action, taking that beating and staying alive, holding aggro on the boss and de-buffing him, absorbing the damage to aid your group so they can do their job. To me, a dungeon group revolves around the tank. A bad tank in harder dungeons can be a rough ride. A good tank, on the other hand, greases the proverbial wheels and makes everything else run smoothly (provided of course everyone else is reasonably good at their roles).

    As a tank I do everything to pull every drop of aggro I can. I keep bosses on me. I try to pierce every add, every mob member, until they're dead. I love it when I see the DPS doing nothing but standing there unloading everything they have on the boss while I take the brunt of punishment. I don't let less than optimal group dynamics bother me. I'm always the last man standing! :smile:
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