starkerealm wrote: »
starkerealm wrote: »
There was a bug where siege shield increased the range of abilities used in it
I'm pretty sure it has been fixed, but that healer may have been smarter than you think
Tanks that use a bow ....
Nightfall12 wrote: »people that say they know the mechanics and ignore them!
starkerealm wrote: »starkerealm wrote: »
There was a bug where siege shield increased the range of abilities used in it
I'm pretty sure it has been fixed, but that healer may have been smarter than you think
I'd be willing to float that idea if everyone wasn't already within 10m of the boss when they plopped it down.
Tan9oSuccka wrote: »
forwardbias83 wrote: »One thing you did not mention was healers that queue as healer, and don't heal the tank, did not even heal themselves and they died like 4 times during a normal dungeon run. They were around CP 500 and playing a Warden. So I ended up having to become the healer and using the twilight matriarch ability during a Wayrest Sewers II run.
starkerealm wrote: »
There was a bug where siege shield increased the range of abilities used in it
I'm pretty sure it has been fixed, but that healer may have been smarter than you think
starkerealm wrote: »
DuskMarine wrote: »pugging just aint worth it anymore. its better to just find a guild and stick with them
Nightfall12 wrote: »Never know what you will get to play with when you queue for normal!!
glass cannons that melt stuff, but die if they trip over a centipede!
Tanks that taunt everything at once...or nothing at all
healers that are still leveling the healing skills and rely on 1 skill...
super chatty folks and those they say nothing at all!
people that say they know the mechanics and ignore them!
Either way loads of fun and adventure to be had! At the end of it all tonight no vote kicks and everyone got their keys.
cazlonb16_ESO wrote: »
MehrunesFlagon wrote: »cazlonb16_ESO wrote: »
what about the stoned dutch?although I don't think weed even affects one's ability to play honestly.